texture: Use a base material for all instances
Creating new materials for every Texture instance results in a lot of ARBfp programs being generated/compiled. Since most textures will just be similar we should create a template material for all of them, and then copy it in every instance. Cogl will try to optimize the generation of the program and, hopefully, will reuse the same program most of the time. With this change, a simple test shows that loading 48 textures will result in just two programs being compiled - with and without batching enabled. http://bugzilla.clutter-project.org/show_bug.cgi?id=2295
This commit is contained in:
parent
283dce8e21
commit
7e56a98413
@ -167,6 +167,8 @@ static guint repaint_upload_func = 0;
|
||||
static GList *upload_list = NULL;
|
||||
static GStaticMutex upload_list_mutex = G_STATIC_MUTEX_INIT;
|
||||
|
||||
static CoglMaterial *texture_template_material = NULL;
|
||||
|
||||
static void
|
||||
texture_fbo_free_resources (ClutterTexture *texture);
|
||||
|
||||
@ -559,7 +561,7 @@ create_pick_material (ClutterActor *self)
|
||||
{
|
||||
ClutterTexture *texture = CLUTTER_TEXTURE (self);
|
||||
ClutterTexturePrivate *priv = texture->priv;
|
||||
CoglHandle pick_material = cogl_material_new ();
|
||||
CoglHandle pick_material = cogl_material_copy (texture_template_material);
|
||||
GError *error = NULL;
|
||||
|
||||
if (!cogl_material_set_layer_combine (pick_material, 0,
|
||||
@ -1234,13 +1236,26 @@ clutter_texture_init (ClutterTexture *self)
|
||||
priv->repeat_x = FALSE;
|
||||
priv->repeat_y = FALSE;
|
||||
priv->sync_actor_size = TRUE;
|
||||
priv->material = cogl_material_new ();
|
||||
priv->fbo_handle = COGL_INVALID_HANDLE;
|
||||
priv->pick_material = COGL_INVALID_HANDLE;
|
||||
priv->keep_aspect_ratio = FALSE;
|
||||
priv->pick_with_alpha = FALSE;
|
||||
priv->pick_with_alpha_supported = TRUE;
|
||||
priv->seen_create_pick_material_warning = FALSE;
|
||||
|
||||
if (G_UNLIKELY (texture_template_material == NULL))
|
||||
{
|
||||
CoglHandle dummy_tex;
|
||||
|
||||
dummy_tex = cogl_texture_new_with_size (1, 1, COGL_TEXTURE_NO_SLICING,
|
||||
COGL_PIXEL_FORMAT_RGBA_8888_PRE);
|
||||
|
||||
texture_template_material = cogl_material_new ();
|
||||
cogl_material_set_layer (texture_template_material, 0, dummy_tex);
|
||||
cogl_handle_unref (dummy_tex);
|
||||
}
|
||||
|
||||
priv->material = cogl_material_copy (texture_template_material);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -3,6 +3,7 @@ include $(top_srcdir)/build/autotools/Makefile.am.silent
|
||||
UNIT_TESTS = \
|
||||
test-textures.c \
|
||||
test-texture-async.c \
|
||||
test-texture-material.c \
|
||||
test-events.c \
|
||||
test-offscreen.c \
|
||||
test-scale.c \
|
||||
|
47
tests/interactive/test-texture-material.c
Normal file
47
tests/interactive/test-texture-material.c
Normal file
@ -0,0 +1,47 @@
|
||||
#include <stdlib.h>
|
||||
#include <glib.h>
|
||||
#include <gmodule.h>
|
||||
#include <clutter/clutter.h>
|
||||
|
||||
G_MODULE_EXPORT int
|
||||
test_texture_material_main (int argc, char *argv[])
|
||||
{
|
||||
ClutterActor *stage, *box;
|
||||
ClutterLayoutManager *manager;
|
||||
int i;
|
||||
|
||||
g_thread_init (NULL);
|
||||
clutter_threads_init ();
|
||||
clutter_init (&argc, &argv);
|
||||
|
||||
stage = clutter_stage_new ();
|
||||
clutter_stage_set_title (CLUTTER_STAGE (stage), "Texture Material");
|
||||
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
|
||||
|
||||
manager = clutter_flow_layout_new (CLUTTER_FLOW_HORIZONTAL);
|
||||
box = clutter_box_new (manager);
|
||||
clutter_actor_add_constraint (box, clutter_bind_constraint_new (stage, CLUTTER_BIND_WIDTH, -25.0));
|
||||
clutter_actor_add_constraint (box, clutter_bind_constraint_new (stage, CLUTTER_BIND_HEIGHT, -25.0));
|
||||
clutter_actor_set_position (box, 25.0, 25.0);
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (stage), box);
|
||||
|
||||
for (i = 0; i < 48; i++)
|
||||
{
|
||||
ClutterActor *texture = clutter_texture_new ();
|
||||
|
||||
clutter_texture_set_load_data_async (CLUTTER_TEXTURE (texture), TRUE);
|
||||
clutter_texture_set_keep_aspect_ratio (CLUTTER_TEXTURE (texture), TRUE);
|
||||
clutter_texture_set_from_file (CLUTTER_TEXTURE (texture),
|
||||
TESTS_DATADIR "/redhand.png",
|
||||
NULL);
|
||||
clutter_actor_set_width (texture, 96);
|
||||
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (box), texture);
|
||||
}
|
||||
|
||||
clutter_actor_show (stage);
|
||||
|
||||
clutter_main ();
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
Loading…
Reference in New Issue
Block a user