clutter/stage-view: Reimplement CLUTTER_SHOW_FPS
Since a9a9a0d1c5
it didn't print anything. Now we reimplement it to
show FPS to a higher precision than in 3.36, add update/render times,
and separate stats per view/CRTC.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/154>
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@ -81,6 +81,14 @@ typedef struct _ClutterStageViewPrivate
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float refresh_rate;
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ClutterFrameClock *frame_clock;
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struct {
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int frame_count;
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int64_t last_print_time_us;
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int64_t cumulative_draw_time_us;
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int64_t began_draw_time_us;
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int64_t worst_draw_time_us;
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} frame_timings;
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guint dirty_viewport : 1;
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guint dirty_projection : 1;
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} ClutterStageViewPrivate;
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@ -1065,6 +1073,70 @@ handle_frame_clock_before_frame (ClutterFrameClock *frame_clock,
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_clutter_stage_process_queued_events (priv->stage);
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}
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static void
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begin_frame_timing_measurement (ClutterStageView *view)
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{
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ClutterStageViewPrivate *priv =
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clutter_stage_view_get_instance_private (view);
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priv->frame_timings.began_draw_time_us = g_get_monotonic_time ();
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}
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static void
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end_frame_timing_measurement (ClutterStageView *view)
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{
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ClutterStageViewPrivate *priv =
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clutter_stage_view_get_instance_private (view);
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int64_t now_us = g_get_monotonic_time ();
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int64_t draw_time_us;
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draw_time_us = now_us - priv->frame_timings.began_draw_time_us;
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priv->frame_timings.frame_count++;
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priv->frame_timings.cumulative_draw_time_us += draw_time_us;
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if (draw_time_us > priv->frame_timings.worst_draw_time_us)
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priv->frame_timings.worst_draw_time_us = draw_time_us;
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if (priv->frame_timings.frame_count && priv->frame_timings.last_print_time_us)
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{
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float time_since_last_print_s;
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time_since_last_print_s =
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(now_us - priv->frame_timings.last_print_time_us) /
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(float) G_USEC_PER_SEC;
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if (time_since_last_print_s >= 1.0)
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{
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float avg_fps, avg_draw_time_ms, worst_draw_time_ms;
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avg_fps = priv->frame_timings.frame_count / time_since_last_print_s;
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avg_draw_time_ms =
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(priv->frame_timings.cumulative_draw_time_us / 1000.0) /
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priv->frame_timings.frame_count;
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worst_draw_time_ms = priv->frame_timings.worst_draw_time_us / 1000.0;
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g_print ("*** %s frame timings over %.01fs: "
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"%.02f FPS, average: %.01fms, peak: %.01fms\n",
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priv->name,
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time_since_last_print_s,
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avg_fps,
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avg_draw_time_ms,
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worst_draw_time_ms);
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priv->frame_timings.frame_count = 0;
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priv->frame_timings.cumulative_draw_time_us = 0;
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priv->frame_timings.worst_draw_time_us = 0;
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priv->frame_timings.last_print_time_us = now_us;
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}
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}
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else if (!priv->frame_timings.last_print_time_us)
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{
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priv->frame_timings.last_print_time_us = now_us;
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}
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}
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static ClutterFrameResult
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handle_frame_clock_frame (ClutterFrameClock *frame_clock,
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int64_t frame_count,
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@ -1088,6 +1160,9 @@ handle_frame_clock_frame (ClutterFrameClock *frame_clock,
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if (!clutter_actor_is_mapped (CLUTTER_ACTOR (stage)))
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return CLUTTER_FRAME_RESULT_IDLE;
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if (_clutter_context_get_show_fps ())
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begin_frame_timing_measurement (view);
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_clutter_run_repaint_functions (CLUTTER_REPAINT_FLAGS_PRE_PAINT);
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clutter_stage_emit_before_update (stage, view);
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@ -1108,6 +1183,9 @@ handle_frame_clock_frame (ClutterFrameClock *frame_clock,
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_clutter_stage_window_redraw_view (stage_window, view, &frame);
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clutter_stage_emit_after_paint (stage, view);
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if (_clutter_context_get_show_fps ())
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end_frame_timing_measurement (view);
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}
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_clutter_stage_window_finish_frame (stage_window, view, &frame);
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