compositor/dnd-actor: Take geometry scale into account on DnD-cancel
Technically this is still wrong if the source actor or dnd actor are transformed in other ways. However geometry scale is the by far most common case and we currently lack convenience API in Clutter to easily compute the right values. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1683>
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@ -28,6 +28,7 @@
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#include "config.h"
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#include "compositor/meta-dnd-actor-private.h"
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#include "compositor/meta-window-actor-private.h"
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#include "clutter/clutter.h"
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@ -206,16 +207,29 @@ meta_dnd_actor_drag_finish (MetaDnDActor *self,
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if (CLUTTER_ACTOR_IS_VISIBLE (self->drag_origin))
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{
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MetaWindowActor *origin_actor;
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float anchor_x, anchor_y;
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graphene_point_t dest;
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int origin_geometry_scale;
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int feedback_geometry_scale;
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clutter_actor_get_transformed_position (self->drag_origin,
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&dest.x, &dest.y);
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origin_actor = meta_window_actor_from_actor (self->drag_origin);
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g_return_if_fail (origin_actor);
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origin_geometry_scale =
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meta_window_actor_get_geometry_scale (origin_actor);
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meta_feedback_actor_get_anchor (META_FEEDBACK_ACTOR (self),
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&anchor_x, &anchor_y);
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feedback_geometry_scale =
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meta_feedback_actor_get_geometry_scale (META_FEEDBACK_ACTOR (self));
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dest.x += self->drag_start_x - anchor_x;
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dest.y += self->drag_start_y - anchor_y;
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dest.x += ((self->drag_start_x * origin_geometry_scale) -
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(anchor_x * feedback_geometry_scale));
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dest.y += ((self->drag_start_y * origin_geometry_scale) -
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(anchor_y * feedback_geometry_scale));
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clutter_actor_set_position (actor, dest.x, dest.y);
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}
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