group: Restore previous implementation
Making Group just a proxy to Actor broke some behaviour that application and toolkit code was relying on. Let's keep Group around to fight another day. This commit fixes gnome-shell as far as I can test it.
This commit is contained in:
parent
3ff502fbb2
commit
7d7d753a49
@ -10438,12 +10438,12 @@ clutter_actor_reparent (ClutterActor *self,
|
|||||||
/* we emit the ::parent-set signal once */
|
/* we emit the ::parent-set signal once */
|
||||||
g_signal_emit (self, actor_signals[PARENT_SET], 0, old_parent);
|
g_signal_emit (self, actor_signals[PARENT_SET], 0, old_parent);
|
||||||
|
|
||||||
g_object_unref (self);
|
|
||||||
|
|
||||||
CLUTTER_UNSET_PRIVATE_FLAGS (self, CLUTTER_IN_REPARENT);
|
CLUTTER_UNSET_PRIVATE_FLAGS (self, CLUTTER_IN_REPARENT);
|
||||||
|
|
||||||
/* the IN_REPARENT flag suspends state updates */
|
/* the IN_REPARENT flag suspends state updates */
|
||||||
clutter_actor_update_map_state (self, MAP_STATE_CHECK);
|
clutter_actor_update_map_state (self, MAP_STATE_CHECK);
|
||||||
|
|
||||||
|
g_object_unref (self);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -53,6 +53,7 @@
|
|||||||
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
|
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
|
||||||
#include "clutter-group.h"
|
#include "clutter-group.h"
|
||||||
|
|
||||||
|
#include "clutter-actor.h"
|
||||||
#include "clutter-container.h"
|
#include "clutter-container.h"
|
||||||
#include "clutter-fixed-layout.h"
|
#include "clutter-fixed-layout.h"
|
||||||
#include "clutter-main.h"
|
#include "clutter-main.h"
|
||||||
@ -63,57 +64,344 @@
|
|||||||
|
|
||||||
#include "cogl/cogl.h"
|
#include "cogl/cogl.h"
|
||||||
|
|
||||||
#define CLUTTER_GROUP_GET_PRIVATE(obj) \
|
#define CLUTTER_GROUP_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_GROUP, ClutterGroupPrivate))
|
||||||
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_GROUP, ClutterGroupPrivate))
|
|
||||||
|
|
||||||
G_DEFINE_TYPE (ClutterGroup, clutter_group, CLUTTER_TYPE_ACTOR)
|
struct _ClutterGroupPrivate
|
||||||
|
{
|
||||||
|
GList *children;
|
||||||
|
|
||||||
|
ClutterLayoutManager *layout;
|
||||||
|
};
|
||||||
|
|
||||||
|
enum
|
||||||
|
{
|
||||||
|
ADD,
|
||||||
|
REMOVE,
|
||||||
|
|
||||||
|
LAST_SIGNAL
|
||||||
|
};
|
||||||
|
|
||||||
|
static void clutter_container_iface_init (ClutterContainerIface *iface);
|
||||||
|
|
||||||
|
G_DEFINE_TYPE_WITH_CODE (ClutterGroup, clutter_group, CLUTTER_TYPE_ACTOR,
|
||||||
|
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
|
||||||
|
clutter_container_iface_init));
|
||||||
|
|
||||||
|
static gint
|
||||||
|
sort_by_depth (gconstpointer a,
|
||||||
|
gconstpointer b)
|
||||||
|
{
|
||||||
|
gfloat depth_a = clutter_actor_get_depth (CLUTTER_ACTOR(a));
|
||||||
|
gfloat depth_b = clutter_actor_get_depth (CLUTTER_ACTOR(b));
|
||||||
|
|
||||||
|
if (depth_a < depth_b)
|
||||||
|
return -1;
|
||||||
|
|
||||||
|
if (depth_a > depth_b)
|
||||||
|
return 1;
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
clutter_group_real_add (ClutterContainer *container,
|
||||||
|
ClutterActor *actor)
|
||||||
|
{
|
||||||
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
|
||||||
|
|
||||||
|
g_object_ref (actor);
|
||||||
|
|
||||||
|
priv->children = g_list_append (priv->children, actor);
|
||||||
|
clutter_actor_set_parent (actor, CLUTTER_ACTOR (container));
|
||||||
|
|
||||||
|
/* queue a relayout, to get the correct positioning inside
|
||||||
|
* the ::actor-added signal handlers
|
||||||
|
*/
|
||||||
|
clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
|
||||||
|
|
||||||
|
g_signal_emit_by_name (container, "actor-added", actor);
|
||||||
|
|
||||||
|
clutter_container_sort_depth_order (container);
|
||||||
|
|
||||||
|
g_object_unref (actor);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
clutter_group_real_remove (ClutterContainer *container,
|
||||||
|
ClutterActor *actor)
|
||||||
|
{
|
||||||
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
|
||||||
|
|
||||||
|
g_object_ref (actor);
|
||||||
|
|
||||||
|
priv->children = g_list_remove (priv->children, actor);
|
||||||
|
clutter_actor_unparent (actor);
|
||||||
|
|
||||||
|
/* queue a relayout, to get the correct positioning inside
|
||||||
|
* the ::actor-removed signal handlers
|
||||||
|
*/
|
||||||
|
clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
|
||||||
|
|
||||||
|
/* at this point, the actor passed to the "actor-removed" signal
|
||||||
|
* handlers is not parented anymore to the container but since we
|
||||||
|
* are holding a reference on it, it's still valid
|
||||||
|
*/
|
||||||
|
g_signal_emit_by_name (container, "actor-removed", actor);
|
||||||
|
|
||||||
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
|
||||||
|
|
||||||
|
g_object_unref (actor);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
clutter_group_real_foreach (ClutterContainer *container,
|
||||||
|
ClutterCallback callback,
|
||||||
|
gpointer user_data)
|
||||||
|
{
|
||||||
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
|
||||||
|
|
||||||
|
/* Using g_list_foreach instead of iterating the list manually
|
||||||
|
because it has better protection against the current node being
|
||||||
|
removed. This will happen for example if someone calls
|
||||||
|
clutter_container_foreach(container, clutter_actor_destroy) */
|
||||||
|
g_list_foreach (priv->children, (GFunc) callback, user_data);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
clutter_group_real_raise (ClutterContainer *container,
|
||||||
|
ClutterActor *actor,
|
||||||
|
ClutterActor *sibling)
|
||||||
|
{
|
||||||
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
|
||||||
|
|
||||||
|
priv->children = g_list_remove (priv->children, actor);
|
||||||
|
|
||||||
|
/* Raise at the top */
|
||||||
|
if (!sibling)
|
||||||
|
{
|
||||||
|
GList *last_item;
|
||||||
|
|
||||||
|
last_item = g_list_last (priv->children);
|
||||||
|
|
||||||
|
if (last_item)
|
||||||
|
sibling = last_item->data;
|
||||||
|
|
||||||
|
priv->children = g_list_append (priv->children, actor);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
gint index_ = g_list_index (priv->children, sibling) + 1;
|
||||||
|
|
||||||
|
priv->children = g_list_insert (priv->children, actor, index_);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* set Z ordering a value below, this will then call sort
|
||||||
|
* as values are equal ordering shouldn't change but Z
|
||||||
|
* values will be correct.
|
||||||
|
*
|
||||||
|
* FIXME: optimise
|
||||||
|
*/
|
||||||
|
if (sibling &&
|
||||||
|
clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
|
||||||
|
{
|
||||||
|
clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
|
||||||
|
}
|
||||||
|
|
||||||
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
clutter_group_real_lower (ClutterContainer *container,
|
||||||
|
ClutterActor *actor,
|
||||||
|
ClutterActor *sibling)
|
||||||
|
{
|
||||||
|
ClutterGroup *self = CLUTTER_GROUP (container);
|
||||||
|
ClutterGroupPrivate *priv = self->priv;
|
||||||
|
|
||||||
|
priv->children = g_list_remove (priv->children, actor);
|
||||||
|
|
||||||
|
/* Push to bottom */
|
||||||
|
if (!sibling)
|
||||||
|
{
|
||||||
|
GList *last_item;
|
||||||
|
|
||||||
|
last_item = g_list_first (priv->children);
|
||||||
|
|
||||||
|
if (last_item)
|
||||||
|
sibling = last_item->data;
|
||||||
|
|
||||||
|
priv->children = g_list_prepend (priv->children, actor);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
gint index_ = g_list_index (priv->children, sibling);
|
||||||
|
|
||||||
|
priv->children = g_list_insert (priv->children, actor, index_);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* See comment in group_raise for this */
|
||||||
|
if (sibling &&
|
||||||
|
clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
|
||||||
|
{
|
||||||
|
clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
|
||||||
|
}
|
||||||
|
|
||||||
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
clutter_group_real_sort_depth_order (ClutterContainer *container)
|
||||||
|
{
|
||||||
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
|
||||||
|
|
||||||
|
priv->children = g_list_sort (priv->children, sort_by_depth);
|
||||||
|
|
||||||
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
clutter_container_iface_init (ClutterContainerIface *iface)
|
||||||
|
{
|
||||||
|
iface->add = clutter_group_real_add;
|
||||||
|
iface->remove = clutter_group_real_remove;
|
||||||
|
iface->foreach = clutter_group_real_foreach;
|
||||||
|
iface->raise = clutter_group_real_raise;
|
||||||
|
iface->lower = clutter_group_real_lower;
|
||||||
|
iface->sort_depth_order = clutter_group_real_sort_depth_order;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
clutter_group_real_paint (ClutterActor *actor)
|
||||||
|
{
|
||||||
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
||||||
|
|
||||||
|
CLUTTER_NOTE (PAINT, "ClutterGroup paint enter '%s'",
|
||||||
|
clutter_actor_get_name (actor) ? clutter_actor_get_name (actor)
|
||||||
|
: "unknown");
|
||||||
|
|
||||||
|
g_list_foreach (priv->children, (GFunc) clutter_actor_paint, NULL);
|
||||||
|
|
||||||
|
CLUTTER_NOTE (PAINT, "ClutterGroup paint leave '%s'",
|
||||||
|
clutter_actor_get_name (actor) ? clutter_actor_get_name (actor)
|
||||||
|
: "unknown");
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
clutter_group_real_pick (ClutterActor *actor,
|
||||||
|
const ClutterColor *pick)
|
||||||
|
{
|
||||||
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
||||||
|
|
||||||
|
/* Chain up so we get a bounding box pained (if we are reactive) */
|
||||||
|
CLUTTER_ACTOR_CLASS (clutter_group_parent_class)->pick (actor, pick);
|
||||||
|
|
||||||
|
g_list_foreach (priv->children, (GFunc) clutter_actor_paint, NULL);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
clutter_group_real_get_preferred_width (ClutterActor *actor,
|
||||||
|
gfloat for_height,
|
||||||
|
gfloat *min_width,
|
||||||
|
gfloat *natural_width)
|
||||||
|
{
|
||||||
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
||||||
|
|
||||||
|
clutter_layout_manager_get_preferred_width (priv->layout,
|
||||||
|
CLUTTER_CONTAINER (actor),
|
||||||
|
for_height,
|
||||||
|
min_width, natural_width);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
clutter_group_real_get_preferred_height (ClutterActor *actor,
|
||||||
|
gfloat for_width,
|
||||||
|
gfloat *min_height,
|
||||||
|
gfloat *natural_height)
|
||||||
|
{
|
||||||
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
||||||
|
|
||||||
|
clutter_layout_manager_get_preferred_height (priv->layout,
|
||||||
|
CLUTTER_CONTAINER (actor),
|
||||||
|
for_width,
|
||||||
|
min_height, natural_height);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
clutter_group_real_allocate (ClutterActor *actor,
|
||||||
|
const ClutterActorBox *allocation,
|
||||||
|
ClutterAllocationFlags flags)
|
||||||
|
{
|
||||||
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
||||||
|
ClutterActorClass *klass;
|
||||||
|
|
||||||
|
klass = CLUTTER_ACTOR_CLASS (clutter_group_parent_class);
|
||||||
|
klass->allocate (actor, allocation, flags);
|
||||||
|
|
||||||
|
if (priv->children == NULL)
|
||||||
|
return;
|
||||||
|
|
||||||
|
clutter_layout_manager_allocate (priv->layout,
|
||||||
|
CLUTTER_CONTAINER (actor),
|
||||||
|
allocation, flags);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
clutter_group_dispose (GObject *object)
|
||||||
|
{
|
||||||
|
ClutterGroup *self = CLUTTER_GROUP (object);
|
||||||
|
ClutterGroupPrivate *priv = self->priv;
|
||||||
|
|
||||||
|
/* Note: we are careful to consider that destroying children could
|
||||||
|
* have the side-effect of destroying other children so
|
||||||
|
* priv->children may be modified during clutter_actor_destroy. */
|
||||||
|
while (priv->children != NULL)
|
||||||
|
{
|
||||||
|
ClutterActor *child = priv->children->data;
|
||||||
|
priv->children = g_list_delete_link (priv->children, priv->children);
|
||||||
|
clutter_actor_destroy (child);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (priv->layout)
|
||||||
|
{
|
||||||
|
clutter_layout_manager_set_container (priv->layout, NULL);
|
||||||
|
g_object_unref (priv->layout);
|
||||||
|
priv->layout = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
G_OBJECT_CLASS (clutter_group_parent_class)->dispose (object);
|
||||||
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
clutter_group_real_show_all (ClutterActor *actor)
|
clutter_group_real_show_all (ClutterActor *actor)
|
||||||
{
|
{
|
||||||
ClutterActor *iter;
|
clutter_container_foreach (CLUTTER_CONTAINER (actor),
|
||||||
|
CLUTTER_CALLBACK (clutter_actor_show),
|
||||||
for (iter = clutter_actor_get_first_child (actor);
|
NULL);
|
||||||
iter != NULL;
|
|
||||||
iter = clutter_actor_get_next_sibling (iter))
|
|
||||||
clutter_actor_show (iter);
|
|
||||||
|
|
||||||
clutter_actor_show (actor);
|
clutter_actor_show (actor);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
clutter_group_real_hide_all (ClutterActor *actor)
|
clutter_group_real_hide_all (ClutterActor *actor)
|
||||||
{
|
{
|
||||||
ClutterActor *iter;
|
|
||||||
|
|
||||||
clutter_actor_hide (actor);
|
clutter_actor_hide (actor);
|
||||||
|
clutter_container_foreach (CLUTTER_CONTAINER (actor),
|
||||||
for (iter = clutter_actor_get_first_child (actor);
|
CLUTTER_CALLBACK (clutter_actor_hide),
|
||||||
iter != NULL;
|
NULL);
|
||||||
iter = clutter_actor_get_next_sibling (iter))
|
|
||||||
clutter_actor_hide (iter);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static gboolean
|
static gboolean
|
||||||
clutter_group_get_paint_volume (ClutterActor *actor,
|
clutter_group_real_get_paint_volume (ClutterActor *actor,
|
||||||
ClutterPaintVolume *volume)
|
ClutterPaintVolume *volume)
|
||||||
{
|
{
|
||||||
ClutterActor *child;
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
||||||
gboolean retval;
|
GList *l;
|
||||||
|
|
||||||
/* bail out early if we don't have any child */
|
if (priv->children == NULL)
|
||||||
if (clutter_actor_get_n_children (actor) == 0)
|
return TRUE;
|
||||||
return FALSE;
|
|
||||||
|
|
||||||
retval = TRUE;
|
for (l = priv->children; l != NULL; l = l->next)
|
||||||
|
|
||||||
/* otherwise, union the paint volumes of our children, in case
|
|
||||||
* any one of them decides to paint outside the parent's allocation
|
|
||||||
*/
|
|
||||||
for (child = clutter_actor_get_first_child (actor);
|
|
||||||
child != NULL;
|
|
||||||
child = clutter_actor_get_next_sibling (child))
|
|
||||||
{
|
{
|
||||||
|
ClutterActor *child = l->data;
|
||||||
const ClutterPaintVolume *child_volume;
|
const ClutterPaintVolume *child_volume;
|
||||||
|
|
||||||
/* This gets the paint volume of the child transformed into the
|
/* This gets the paint volume of the child transformed into the
|
||||||
@ -125,24 +413,39 @@ clutter_group_get_paint_volume (ClutterActor *actor,
|
|||||||
clutter_paint_volume_union (volume, child_volume);
|
clutter_paint_volume_union (volume, child_volume);
|
||||||
}
|
}
|
||||||
|
|
||||||
return retval;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
clutter_group_class_init (ClutterGroupClass *klass)
|
clutter_group_class_init (ClutterGroupClass *klass)
|
||||||
{
|
{
|
||||||
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
||||||
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
||||||
|
|
||||||
|
g_type_class_add_private (klass, sizeof (ClutterGroupPrivate));
|
||||||
|
|
||||||
|
actor_class->get_preferred_width = clutter_group_real_get_preferred_width;
|
||||||
|
actor_class->get_preferred_height = clutter_group_real_get_preferred_height;
|
||||||
|
actor_class->allocate = clutter_group_real_allocate;
|
||||||
|
actor_class->paint = clutter_group_real_paint;
|
||||||
|
actor_class->pick = clutter_group_real_pick;
|
||||||
actor_class->show_all = clutter_group_real_show_all;
|
actor_class->show_all = clutter_group_real_show_all;
|
||||||
actor_class->hide_all = clutter_group_real_hide_all;
|
actor_class->hide_all = clutter_group_real_hide_all;
|
||||||
actor_class->get_paint_volume = clutter_group_get_paint_volume;
|
actor_class->get_paint_volume = clutter_group_real_get_paint_volume;
|
||||||
|
|
||||||
|
gobject_class->dispose = clutter_group_dispose;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
clutter_group_init (ClutterGroup *self)
|
clutter_group_init (ClutterGroup *self)
|
||||||
{
|
{
|
||||||
clutter_actor_set_layout_manager (CLUTTER_ACTOR (self),
|
self->priv = CLUTTER_GROUP_GET_PRIVATE (self);
|
||||||
clutter_fixed_layout_new ());
|
|
||||||
|
self->priv->layout = clutter_fixed_layout_new ();
|
||||||
|
g_object_ref_sink (self->priv->layout);
|
||||||
|
|
||||||
|
clutter_layout_manager_set_container (self->priv->layout,
|
||||||
|
CLUTTER_CONTAINER (self));
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
Loading…
Reference in New Issue
Block a user