Use graphene_ray_t to pick actors
This commit introduces a few important changes in order to acommodate graphene_ray_t. Most of them are positive changes, so don't panic :) The first very visible change is that neither the actor box nor the clip rectangles are projected before being pushed. This required changing the parameters of the related functions at both ClutterPickContext, and ClutterPickStack, to receive boxes instead of vertices. These rectangles are projected on demand now, so in the best case (first actor picked) only one projection happens; and in the worst case, it projects as much as it does now. The second important change is that there are no more checks for axis-alignment anymore. That's because picking now happens in 3D space, using triangles. Talking about triangles in 3D space, this is what is used now for picking. We break down each actor rectangle in 2 triangles, and check if the projected pick point is inside any one of them, of if the ray intersects any one of them. The same check happens for the clip rectangles. Checking the projected pick point is both an optimization for the 2D case, and a workaround to graphene_ray_t problems with float precision, which is specially visible on edges such as the top bar. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1509
This commit is contained in:
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620f0ad74b
commit
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@ -1243,57 +1243,6 @@ clutter_actor_verify_map_state (ClutterActor *self)
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#endif /* CLUTTER_ENABLE_DEBUG */
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static gboolean
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_clutter_actor_transform_local_box_to_stage (ClutterActor *self,
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ClutterStage *stage,
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ClutterPickContext *pick_context,
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const ClutterActorBox *box,
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graphene_point_t vertices[4])
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{
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ClutterActor *stage_actor = CLUTTER_ACTOR (stage);
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ClutterActorPrivate *stage_priv = stage_actor->priv;
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graphene_matrix_t modelview, transform_to_stage;
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int v;
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ensure_valid_actor_transform (stage_actor);
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if (!stage_priv->has_inverse_transform)
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return FALSE;
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clutter_pick_context_get_transform (pick_context, &modelview);
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graphene_matrix_multiply (&modelview,
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&stage_priv->inverse_transform,
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&transform_to_stage);
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vertices[0].x = box->x1;
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vertices[0].y = box->y1;
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vertices[1].x = box->x2;
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vertices[1].y = box->y1;
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vertices[2].x = box->x2;
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vertices[2].y = box->y2;
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vertices[3].x = box->x1;
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vertices[3].y = box->y2;
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for (v = 0; v < 4; v++)
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{
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float z = 0.f;
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float w = 1.f;
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cogl_graphene_matrix_project_point (&transform_to_stage,
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&vertices[v].x,
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&vertices[v].y,
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&z,
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&w);
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clutter_round_to_256ths (&vertices[v].x);
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clutter_round_to_256ths (&vertices[v].y);
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}
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return TRUE;
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}
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/**
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* clutter_actor_pick_box:
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* @self: The #ClutterActor being "pick" painted.
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@ -1311,38 +1260,13 @@ clutter_actor_pick_box (ClutterActor *self,
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ClutterPickContext *pick_context,
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const ClutterActorBox *box)
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{
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ClutterStage *stage;
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graphene_point_t vertices[4];
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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g_return_if_fail (box != NULL);
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if (box->x1 >= box->x2 || box->y1 >= box->y2)
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return;
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stage = CLUTTER_STAGE (_clutter_actor_get_stage_internal (self));
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if (_clutter_actor_transform_local_box_to_stage (self, stage, pick_context,
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box, vertices))
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clutter_pick_context_log_pick (pick_context, vertices, self);
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}
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static gboolean
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_clutter_actor_push_pick_clip (ClutterActor *self,
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ClutterPickContext *pick_context,
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const ClutterActorBox *clip)
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{
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ClutterStage *stage;
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graphene_point_t vertices[4];
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stage = CLUTTER_STAGE (_clutter_actor_get_stage_internal (self));
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if (!_clutter_actor_transform_local_box_to_stage (self, stage, pick_context,
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clip, vertices))
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return FALSE;
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clutter_pick_context_push_clip (pick_context, vertices);
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return TRUE;
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clutter_pick_context_log_pick (pick_context, box, self);
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}
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static void
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@ -4054,7 +3978,7 @@ clutter_actor_pick (ClutterActor *actor,
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}
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if (clip_set)
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clip_set = _clutter_actor_push_pick_clip (actor, pick_context, &clip);
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clutter_pick_context_push_clip (pick_context, &clip);
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priv->next_effect_to_paint = NULL;
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if (priv->effects)
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@ -110,32 +110,32 @@ clutter_pick_context_steal_stack (ClutterPickContext *pick_context)
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/**
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* clutter_pick_context_log_pick:
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* @pick_context: a #ClutterPickContext
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* @vertices: (array fixed-size=4): array of #graphene_point_t
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* @box: a #ClutterActorBox
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* @actor: a #ClutterActor
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*
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* Logs a pick rectangle into the pick stack.
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*/
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void
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clutter_pick_context_log_pick (ClutterPickContext *pick_context,
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const graphene_point_t vertices[4],
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ClutterActor *actor)
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clutter_pick_context_log_pick (ClutterPickContext *pick_context,
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const ClutterActorBox *box,
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ClutterActor *actor)
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{
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clutter_pick_stack_log_pick (pick_context->pick_stack, vertices, actor);
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clutter_pick_stack_log_pick (pick_context->pick_stack, box, actor);
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}
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/**
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* clutter_pick_context_push_clip:
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* @pick_context: a #ClutterPickContext
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* @vertices: (array fixed-size=4): array of #graphene_point_t
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* @box: a #ClutterActorBox
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*
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* Pushes a clip rectangle defined by @vertices into the pick stack.
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* Pop with clutter_pick_context_pop_clip() when done.
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* Pushes a clip rectangle defined by @box into the pick stack. Pop with
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* clutter_pick_context_pop_clip() when done.
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*/
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void
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clutter_pick_context_push_clip (ClutterPickContext *pick_context,
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const graphene_point_t vertices[4])
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clutter_pick_context_push_clip (ClutterPickContext *pick_context,
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const ClutterActorBox *box)
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{
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clutter_pick_stack_push_clip (pick_context->pick_stack, vertices);
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clutter_pick_stack_push_clip (pick_context->pick_stack, box);
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}
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/**
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@ -50,13 +50,13 @@ CLUTTER_EXPORT
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ClutterPickMode clutter_pick_context_get_mode (ClutterPickContext *pick_context);
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CLUTTER_EXPORT
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void clutter_pick_context_log_pick (ClutterPickContext *pick_context,
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const graphene_point_t vertices[4],
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ClutterActor *actor);
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void clutter_pick_context_log_pick (ClutterPickContext *pick_context,
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const ClutterActorBox *box,
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ClutterActor *actor);
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CLUTTER_EXPORT
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void clutter_pick_context_push_clip (ClutterPickContext *pick_context,
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const graphene_point_t vertices[4]);
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void clutter_pick_context_push_clip (ClutterPickContext *pick_context,
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const ClutterActorBox *box);
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CLUTTER_EXPORT
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void clutter_pick_context_pop_clip (ClutterPickContext *pick_context);
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@ -39,12 +39,12 @@ void clutter_pick_stack_unref (ClutterPickStack *pick_stack);
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void clutter_pick_stack_seal (ClutterPickStack *pick_stack);
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void clutter_pick_stack_log_pick (ClutterPickStack *pick_stack,
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const graphene_point_t vertices[4],
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ClutterActor *actor);
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void clutter_pick_stack_log_pick (ClutterPickStack *pick_stack,
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const ClutterActorBox *box,
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ClutterActor *actor);
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void clutter_pick_stack_push_clip (ClutterPickStack *pick_stack,
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const graphene_point_t vertices[4]);
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void clutter_pick_stack_push_clip (ClutterPickStack *pick_stack,
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const ClutterActorBox *box);
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void clutter_pick_stack_pop_clip (ClutterPickStack *pick_stack);
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@ -56,9 +56,10 @@ void clutter_pick_stack_get_transform (ClutterPickStack *pick_stack,
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void clutter_pick_stack_pop_transform (ClutterPickStack *pick_stack);
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ClutterActor * clutter_pick_stack_find_actor_at (ClutterPickStack *pick_stack,
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float x,
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float y);
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ClutterActor *
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clutter_pick_stack_search_actor (ClutterPickStack *pick_stack,
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const graphene_point3d_t *point,
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const graphene_ray_t *ray);
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G_END_DECLS
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@ -20,17 +20,23 @@
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typedef struct
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{
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graphene_point_t vertices[4];
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graphene_point3d_t vertices[4];
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CoglMatrixEntry *matrix_entry;
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ClutterActorBox rect;
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gboolean projected;
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} Record;
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typedef struct
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{
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Record base;
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ClutterActor *actor;
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int clip_index;
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CoglMatrixEntry *matrix_entry;
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} PickRecord;
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typedef struct
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{
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Record base;
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int prev;
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graphene_point_t vertices[4];
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CoglMatrixEntry *matrix_entry;
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} PickClipRecord;
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struct _ClutterPickStack
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@ -48,133 +54,101 @@ struct _ClutterPickStack
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G_DEFINE_BOXED_TYPE (ClutterPickStack, clutter_pick_stack,
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clutter_pick_stack_ref, clutter_pick_stack_unref)
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static gboolean
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is_quadrilateral_axis_aligned_rectangle (const graphene_point_t vertices[4])
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static void
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project_vertices (CoglMatrixEntry *matrix_entry,
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const ClutterActorBox *box,
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graphene_point3d_t vertices[4])
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{
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graphene_matrix_t m;
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int i;
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for (i = 0; i < 4; i++)
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{
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if (!G_APPROX_VALUE (vertices[i].x,
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vertices[(i + 1) % 4].x,
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FLT_EPSILON) &&
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!G_APPROX_VALUE (vertices[i].y,
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vertices[(i + 1) % 4].y,
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FLT_EPSILON))
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return FALSE;
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}
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return TRUE;
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}
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cogl_matrix_entry_get (matrix_entry, &m);
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static gboolean
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is_inside_axis_aligned_rectangle (const graphene_point_t *point,
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const graphene_point_t vertices[4])
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{
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float min_x = FLT_MAX;
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float max_x = -FLT_MAX;
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float min_y = FLT_MAX;
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float max_y = -FLT_MAX;
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int i;
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graphene_point3d_init (&vertices[0], box->x1, box->y1, 0.f);
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graphene_point3d_init (&vertices[1], box->x2, box->y1, 0.f);
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graphene_point3d_init (&vertices[2], box->x2, box->y2, 0.f);
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graphene_point3d_init (&vertices[3], box->x1, box->y2, 0.f);
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for (i = 0; i < 4; i++)
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{
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min_x = MIN (min_x, vertices[i].x);
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min_y = MIN (min_y, vertices[i].y);
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max_x = MAX (max_x, vertices[i].x);
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max_y = MAX (max_y, vertices[i].y);
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float w = 1.f;
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cogl_graphene_matrix_project_point (&m,
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&vertices[i].x,
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&vertices[i].y,
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&vertices[i].z,
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&w);
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}
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return (point->x >= min_x &&
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point->y >= min_y &&
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point->x < max_x &&
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point->y < max_y);
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}
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static int
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clutter_point_compare_line (const graphene_point_t *p,
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const graphene_point_t *a,
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const graphene_point_t *b)
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static void
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maybe_project_record (Record *rec)
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{
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graphene_vec3_t vec_pa;
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graphene_vec3_t vec_pb;
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graphene_vec3_t cross;
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float cross_z;
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graphene_vec3_init (&vec_pa, p->x - a->x, p->y - a->y, 0.f);
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graphene_vec3_init (&vec_pb, p->x - b->x, p->y - b->y, 0.f);
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graphene_vec3_cross (&vec_pa, &vec_pb, &cross);
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cross_z = graphene_vec3_get_z (&cross);
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if (cross_z > 0.f)
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return 1;
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else if (cross_z < 0.f)
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return -1;
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else
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return 0;
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}
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static gboolean
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is_inside_unaligned_rectangle (const graphene_point_t *point,
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const graphene_point_t vertices[4])
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{
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unsigned int i;
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int first_side;
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first_side = 0;
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for (i = 0; i < 4; i++)
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if (!rec->projected)
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{
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int side;
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side = clutter_point_compare_line (point,
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&vertices[i],
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&vertices[(i + 1) % 4]);
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if (side)
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{
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if (first_side == 0)
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first_side = side;
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else if (side != first_side)
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return FALSE;
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}
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project_vertices (rec->matrix_entry, &rec->rect, rec->vertices);
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rec->projected = TRUE;
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}
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if (first_side == 0)
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return FALSE;
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return TRUE;
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}
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static gboolean
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is_inside_input_region (const graphene_point_t *point,
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const graphene_point_t vertices[4])
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ray_intersects_input_region (Record *rec,
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const graphene_ray_t *ray,
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const graphene_point3d_t *point)
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{
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graphene_triangle_t t0, t1;
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if (is_quadrilateral_axis_aligned_rectangle (vertices))
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return is_inside_axis_aligned_rectangle (point, vertices);
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else
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return is_inside_unaligned_rectangle (point, vertices);
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maybe_project_record (rec);
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/*
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* Degrade the projected quad into the following triangles:
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*
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* 0 -------------- 1
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* | • |
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* | • t0 |
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* | • |
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* | t1 • |
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* | • |
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* 3 -------------- 2
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*/
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graphene_triangle_init_from_point3d (&t0,
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&rec->vertices[0],
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&rec->vertices[1],
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&rec->vertices[2]);
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graphene_triangle_init_from_point3d (&t1,
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&rec->vertices[0],
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&rec->vertices[2],
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&rec->vertices[3]);
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if (graphene_triangle_contains_point (&t0, point) ||
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graphene_triangle_contains_point (&t1, point) ||
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graphene_ray_intersects_triangle (ray, &t0) ||
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graphene_ray_intersects_triangle (ray, &t1))
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return TRUE;
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return FALSE;
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}
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static gboolean
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pick_record_contains_point (ClutterPickStack *pick_stack,
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const PickRecord *rec,
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float x,
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float y)
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ray_intersects_record (ClutterPickStack *pick_stack,
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PickRecord *rec,
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const graphene_point3d_t *point,
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const graphene_ray_t *ray)
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{
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const graphene_point_t point = GRAPHENE_POINT_INIT (x, y);
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int clip_index;
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if (!is_inside_input_region (&point, rec->vertices))
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if (!ray_intersects_input_region (&rec->base, ray, point))
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return FALSE;
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clip_index = rec->clip_index;
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while (clip_index >= 0)
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{
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const PickClipRecord *clip =
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PickClipRecord *clip =
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&g_array_index (pick_stack->clip_stack, PickClipRecord, clip_index);
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if (!is_inside_input_region (&point, clip->vertices))
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if (!ray_intersects_input_region (&clip->base, ray, point))
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return FALSE;
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clip_index = clip->prev;
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@ -230,14 +204,14 @@ static void
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clear_pick_record (gpointer data)
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{
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PickRecord *rec = data;
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g_clear_pointer (&rec->matrix_entry, cogl_matrix_entry_unref);
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g_clear_pointer (&rec->base.matrix_entry, cogl_matrix_entry_unref);
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}
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static void
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clear_clip_record (gpointer data)
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{
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PickClipRecord *clip = data;
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g_clear_pointer (&clip->matrix_entry, cogl_matrix_entry_unref);
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g_clear_pointer (&clip->base.matrix_entry, cogl_matrix_entry_unref);
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}
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/**
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@ -308,7 +282,7 @@ clutter_pick_stack_seal (ClutterPickStack *pick_stack)
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void
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clutter_pick_stack_log_pick (ClutterPickStack *pick_stack,
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const graphene_point_t vertices[4],
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const ClutterActorBox *box,
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ClutterActor *actor)
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{
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PickRecord rec;
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@ -317,27 +291,29 @@ clutter_pick_stack_log_pick (ClutterPickStack *pick_stack,
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g_assert (!pick_stack->sealed);
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memcpy (rec.vertices, vertices, 4 * sizeof (graphene_point_t));
|
||||
rec.actor = actor;
|
||||
rec.clip_index = pick_stack->current_clip_stack_top;
|
||||
rec.matrix_entry = cogl_matrix_stack_get_entry (pick_stack->matrix_stack);
|
||||
cogl_matrix_entry_ref (rec.matrix_entry);
|
||||
rec.base.rect = *box;
|
||||
rec.base.projected = FALSE;
|
||||
rec.base.matrix_entry = cogl_matrix_stack_get_entry (pick_stack->matrix_stack);
|
||||
cogl_matrix_entry_ref (rec.base.matrix_entry);
|
||||
|
||||
g_array_append_val (pick_stack->vertices_stack, rec);
|
||||
}
|
||||
|
||||
void
|
||||
clutter_pick_stack_push_clip (ClutterPickStack *pick_stack,
|
||||
const graphene_point_t vertices[4])
|
||||
clutter_pick_stack_push_clip (ClutterPickStack *pick_stack,
|
||||
const ClutterActorBox *box)
|
||||
{
|
||||
PickClipRecord clip;
|
||||
|
||||
g_assert (!pick_stack->sealed);
|
||||
|
||||
clip.prev = pick_stack->current_clip_stack_top;
|
||||
memcpy (clip.vertices, vertices, 4 * sizeof (graphene_point_t));
|
||||
clip.matrix_entry = cogl_matrix_stack_get_entry (pick_stack->matrix_stack);
|
||||
cogl_matrix_entry_ref (clip.matrix_entry);
|
||||
clip.base.rect = *box;
|
||||
clip.base.projected = FALSE;
|
||||
clip.base.matrix_entry = cogl_matrix_stack_get_entry (pick_stack->matrix_stack);
|
||||
cogl_matrix_entry_ref (clip.base.matrix_entry);
|
||||
|
||||
g_array_append_val (pick_stack->clip_stack, clip);
|
||||
pick_stack->current_clip_stack_top = pick_stack->clip_stack->len - 1;
|
||||
@ -386,9 +362,9 @@ clutter_pick_stack_pop_transform (ClutterPickStack *pick_stack)
|
||||
}
|
||||
|
||||
ClutterActor *
|
||||
clutter_pick_stack_find_actor_at (ClutterPickStack *pick_stack,
|
||||
float x,
|
||||
float y)
|
||||
clutter_pick_stack_search_actor (ClutterPickStack *pick_stack,
|
||||
const graphene_point3d_t *point,
|
||||
const graphene_ray_t *ray)
|
||||
{
|
||||
int i;
|
||||
|
||||
@ -398,10 +374,10 @@ clutter_pick_stack_find_actor_at (ClutterPickStack *pick_stack,
|
||||
*/
|
||||
for (i = pick_stack->vertices_stack->len - 1; i >= 0; i--)
|
||||
{
|
||||
const PickRecord *rec =
|
||||
PickRecord *rec =
|
||||
&g_array_index (pick_stack->vertices_stack, PickRecord, i);
|
||||
|
||||
if (rec->actor && pick_record_contains_point (pick_stack, rec, x, y))
|
||||
if (rec->actor && ray_intersects_record (pick_stack, rec, point, ray))
|
||||
return rec->actor;
|
||||
}
|
||||
|
||||
|
@ -1130,6 +1130,37 @@ _clutter_stage_has_full_redraw_queued (ClutterStage *stage)
|
||||
return is_full_stage_redraw_queued (stage);
|
||||
}
|
||||
|
||||
static void
|
||||
setup_ray_for_coordinates (ClutterStage *stage,
|
||||
float x,
|
||||
float y,
|
||||
graphene_point3d_t *point,
|
||||
graphene_ray_t *ray)
|
||||
{
|
||||
ClutterStagePrivate *priv = stage->priv;
|
||||
graphene_point3d_t camera_position;
|
||||
graphene_point3d_t p;
|
||||
graphene_vec3_t direction;
|
||||
graphene_vec3_t cv;
|
||||
graphene_vec3_t v;
|
||||
|
||||
camera_position = GRAPHENE_POINT3D_INIT_ZERO;
|
||||
graphene_vec3_init (&cv,
|
||||
camera_position.x,
|
||||
camera_position.y,
|
||||
camera_position.z);
|
||||
|
||||
p = GRAPHENE_POINT3D_INIT (x, y, 0.f);
|
||||
graphene_matrix_transform_point3d (&priv->view, &p, &p);
|
||||
|
||||
graphene_vec3_init (&v, p.x, p.y, p.z);
|
||||
graphene_vec3_subtract (&v, &cv, &direction);
|
||||
graphene_vec3_normalize (&direction, &direction);
|
||||
|
||||
graphene_ray_init (ray, &camera_position, &direction);
|
||||
graphene_point3d_init_from_point (point, &p);
|
||||
}
|
||||
|
||||
static ClutterActor *
|
||||
_clutter_stage_do_pick_on_view (ClutterStage *stage,
|
||||
float x,
|
||||
@ -1138,6 +1169,8 @@ _clutter_stage_do_pick_on_view (ClutterStage *stage,
|
||||
ClutterStageView *view)
|
||||
{
|
||||
ClutterStagePrivate *priv = stage->priv;
|
||||
graphene_point3d_t p;
|
||||
graphene_ray_t ray;
|
||||
ClutterActor *actor;
|
||||
|
||||
COGL_TRACE_BEGIN_SCOPED (ClutterStagePickView, "Pick (view)");
|
||||
@ -1157,7 +1190,9 @@ _clutter_stage_do_pick_on_view (ClutterStage *stage,
|
||||
clutter_pick_context_destroy (pick_context);
|
||||
}
|
||||
|
||||
actor = clutter_pick_stack_find_actor_at (priv->pick_stack, x, y);
|
||||
setup_ray_for_coordinates (stage, x, y, &p, &ray);
|
||||
|
||||
actor = clutter_pick_stack_search_actor (priv->pick_stack, &p, &ray);
|
||||
return actor ? actor : CLUTTER_ACTOR (stage);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user