actor-meta: Disconnect on actor destroy
When destroying an Actor the various ActorMeta instance should already be disposed - unless something is holding a reference to them, in which case we should use the ::destroy signal to unset the ActorMeta:actor back pointer.
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@ -24,6 +24,7 @@
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struct _ClutterActorMetaPrivate
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{
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ClutterActor *actor;
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guint destroy_id;
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gchar *name;
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@ -43,11 +44,29 @@ G_DEFINE_ABSTRACT_TYPE (ClutterActorMeta,
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clutter_actor_meta,
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G_TYPE_INITIALLY_UNOWNED);
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static void
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on_actor_destroy (ClutterActor *actor,
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ClutterActorMeta *meta)
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{
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meta->priv->actor = NULL;
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}
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static void
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clutter_actor_meta_real_set_actor (ClutterActorMeta *meta,
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ClutterActor *actor)
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{
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if (meta->priv->actor == actor)
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return;
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if (meta->priv->destroy_id != 0)
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g_signal_handler_disconnect (meta->priv->actor, meta->priv->destroy_id);
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meta->priv->actor = actor;
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if (meta->priv->actor != NULL)
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meta->priv->destroy_id = g_signal_connect (meta->priv->actor, "destroy",
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G_CALLBACK (on_actor_destroy),
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meta);
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}
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static void
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@ -107,6 +126,9 @@ clutter_actor_meta_finalize (GObject *gobject)
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{
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ClutterActorMetaPrivate *priv = CLUTTER_ACTOR_META (gobject)->priv;
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if (priv->destroy_id != 0 && priv->actor != NULL)
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g_signal_handler_disconnect (priv->actor, priv->destroy_id);
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g_free (priv->name);
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G_OBJECT_CLASS (clutter_actor_meta_parent_class)->finalize (gobject);
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