[cogl] avoid using the journal in _cogl_add_path_to_stencil_buffer
Using cogl_rectangle (and thus the journal) in _cogl_add_path_to_stencil_buffer means we have to consider all the state that the journal may change in case it may interfer with the direct GL calls used. This has proven to be error prone and in this case the journal is an unnecissary overhead. We now simply call glRectf instead of using cogl_rectangle.
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@ -169,12 +169,10 @@ _cogl_add_path_to_stencil_buffer (floatVec2 nodes_min,
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GE( glColorMask (FALSE, FALSE, FALSE, FALSE) );
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GE( glDepthMask (FALSE) );
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while (path_start < path_size)
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{
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/* NB: after calling _cogl_journal_flush the current matrix
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* state is undefined */
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_cogl_current_matrix_state_flush ();
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while (path_start < path_size)
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{
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GE( glVertexPointer (2, GL_FLOAT, sizeof (CoglPathNode),
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(guchar *) path
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+ G_STRUCT_OFFSET (CoglPathNode, x)) );
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@ -186,9 +184,8 @@ _cogl_add_path_to_stencil_buffer (floatVec2 nodes_min,
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significant bit */
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GE( glStencilMask (merge ? 6 : 3) );
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GE( glStencilOp (GL_ZERO, GL_REPLACE, GL_REPLACE) );
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cogl_rectangle (bounds_x, bounds_y,
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glRectf (bounds_x, bounds_y,
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bounds_x + bounds_w, bounds_y + bounds_h);
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_cogl_journal_flush ();
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GE( glStencilOp (GL_INVERT, GL_INVERT, GL_INVERT) );
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}
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@ -221,9 +218,8 @@ _cogl_add_path_to_stencil_buffer (floatVec2 nodes_min,
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_cogl_current_matrix_push ();
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_cogl_current_matrix_identity ();
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cogl_rectangle (-1.0, -1.0, 1.0, 1.0);
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cogl_rectangle (-1.0, -1.0, 1.0, 1.0);
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_cogl_journal_flush ();
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glRectf (-1.0, -1.0, 1.0, 1.0);
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glRectf (-1.0, -1.0, 1.0, 1.0);
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_cogl_current_matrix_pop ();
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