diff --git a/clutter/clutter-actor.h b/clutter/clutter-actor.h
index 38039a670..086b64d10 100644
--- a/clutter/clutter-actor.h
+++ b/clutter/clutter-actor.h
@@ -180,6 +180,10 @@ struct _ClutterActor
* it should chain up to the parent's implementation
* @unrealize: virtual function, used to deallocate resources allocated
* in ::realize; it should chain up to the parent's implementation
+ * @map: virtual function for containers and composite actors, to
+ * map their children; it must chain up to the parent's implementation
+ * @unmap: virtual function for containers and composite actors, to
+ * unmap their children; it must chain up to the parent's implementation
* @paint: virtual function, used to paint the actor
* @get_preferred_width: virtual function, used when querying the minimum
* and natural widths of an actor for a given height; it is used by
diff --git a/clutter/clutter-animation.c b/clutter/clutter-animation.c
index 5cba38595..d1bd5b830 100644
--- a/clutter/clutter-animation.c
+++ b/clutter/clutter-animation.c
@@ -389,7 +389,7 @@ clutter_animation_class_init (ClutterAnimationClass *klass)
G_TYPE_NONE, 0);
/**
- * ClutterAniamtion::completed:
+ * ClutterAnimation::completed:
* @animation: the animation that emitted the signal
*
* The ::completed signal is emitted once the animation has
diff --git a/clutter/clutter-container.h b/clutter/clutter-container.h
index dc1a60151..083bba167 100644
--- a/clutter/clutter-container.h
+++ b/clutter/clutter-container.h
@@ -52,6 +52,11 @@ typedef struct _ClutterContainerIface ClutterContainerIface;
* implementation of this virtual function is required.
* @foreach: virtual function for iterating over the container's children.
* The implementation of this virtual function is required.
+ * @foreach_with_internals: virtual functions for iterating over the
+ * container's children, both added using the #ClutterContainer API
+ * and internal children. The implementation of this virtual function
+ * is required only if the #ClutterContainer implementation has
+ * internal children.
* @raise: virtual function for raising a child
* @lower: virtual function for lowering a child
* @sort_depth_order: virtual function for sorting the children of a
diff --git a/clutter/clutter-main.h b/clutter/clutter-main.h
index a5365f0d9..d6f1099d0 100644
--- a/clutter/clutter-main.h
+++ b/clutter/clutter-main.h
@@ -140,7 +140,7 @@ guint clutter_threads_add_frame_source_full (gint priority,
guint clutter_threads_add_repaint_func (GSourceFunc func,
gpointer data,
GDestroyNotify notify);
-void clutter_threads_remove_repaint_func (guint handler_id);
+void clutter_threads_remove_repaint_func (guint handle_id);
void clutter_set_motion_events_enabled (gboolean enable);
gboolean clutter_get_motion_events_enabled (void);
diff --git a/clutter/clutter-texture.c b/clutter/clutter-texture.c
index 3bb1e6448..956d00578 100644
--- a/clutter/clutter-texture.c
+++ b/clutter/clutter-texture.c
@@ -2718,7 +2718,7 @@ clutter_texture_get_keep_aspect_ratio (ClutterTexture *texture)
/**
* clutter_texture_set_load_async:
* @texture: a #ClutterTexture
- * @load_sync: %TRUE if the texture should asynchronously load data
+ * @load_async: %TRUE if the texture should asynchronously load data
* from a filename
*
* Sets whether @texture should use a worker thread to load the data
diff --git a/clutter/cogl/cogl-material.h b/clutter/cogl/cogl-material.h
index da822564e..504c173fa 100644
--- a/clutter/cogl/cogl-material.h
+++ b/clutter/cogl/cogl-material.h
@@ -616,6 +616,11 @@ const GList *cogl_material_get_layers (CoglHandle material_handle);
* CoglMaterialLayerType:
* @COGL_MATERIAL_LAYER_TYPE_TEXTURE: The layer represents a
* Cogl texture
+ *
+ * Available types of layers for a #CoglMaterial. This enumeration
+ * might be expanded in later versions.
+ *
+ * Since: 1.0
*/
typedef enum _CoglMaterialLayerType
{
diff --git a/clutter/cogl/cogl-shader.h b/clutter/cogl/cogl-shader.h
index 59c75ede6..f5280722f 100644
--- a/clutter/cogl/cogl-shader.h
+++ b/clutter/cogl/cogl-shader.h
@@ -46,6 +46,10 @@ G_BEGIN_DECLS
* CoglShaderType:
* @COGL_SHADER_TYPE_VERTEX: A program for proccessing vertices
* @COGL_SHADER_TYPE_FRAGMENT: A program for processing fragments
+ *
+ * Types of shaders
+ *
+ * Since: 1.0
*/
typedef enum _CoglShaderType
{
@@ -132,8 +136,10 @@ void cogl_shader_get_info_log (CoglHandle handle,
* cogl_shader_get_type:
* @handle: #CoglHandle for a shader.
*
- * Returns: COGL_SHADER_TYPE_VERTEX if the shader is a vertex processor
- * or COGL_SHADER_TYPE_FRAGMENT if the shader is a frament processor
+ * Retrieves the type of a shader #CoglHandle
+ *
+ * Return value: %COGL_SHADER_TYPE_VERTEX if the shader is a vertex processor
+ * or %COGL_SHADER_TYPE_FRAGMENT if the shader is a frament processor
*/
CoglShaderType cogl_shader_get_type (CoglHandle handle);
@@ -141,7 +147,9 @@ CoglShaderType cogl_shader_get_type (CoglHandle handle);
* cogl_shader_is_compiled:
* @handle: #CoglHandle for a shader.
*
- * Returns: TRUE if the shader object has sucessfully be compiled else FALSE
+ * Retrieves whether a shader #CoglHandle has been compiled
+ *
+ * Return value: %TRUE if the shader object has sucessfully be compiled
*/
gboolean cogl_shader_is_compiled (CoglHandle handle);
diff --git a/clutter/cogl/cogl-vertex-buffer.h b/clutter/cogl/cogl-vertex-buffer.h
index ba2cef8b2..ab37dbced 100644
--- a/clutter/cogl/cogl-vertex-buffer.h
+++ b/clutter/cogl/cogl-vertex-buffer.h
@@ -96,12 +96,17 @@ cogl_vertex_buffer_get_n_vertices (CoglHandle handle);
/**
* CoglAttributeType:
- * @COGL_ATTRIBUTE_TYPE_BYTE:
- * @COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE:
- * @COGL_ATTRIBUTE_TYPE_SHORT:
- * @COGL_ATTRIBUTE_TYPE_UNSIGNED_SHORT:
- * @COGL_ATTRIBUTE_TYPE_FLOAT:
+ * @COGL_ATTRIBUTE_TYPE_BYTE: Data is the same size of a byte
+ * @COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE: Data is the same size of an
+ * unsigned byte
+ * @COGL_ATTRIBUTE_TYPE_SHORT: Data is the same size of a short integer
+ * @COGL_ATTRIBUTE_TYPE_UNSIGNED_SHORT: Data is the same size of
+ * an unsigned short integer
+ * @COGL_ATTRIBUTE_TYPE_FLOAT: Data is the same size of a float
*
+ * Data types for the components of cogl_vertex_buffer_add()
+ *
+ * Since: 1.0
*/
typedef enum _CoglAttributeType
{
@@ -245,14 +250,18 @@ cogl_vertex_buffer_enable (CoglHandle handle,
/**
* CoglVerticesMode:
- * COGL_VERTICES_MODE_POINTS:
- * COGL_VERTICES_MODE_LINE_STRIP:
- * COGL_VERTICES_MODE_LINE_LOOP:
- * COGL_VERTICES_MODE_LINES:
- * COGL_VERTICES_MODE_TRIANGLE_STRIP:
- * COGL_VERTICES_MODE_TRIANGLE_FAN:
- * COGL_VERTICES_MODE_TRIANGLES:
+ * @COGL_VERTICES_MODE_POINTS: FIXME, equivalent to %GL_POINTS
+ * @COGL_VERTICES_MODE_LINE_STRIP: FIXME, equivalent to %GL_LINE_STRIP
+ * @COGL_VERTICES_MODE_LINE_LOOP: FIXME, equivalent to %GL_LINE_LOOP
+ * @COGL_VERTICES_MODE_LINES: FIXME, equivalent to %GL_LINES
+ * @COGL_VERTICES_MODE_TRIANGLE_STRIP: FIXME, equivalent to %GL_TRIANGLE_STRIP
+ * @COGL_VERTICES_MODE_TRIANGLE_FAN: FIXME, equivalent to %GL_TRIANGLE_FAN
+ * @COGL_VERTICES_MODE_TRIANGLES: FIXME, equivalent to %GL_TRIANGLES
*
+ * How vertices passed to cogl_vertex_buffer_draw() and
+ * cogl_vertex_buffer_draw_elements() should be interpreted
+ *
+ * Since: 1.0
*/
typedef enum _CoglVerticesMode
{
diff --git a/clutter/cogl/cogl.h.in b/clutter/cogl/cogl.h.in
index a671aa00d..611d358ba 100644
--- a/clutter/cogl/cogl.h.in
+++ b/clutter/cogl/cogl.h.in
@@ -412,6 +412,10 @@ void cogl_disable_fog (void);
* @COGL_BUFFER_BIT_COLOR: Selects the primary color buffer
* @COGL_BUFFER_BIT_DEPTH: Selects the depth buffer
* @COGL_BUFFER_BIT_STENCIL: Selects the stencil buffer
+ *
+ * Types of auxiliary buffers
+ *
+ * Since: 1.0
*/
typedef enum _CoglBufferBit
{
diff --git a/doc/reference/clutter/clutter-sections.txt b/doc/reference/clutter/clutter-sections.txt
index 20457729d..67c1eb866 100644
--- a/doc/reference/clutter/clutter-sections.txt
+++ b/doc/reference/clutter/clutter-sections.txt
@@ -47,6 +47,7 @@ CLUTTER_UNITS_FROM_EM
clutter_units_mm
clutter_units_pt
clutter_units_em
+clutter_units_em_for_font
clutter_units_pixels
clutter_units_to_pixels
@@ -438,10 +439,9 @@ clutter_texture_set_from_yuv_data
clutter_texture_set_area_from_rgb_data
clutter_texture_get_base_size
clutter_texture_get_pixel_format
+clutter_texture_get_max_tile_waste
clutter_texture_get_filter_quality
clutter_texture_set_filter_quality
-clutter_texture_get_max_tile_waste
-clutter_texture_set_max_tile_waste
clutter_texture_get_cogl_texture
clutter_texture_set_cogl_texture
clutter_texture_get_cogl_material
@@ -1016,6 +1016,8 @@ clutter_threads_add_timeout
clutter_threads_add_timeout_full
clutter_threads_add_frame_source
clutter_threads_add_frame_source_full
+clutter_threads_add_repaint_func
+clutter_threads_remove_repaint_func
clutter_get_keyboard_grab
@@ -1508,6 +1510,7 @@ clutter_cairo_texture_get_surface_size
clutter_cairo_texture_create
clutter_cairo_texture_create_region
+clutter_cairo_texture_clear
clutter_cairo_set_source_color
diff --git a/doc/reference/cogl/cogl-sections.txt b/doc/reference/cogl/cogl-sections.txt
index c34585ff1..9d49ea53f 100644
--- a/doc/reference/cogl/cogl-sections.txt
+++ b/doc/reference/cogl/cogl-sections.txt
@@ -376,15 +376,9 @@ CoglMaterialLayerPrivFlags
cogl-material-internalsMaterial Internals
-cogl_material_get_cogl_enable_flags
-CoglMaterialFlushOption
-cogl_material_flush_gl_state
CoglMaterialLayer
cogl_material_get_layers
CoglMaterialLayerType
cogl_material_layer_get_type
-CoglMaterialLayerFlags
-cogl_material_layer_get_flags
cogl_material_layer_get_texture
-cogl_material_layer_flush_gl_sampler_state