only specify the middle backgrounds, let left/right fall back to middle
2002-10-03 Havoc Pennington <hp@pobox.com> * src/themes/Esco/metacity-theme-1.xml: only specify the middle backgrounds, let left/right fall back to middle * src/theme.c (get_button): fall back to middle_background draw routines when missing the left/right button backgrounds. (button_rect): fix to handle drawing middle button backgrounds (meta_frame_style_draw): draw middle background once per middle button
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11
ChangeLog
11
ChangeLog
@ -1,3 +1,14 @@
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2002-10-03 Havoc Pennington <hp@pobox.com>
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* src/themes/Esco/metacity-theme-1.xml: only specify the
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middle backgrounds, let left/right fall back to middle
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* src/theme.c (get_button): fall back to middle_background draw
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routines when missing the left/right button backgrounds.
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(button_rect): fix to handle drawing middle button backgrounds
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(meta_frame_style_draw): draw middle background once per middle
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button
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2002-10-03 Havoc Pennington <hp@pobox.com>
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2002-10-03 Havoc Pennington <hp@pobox.com>
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Button-reordering patch. Has all the code except actually
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Button-reordering patch. Has all the code except actually
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41
src/theme.c
41
src/theme.c
@ -3721,6 +3721,22 @@ get_button (MetaFrameStyle *style,
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if (op_list == NULL &&
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if (op_list == NULL &&
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state == META_BUTTON_STATE_PRELIGHT)
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state == META_BUTTON_STATE_PRELIGHT)
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return get_button (style, type, META_BUTTON_STATE_NORMAL);
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return get_button (style, type, META_BUTTON_STATE_NORMAL);
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/* We fall back to middle button backgrounds if we don't
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* have the ones on the sides
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*/
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if (op_list == NULL &&
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(type == META_BUTTON_TYPE_LEFT_LEFT_BACKGROUND ||
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type == META_BUTTON_TYPE_LEFT_RIGHT_BACKGROUND))
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return get_button (style, META_BUTTON_TYPE_LEFT_MIDDLE_BACKGROUND,
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state);
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if (op_list == NULL &&
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(type == META_BUTTON_TYPE_RIGHT_LEFT_BACKGROUND ||
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type == META_BUTTON_TYPE_RIGHT_RIGHT_BACKGROUND))
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return get_button (style, META_BUTTON_TYPE_RIGHT_MIDDLE_BACKGROUND,
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state);
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return op_list;
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return op_list;
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}
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}
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@ -3766,6 +3782,7 @@ meta_frame_style_validate (MetaFrameStyle *style,
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static void
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static void
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button_rect (MetaButtonType type,
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button_rect (MetaButtonType type,
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const MetaFrameGeometry *fgeom,
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const MetaFrameGeometry *fgeom,
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int middle_background_offset,
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GdkRectangle *rect)
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GdkRectangle *rect)
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{
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{
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switch (type)
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switch (type)
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@ -3775,7 +3792,7 @@ button_rect (MetaButtonType type,
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break;
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break;
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case META_BUTTON_TYPE_LEFT_MIDDLE_BACKGROUND:
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case META_BUTTON_TYPE_LEFT_MIDDLE_BACKGROUND:
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/* FIXME */
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*rect = fgeom->left_middle_backgrounds[middle_background_offset];
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break;
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break;
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case META_BUTTON_TYPE_LEFT_RIGHT_BACKGROUND:
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case META_BUTTON_TYPE_LEFT_RIGHT_BACKGROUND:
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@ -3787,7 +3804,7 @@ button_rect (MetaButtonType type,
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break;
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break;
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case META_BUTTON_TYPE_RIGHT_MIDDLE_BACKGROUND:
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case META_BUTTON_TYPE_RIGHT_MIDDLE_BACKGROUND:
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/* FIXME */
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*rect = fgeom->right_middle_backgrounds[middle_background_offset];
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break;
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break;
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case META_BUTTON_TYPE_RIGHT_RIGHT_BACKGROUND:
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case META_BUTTON_TYPE_RIGHT_RIGHT_BACKGROUND:
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@ -4001,10 +4018,13 @@ meta_frame_style_draw (MetaFrameStyle *style,
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/* Draw buttons just before overlay */
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/* Draw buttons just before overlay */
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if ((i + 1) == META_FRAME_PIECE_OVERLAY)
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if ((i + 1) == META_FRAME_PIECE_OVERLAY)
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{
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{
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int middle_bg_offset;
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middle_bg_offset = 0;
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j = 0;
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j = 0;
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while (j < META_BUTTON_TYPE_LAST)
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while (j < META_BUTTON_TYPE_LAST)
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{
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{
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button_rect (j, fgeom, &rect);
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button_rect (j, fgeom, middle_bg_offset, &rect);
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rect.x += x_offset;
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rect.x += x_offset;
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rect.y += y_offset;
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rect.y += y_offset;
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@ -4030,8 +4050,19 @@ meta_frame_style_draw (MetaFrameStyle *style,
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&draw_info,
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&draw_info,
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rect.x, rect.y, rect.width, rect.height);
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rect.x, rect.y, rect.width, rect.height);
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}
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}
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++j;
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/* MIDDLE_BACKGROUND type may get drawn more than once */
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if ((j == META_BUTTON_TYPE_RIGHT_MIDDLE_BACKGROUND ||
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j == META_BUTTON_TYPE_LEFT_MIDDLE_BACKGROUND) &&
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middle_bg_offset < MAX_MIDDLE_BACKGROUNDS)
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{
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++middle_bg_offset;
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}
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else
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{
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middle_bg_offset = 0;
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++j;
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}
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}
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}
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}
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}
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@ -467,18 +467,10 @@
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<!-- we don't specify for normal or prelight, so nothing is used for
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<!-- we don't specify for normal or prelight, so nothing is used for
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those -->
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those -->
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<button function="left_left_background" state="pressed"
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draw_ops="button_pressed_bg"/>
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<button function="left_middle_background" state="pressed"
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<button function="left_middle_background" state="pressed"
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draw_ops="button_pressed_bg"/>
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draw_ops="button_pressed_bg"/>
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<button function="left_right_background" state="pressed"
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draw_ops="button_pressed_bg"/>
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<button function="right_left_background" state="pressed"
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draw_ops="button_pressed_bg"/>
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<button function="right_middle_background" state="pressed"
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<button function="right_middle_background" state="pressed"
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draw_ops="button_pressed_bg"/>
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draw_ops="button_pressed_bg"/>
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<button function="right_right_background" state="pressed"
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draw_ops="button_pressed_bg"/>
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<button function="menu" state="normal"
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<button function="menu" state="normal"
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draw_ops="menu_button"/>
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draw_ops="menu_button"/>
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@ -506,18 +498,10 @@
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<piece position="title" draw_ops="title_focused"/>
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<piece position="title" draw_ops="title_focused"/>
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<!-- we don't specify for prelight, so normal is used -->
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<!-- we don't specify for prelight, so normal is used -->
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<button function="left_left_background" state="normal"
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draw_ops="button_normal_bg"/>
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<button function="left_middle_background" state="normal"
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<button function="left_middle_background" state="normal"
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draw_ops="button_normal_bg"/>
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draw_ops="button_normal_bg"/>
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<button function="left_right_background" state="normal"
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draw_ops="button_normal_bg"/>
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<button function="right_left_background" state="normal"
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draw_ops="button_normal_bg"/>
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<button function="right_middle_background" state="normal"
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<button function="right_middle_background" state="normal"
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draw_ops="button_normal_bg"/>
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draw_ops="button_normal_bg"/>
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<button function="right_right_background" state="normal"
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draw_ops="button_normal_bg"/>
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<button function="close" state="normal" draw_ops="close_button_focused"/>
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<button function="close" state="normal" draw_ops="close_button_focused"/>
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<button function="menu" state="normal" draw_ops="menu_button_focused"/>
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<button function="menu" state="normal" draw_ops="menu_button_focused"/>
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