docs: Add a section on actor animations

Detail the implicit and explicit animation models used by ClutterActor.
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Emmanuele Bassi 2012-03-20 11:55:41 +00:00
parent 15952f26cb
commit 7af1d4b847

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@ -213,6 +213,76 @@
* returning %CLUTTER_EVENT_PROPAGATE.</para> * returning %CLUTTER_EVENT_PROPAGATE.</para>
* </refsect2> * </refsect2>
* *
* <refsect2 id="ClutterActor-animation">
* <title>Animation</title>
* <para>Animation is a core concept of modern user interfaces; Clutter
* provides a complete and powerful animation framework that automatically
* tweens the actor's state without requiring direct, frame by frame
* manipulation from your application code.</para>
* <formalpara>
* <title>Implicit animations</title>
* <para>The implicit animation model of Clutter assumes that all the
* changes in an actor state should be gradual and asynchronous; Clutter
* will automatically transition an actor's property change between the
* current state and the desired one without manual intervention.</para>
* <para>By default, in the 1.0 API series, the transition happens with
* a duration of zero milliseconds, and the implicit animation is an
* opt in feature to retain backwards compatibility. In order to enable
* implicit animations, it is necessary to change the easing state of
* an actor by using clutter_actor_save_easing_state():</para>
* <informalexample><programlisting>
* /&ast; assume that the actor is currently positioned at (100, 100) &ast;/
* clutter_actor_save_easing_state (actor);
* clutter_actor_set_position (actor, 500, 500);
* clutter_actor_restore_easing_state (actor);
* </programlisting></informalexample>
* <para>The example above will trigger an implicit animation of the
* actor between its current position to a new position.</para>
* <para>It is possible to animate multiple properties of an actor
* at the same time, and you can animate multiple actors at the same
* time as well, for instance:</para>
* <informalexample><programlisting>
* /&ast; animate the actor's opacity and depth &ast;/
* clutter_actor_save_easing_state (actor);
* clutter_actor_set_opacity (actor, 0);
* clutter_actor_set_depth (actor, -100);
* clutter_actor_restore_easing_state (actor);
*
* /&ast; animate another actor's opacity &ast;/
* clutter_actor_save_easing_state (another_actor);
* clutter_actor_set_opacity (another_actor, 255);
* clutter_actor_set_depth (another_actor, 100);
* clutter_actor_restore_easing_state (another_actor);
* </programlisting></informalexample>
* <para>Implicit animations use a default duration of 250 milliseconds,
* and a default easing mode of %CLUTTER_EASE_OUT_CUBIC, unless you call
* clutter_actor_set_easing_mode() and clutter_actor_set_easing_duration()
* after changing the easing state of the actor.</para>
* </formalpara>
* <formalpara>
* <title>Explicit animations</title>
* <para>The explicit animation model supported by Clutter requires that
* you create a #ClutterTransition object, and set the initial and
* final values. The transition will not start unless you add it to the
* #ClutterActor.</para>
* <informalexample><programlisting>
* ClutterTransition *transition;
*
* transition = clutter_property_transition_new ("opacity");
* clutter_timeline_set_duration (CLUTTER_TIMELINE (transition), 3000);
* clutter_timeline_set_repeat_count (CLUTTER_TIMELINE (transition), 2);
* clutter_timeline_set_auto_reverse (CLUTTER_TIMELINE (transition), TRUE);
* clutter_transition_set_interval (transition, clutter_interval_new (G_TYPE_UINT, 255, 0));
*
* clutter_actor_add_transition (actor, "animate-opacity", transition);
* </programlisting></informalexample>
* <para>The example above will animate the #ClutterActor:opacity property
* of an actor between fully opaque and fully transparent, and back, over
* a span of 3 seconds. The animation does not begin until it is added to
* the actor.</para>
* </formalpara>
* </refsect2>
*
* <refsect2 id="ClutterActor-subclassing"> * <refsect2 id="ClutterActor-subclassing">
* <title>Implementing an actor</title> * <title>Implementing an actor</title>
* <para>Careful consideration should be given when deciding to implement * <para>Careful consideration should be given when deciding to implement
@ -263,7 +333,7 @@
* the valid units and syntax.</para> * the valid units and syntax.</para>
* </refsect2> * </refsect2>
* *
* <refsect2 id="ClutterActor-animating"> * <refsect2 id="ClutterActor-custom-animatable-properties">
* <title>Custom animatable properties</title> * <title>Custom animatable properties</title>
* <para>#ClutterActor allows accessing properties of #ClutterAction * <para>#ClutterActor allows accessing properties of #ClutterAction
* and #ClutterConstraint instances associated to an actor instance * and #ClutterConstraint instances associated to an actor instance