alpha: Manually parse the :mode property in ClutterScript
The :mode property for a ClutterAlpha can either be an integer, for an easing mode logical id, or a string for the easing mode "nickname".
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@ -82,7 +82,11 @@
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* <programlisting>
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* {
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* "id" : "sine-alpha",
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* "timeline" : "timeline-01",
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* "timeline" : {
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* "id" : "sine-timeline",
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* "duration" : 500,
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* "loop" : true
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* },
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* "function" : "my_sine_alpha"
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* }
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* </programlisting>
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@ -107,6 +111,7 @@
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#include "clutter-marshal.h"
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#include "clutter-private.h"
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#include "clutter-scriptable.h"
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#include "clutter-script-private.h"
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static void clutter_scriptable_iface_init (ClutterScriptableIface *iface);
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@ -288,6 +293,32 @@ clutter_alpha_parse_custom_node (ClutterScriptable *scriptable,
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return TRUE;
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}
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/* we need to do this because we use gulong in place
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* of ClutterAnimationMode for ClutterAlpha:mode
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*/
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if (strncmp (name, "mode", 4) == 0)
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{
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if (JSON_NODE_TYPE (node) != JSON_NODE_VALUE)
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return FALSE;
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g_value_init (value, G_TYPE_ULONG);
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if (json_node_get_value_type (node) == G_TYPE_INT64)
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{
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g_value_set_ulong (value, json_node_get_int (node));
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return TRUE;
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}
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else if (json_node_get_value_type (node) == G_TYPE_STRING)
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{
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const gchar *str = json_node_get_string (node);
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gulong mode;
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mode = clutter_script_resolve_animation_mode (str);
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g_value_set_ulong (value, mode);
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return TRUE;
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}
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}
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return FALSE;
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}
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@ -87,6 +87,8 @@ GType clutter_script_get_type_from_class (const gchar *name);
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GObject *clutter_script_construct_object (ClutterScript *script,
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ObjectInfo *info);
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gulong clutter_script_resolve_animation_mode (const gchar *namer);
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gboolean clutter_script_enum_from_string (GType gtype,
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const gchar *string,
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gint *enum_value);
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@ -564,11 +564,17 @@ static const struct
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static const gint n_animation_modes = G_N_ELEMENTS (animation_modes);
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static ClutterAnimationMode
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resolve_animation_mode (const gchar *name)
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gulong
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clutter_script_resolve_animation_mode (const gchar *name)
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{
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gint i, res = 0;
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/* XXX - we might be able to optimize by changing the ordering
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* of the animation_modes array, e.g.
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* - special casing linear
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* - tokenizing ('ease', 'In', 'Sine') and matching on token
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* - binary searching?
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*/
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for (i = 0; i < n_animation_modes; i++)
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{
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if (strcmp (animation_modes[i].name, name) == 0)
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@ -642,7 +648,7 @@ clutter_script_parse_alpha (ClutterScript *script,
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val = json_object_get_member (object, "mode");
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if (val && json_node_get_string (val) != NULL)
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mode = resolve_animation_mode (json_node_get_string (val));
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mode = clutter_script_resolve_animation_mode (json_node_get_string (val));
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if (mode == CLUTTER_CUSTOM_MODE)
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{
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