diff --git a/tests/conform/test-cogl-offscreen.c b/tests/conform/test-cogl-offscreen.c index d9ba05986..626eb4264 100644 --- a/tests/conform/test-cogl-offscreen.c +++ b/tests/conform/test-cogl-offscreen.c @@ -144,7 +144,6 @@ test_cogl_offscreen (TestConformSimpleFixture *fixture, stage = clutter_stage_get_default (); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); - clutter_actor_set_size (stage, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT); /* We force continuous redrawing of the stage, since we need to skip * the first few frames, and we wont be doing anything else that diff --git a/tests/conform/test-cogl-readpixels.c b/tests/conform/test-cogl-readpixels.c index e83071c8a..618c19fa7 100644 --- a/tests/conform/test-cogl-readpixels.c +++ b/tests/conform/test-cogl-readpixels.c @@ -126,7 +126,6 @@ test_cogl_readpixels (TestConformSimpleFixture *fixture, stage = clutter_stage_get_default (); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); - clutter_actor_set_size (stage, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT); /* We force continuous redrawing of the stage, since we need to skip * the first few frames, and we wont be doing anything else that diff --git a/tests/conform/test-cogl-viewport.c b/tests/conform/test-cogl-viewport.c index 704474219..96e3d4777 100644 --- a/tests/conform/test-cogl-viewport.c +++ b/tests/conform/test-cogl-viewport.c @@ -393,7 +393,6 @@ test_cogl_viewport (TestConformSimpleFixture *fixture, stage = clutter_stage_get_default (); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); - clutter_actor_set_size (stage, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT); /* We force continuous redrawing of the stage, since we need to skip * the first few frames, and we wont be doing anything else that diff --git a/tests/conform/test-pick.c b/tests/conform/test-pick.c index 590b3de9a..cd36f2855 100644 --- a/tests/conform/test-pick.c +++ b/tests/conform/test-pick.c @@ -127,7 +127,6 @@ test_pick (TestConformSimpleFixture *fixture, state.stage = clutter_stage_get_default (); - clutter_actor_set_size (state.stage, STAGE_WIDTH, STAGE_HEIGHT); state.actor_width = STAGE_WIDTH / ACTORS_X; state.actor_height = STAGE_HEIGHT / ACTORS_Y;