ClutterEvent: Mention _get_source_device() in docs
It's too easy getting bitten by the ->device red herring, thinking that it's the original input device the event originated from. https://bugzilla.gnome.org/show_bug.cgi?id=709620
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@ -1015,6 +1015,8 @@ clutter_event_set_device (ClutterEvent *event,
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* @event: a #ClutterEvent
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* @event: a #ClutterEvent
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*
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*
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* Retrieves the #ClutterInputDevice for the event.
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* Retrieves the #ClutterInputDevice for the event.
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* If you want the physical device the event originated from, use
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* clutter_event_get_source_device().
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*
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*
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* The #ClutterInputDevice structure is completely opaque and should
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* The #ClutterInputDevice structure is completely opaque and should
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* be cast to the platform-specific implementation.
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* be cast to the platform-specific implementation.
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@ -146,7 +146,8 @@ struct _ClutterAnyEvent
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* @keyval: raw key value
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* @keyval: raw key value
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* @hardware_keycode: raw hardware key value
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* @hardware_keycode: raw hardware key value
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* @unicode_value: Unicode representation
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* @unicode_value: Unicode representation
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* @device: reserved for future use
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* @device: the device that originated the event. If you want the physical
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* device the event originated from, use clutter_event_get_source_device()
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*
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*
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* Key event
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* Key event
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*
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*
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@ -181,7 +182,8 @@ struct _ClutterKeyEvent
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* @click_count: number of button presses within the default time
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* @click_count: number of button presses within the default time
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* and radius
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* and radius
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* @axes: reserved for future use
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* @axes: reserved for future use
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* @device: reserved for future use
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* @device: the device that originated the event. If you want the physical
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* device the event originated from, use clutter_event_get_source_device()
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*
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*
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* Button event.
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* Button event.
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*
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*
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@ -218,7 +220,8 @@ struct _ClutterButtonEvent
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* @x: event X coordinate
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* @x: event X coordinate
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* @y: event Y coordinate
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* @y: event Y coordinate
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* @related: actor related to the crossing
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* @related: actor related to the crossing
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* @device: reserved for future use
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* @device: the device that originated the event. If you want the physical
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* device the event originated from, use clutter_event_get_source_device()
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*
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*
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* Event for the movement of the pointer across different actors
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* Event for the movement of the pointer across different actors
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*
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*
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@ -249,7 +252,8 @@ struct _ClutterCrossingEvent
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* @y: event Y coordinate
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* @y: event Y coordinate
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* @modifier_state: button modifiers
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* @modifier_state: button modifiers
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* @axes: reserved for future use
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* @axes: reserved for future use
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* @device: reserved for future use
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* @device: the device that originated the event. If you want the physical
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* device the event originated from, use clutter_event_get_source_device()
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*
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*
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* Event for the pointer motion
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* Event for the pointer motion
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*
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*
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@ -282,7 +286,8 @@ struct _ClutterMotionEvent
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* @direction: direction of the scrolling
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* @direction: direction of the scrolling
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* @modifier_state: button modifiers
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* @modifier_state: button modifiers
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* @axes: reserved for future use
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* @axes: reserved for future use
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* @device: reserved for future use
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* @device: the device that originated the event. If you want the physical
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* device the event originated from, use clutter_event_get_source_device()
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*
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*
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* Scroll wheel (or similar device) event
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* Scroll wheel (or similar device) event
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*
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*
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@ -344,7 +349,8 @@ struct _ClutterStageStateEvent
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* of modifier keys (e.g. Control, Shift, and Alt) and the pointer
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* of modifier keys (e.g. Control, Shift, and Alt) and the pointer
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* buttons. See #ClutterModifierType
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* buttons. See #ClutterModifierType
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* @axes: reserved
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* @axes: reserved
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* @device: the device that originated the event
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* @device: the device that originated the event. If you want the physical
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* device the event originated from, use clutter_event_get_source_device()
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*
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*
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* Used for touch events.
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* Used for touch events.
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*
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*
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