cogl-material: Don't doubly ref the parent in cogl_material_copy
cogl_material_copy was taking a reference on the original texture when making a copy. However it then calls _cogl_material_set_parent on the material which also takes a reference on the parent. The second reference is cleaned up whenever _cogl_material_unparent is called and this is also called by _cogl_material_free. However, it seems that nothing was cleaning up the first reference. I think the reference is entirely unnecessary so this patch removes it.
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@ -490,8 +490,6 @@ cogl_material_copy (CoglMaterial *src)
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{
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CoglMaterial *material = g_slice_new (CoglMaterial);
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cogl_object_ref (src);
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material->_parent = src->_parent;
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material->is_weak = FALSE;
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