[cogl] deprecate cogl_viewport() in favour of cogl_set_viewport()
cogl_viewport only accepted a viewport width and height, but there are times when it's also desireable to have a viewport offset so that a scene can be translated after projection but before hitting the framebuffer.
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cogl/cogl.c
12
cogl/cogl.c
@ -538,10 +538,10 @@ _cogl_disable_clip_planes (void)
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}
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void
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_cogl_set_viewport (int x,
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int y,
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int width,
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int height)
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cogl_set_viewport (int x,
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int y,
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int width,
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int height)
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{
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CoglHandle draw_buffer;
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@ -562,7 +562,7 @@ void
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cogl_viewport (guint width,
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guint height)
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{
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_cogl_set_viewport (0, 0, width, height);
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cogl_set_viewport (0, 0, width, height);
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}
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void
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@ -579,7 +579,7 @@ _cogl_setup_viewport (guint width,
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl_viewport (width, height);
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cogl_set_viewport (0, 0, width, height);
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/* For Ortho projection.
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* _cogl_matrix_stack_ortho (projection_stack, 0, width, 0, height, -1, 1);
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@ -219,6 +219,8 @@ void _cogl_setup_viewport (guint width,
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float z_near,
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float z_far);
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#ifndef COGL_DISABLE_DEPRECATED
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/**
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* cogl_viewport:
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* @width: Width of the viewport
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@ -229,7 +231,25 @@ void _cogl_setup_viewport (guint width,
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* Since: 0.8.2
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*/
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void cogl_viewport (guint width,
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guint height);
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guint height) G_GNUC_DEPRECATED;
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#endif
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/**
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* cogl_set_viewport:
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* @x: viewport X offset
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* @x: viewport Y offset
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* @width: Width of the viewport
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* @height: Height of the viewport
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*
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* Replace the current viewport with the given values.
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*
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* Since: 1.2
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*/
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void cogl_set_viewport (int x,
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int y,
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int width,
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int height);
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/**
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* cogl_push_matrix:
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