text: Allow selectability without editability
Being able to select text and being able to edit text are two separate capabilities, but ClutterText only allows the former with the latter. The ClutterText:selectable property is set to TRUE by default, given that it depends on the :editable property; this implies that all ClutterText instances now are going to show a cursor as soon as they get key focused. Obviously, this would make labels look a bit off — but if you have a label then you would not give it key focus, either by explicitly calling clutter_actor_grab_focus(), or by setting it as reactive and allowing it to be clicked. If this turns out to be a problem, we have various ways to avoid showing a cursor — for instance, we could change the default value of the selectable property, and ensure that setting the :editable property to TRUE would also set the :selectable property as a side effect. Or we could hide the cursor until the first button/touch press event. Finally, we could always back this commit out if it proves to be too much of a breakage for existing code bases. https://bugzilla.gnome.org/show_bug.cgi?id=757470
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@ -309,6 +309,16 @@ clutter_text_queue_redraw (ClutterActor *self)
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clutter_actor_queue_redraw (self);
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}
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static gboolean
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clutter_text_should_draw_cursor (ClutterText *self)
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{
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ClutterTextPrivate *priv = self->priv;
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return priv->editable ||
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priv->selectable ||
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priv->cursor_visible;
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}
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#define clutter_actor_queue_redraw \
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Please_use_clutter_text_queue_redraw_instead
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@ -1602,85 +1612,81 @@ selection_paint (ClutterText *self)
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ClutterTextPrivate *priv = self->priv;
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ClutterActor *actor = CLUTTER_ACTOR (self);
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guint8 paint_opacity = clutter_actor_get_paint_opacity (actor);
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const ClutterColor *color;
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if (!priv->has_focus)
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return;
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if (priv->editable && priv->cursor_visible)
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if (!clutter_text_should_draw_cursor (self))
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return;
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if (priv->position == priv->selection_bound)
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{
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const ClutterColor *color;
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gint position;
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position = priv->position;
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if (position == priv->selection_bound)
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{
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/* No selection, just draw the cursor */
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if (priv->cursor_color_set)
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color = &priv->cursor_color;
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else
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color = &priv->text_color;
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cogl_set_source_color4ub (color->red,
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color->green,
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color->blue,
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paint_opacity * color->alpha / 255);
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cogl_rectangle (priv->cursor_rect.origin.x,
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priv->cursor_rect.origin.y,
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priv->cursor_rect.origin.x + priv->cursor_rect.size.width,
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priv->cursor_rect.origin.y + priv->cursor_rect.size.height);
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}
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/* No selection, just draw the cursor */
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if (priv->cursor_color_set)
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color = &priv->cursor_color;
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else
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{
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/* Paint selection background first */
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PangoLayout *layout = clutter_text_get_layout (self);
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CoglPath *selection_path = cogl_path_new ();
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CoglColor cogl_color = { 0, };
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CoglFramebuffer *fb;
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color = &priv->text_color;
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fb = _clutter_actor_get_active_framebuffer (actor);
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if (G_UNLIKELY (fb == NULL))
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return;
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cogl_set_source_color4ub (color->red,
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color->green,
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color->blue,
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paint_opacity * color->alpha / 255);
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/* Paint selection background */
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if (priv->selection_color_set)
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color = &priv->selection_color;
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else if (priv->cursor_color_set)
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color = &priv->cursor_color;
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else
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color = &priv->text_color;
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cogl_rectangle (priv->cursor_rect.origin.x,
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priv->cursor_rect.origin.y,
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priv->cursor_rect.origin.x + priv->cursor_rect.size.width,
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priv->cursor_rect.origin.y + priv->cursor_rect.size.height);
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}
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else
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{
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/* Paint selection background first */
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PangoLayout *layout = clutter_text_get_layout (self);
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CoglPath *selection_path = cogl_path_new ();
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CoglColor cogl_color = { 0, };
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CoglFramebuffer *fb;
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cogl_set_source_color4ub (color->red,
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color->green,
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color->blue,
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paint_opacity * color->alpha / 255);
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fb = _clutter_actor_get_active_framebuffer (actor);
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if (G_UNLIKELY (fb == NULL))
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return;
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clutter_text_foreach_selection_rectangle (self,
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add_selection_rectangle_to_path,
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selection_path);
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/* Paint selection background */
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if (priv->selection_color_set)
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color = &priv->selection_color;
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else if (priv->cursor_color_set)
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color = &priv->cursor_color;
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else
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color = &priv->text_color;
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cogl_path_fill (selection_path);
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cogl_set_source_color4ub (color->red,
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color->green,
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color->blue,
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paint_opacity * color->alpha / 255);
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/* Paint selected text */
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cogl_framebuffer_push_path_clip (fb, selection_path);
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cogl_object_unref (selection_path);
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clutter_text_foreach_selection_rectangle (self,
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add_selection_rectangle_to_path,
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selection_path);
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if (priv->selected_text_color_set)
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color = &priv->selected_text_color;
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else
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color = &priv->text_color;
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cogl_path_fill (selection_path);
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cogl_color_init_from_4ub (&cogl_color,
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color->red,
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color->green,
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color->blue,
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paint_opacity * color->alpha / 255);
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/* Paint selected text */
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cogl_framebuffer_push_path_clip (fb, selection_path);
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cogl_object_unref (selection_path);
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cogl_pango_render_layout (layout, priv->text_x, 0, &cogl_color, 0);
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if (priv->selected_text_color_set)
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color = &priv->selected_text_color;
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else
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color = &priv->text_color;
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cogl_framebuffer_pop_clip (fb);
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}
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cogl_color_init_from_4ub (&cogl_color,
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color->red,
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color->green,
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color->blue,
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paint_opacity * color->alpha / 255);
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cogl_pango_render_layout (layout, priv->text_x, 0, &cogl_color, 0);
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cogl_framebuffer_pop_clip (fb);
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}
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}
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@ -1852,7 +1858,7 @@ clutter_text_press (ClutterActor *actor,
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/* if a ClutterText is just used for display purposes, then we
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* should ignore the events we receive
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*/
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if (!priv->editable)
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if (!(priv->editable || priv->selectable))
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return CLUTTER_EVENT_PROPAGATE;
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clutter_actor_grab_key_focus (actor);
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@ -2265,7 +2271,8 @@ clutter_text_paint (ClutterActor *self)
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* editable, in which case we want to paint at least the
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* cursor
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*/
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if (n_chars == 0 && (!priv->editable || !priv->cursor_visible))
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if (n_chars == 0 &&
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!clutter_text_should_draw_cursor (text))
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return;
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if (priv->editable && priv->single_line_mode)
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@ -2299,7 +2306,7 @@ clutter_text_paint (ClutterActor *self)
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}
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}
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if (priv->editable && priv->cursor_visible)
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if ((priv->editable || priv->selectable) && priv->cursor_visible)
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clutter_text_ensure_cursor_position (text);
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if (priv->editable && priv->single_line_mode)
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@ -2492,7 +2499,9 @@ clutter_text_get_paint_volume (ClutterActor *self,
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/* If the cursor is visible then that will likely be drawn
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outside of the ink rectangle so we should merge that in */
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if (priv->editable && priv->cursor_visible && priv->has_focus)
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if ((priv->editable || priv->selectable) &&
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priv->cursor_visible &&
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priv->has_focus)
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{
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ClutterPaintVolume cursor_paint_volume;
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@ -2653,11 +2662,7 @@ clutter_text_allocate (ClutterActor *self,
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static gboolean
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clutter_text_has_overlaps (ClutterActor *self)
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{
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ClutterTextPrivate *priv = CLUTTER_TEXT (self)->priv;
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return priv->editable ||
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priv->selectable ||
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priv->cursor_visible;
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return clutter_text_should_draw_cursor ((ClutterText *) self);
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}
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static void
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