surface-actor: Simplify culling logic
This reverts the commits372d73e275
and1d20045247
- the special case for alpha-less textures could only happen on Wayland, but now the opaque region is also set in those cases. This commit saves us some allocations, simplifies the logic a bit and makes sure culling uses the same opaque region as our painting paths. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1463
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@ -295,25 +295,9 @@ meta_surface_actor_cull_out (MetaCullable *cullable,
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cairo_region_t *scaled_opaque_region;
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opaque_region = meta_shaped_texture_get_opaque_region (priv->texture);
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if (opaque_region)
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{
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cairo_region_reference (opaque_region);
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}
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else if (meta_shaped_texture_is_opaque (priv->texture))
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{
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cairo_rectangle_int_t rect;
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rect = (cairo_rectangle_int_t) {
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.width = meta_shaped_texture_get_width (priv->texture),
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.height = meta_shaped_texture_get_height (priv->texture)
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};
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opaque_region = cairo_region_create_rectangle (&rect);
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}
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else
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{
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return;
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}
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if (!opaque_region)
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return;
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scaled_opaque_region = get_scaled_region (surface_actor,
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opaque_region,
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@ -324,7 +308,6 @@ meta_surface_actor_cull_out (MetaCullable *cullable,
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if (clip_region)
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cairo_region_subtract (clip_region, scaled_opaque_region);
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cairo_region_destroy (opaque_region);
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cairo_region_destroy (scaled_opaque_region);
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}
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}
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