cogl-shader: unifies the driver/{gl,gles} shader files

The per driver implementations of cogl-shader.c had become almost
identical we now have a single cogl/cogl-shader.c instead.
This commit is contained in:
Robert Bragg
2010-08-02 21:40:55 +01:00
parent 6e176f94fa
commit 7705469d2b
7 changed files with 29 additions and 219 deletions

View File

@ -0,0 +1,40 @@
/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2008,2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __COGL_SHADER_H
#define __COGL_SHADER_H
#include "cogl-handle.h"
typedef struct _CoglShader CoglShader;
struct _CoglShader
{
CoglHandleObject _parent;
GLuint gl_handle;
CoglShaderType type;
};
CoglShader *_cogl_shader_pointer_from_handle (CoglHandle handle);
#endif /* __COGL_SHADER_H */