cogl-material-arbfp: Use separate buffers when calling g_ascii_dtostr
g_ascii_dtostr was being used in four separate arguments to g_string_append_printf but all invocations of it were using the same buffer. This would end up with all of the arguments having the same value which would depend on whichever order the compiler evaluates them in. This patches changes it to use a multi-dimensional array and a loop to fill in the separate buffers. http://bugzilla.clutter-project.org/show_bug.cgi?id=2219
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@ -525,24 +525,25 @@ setup_arg (CoglMaterial *material,
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CoglMaterialLayer *authority =
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_cogl_material_layer_get_authority (layer, state);
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CoglMaterialLayerBigState *big_state = authority->big_state;
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char buf[G_ASCII_DTOSTR_BUF_SIZE];
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char buf[4][G_ASCII_DTOSTR_BUF_SIZE];
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int i;
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arg->type = COGL_MATERIAL_BACKEND_ARBFP_ARG_TYPE_CONSTANT;
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arg->name = "constant%d";
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arg->constant_id = priv->next_constant_id++;
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for (i = 0; i < 4; i++)
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g_ascii_dtostr (buf[i], G_ASCII_DTOSTR_BUF_SIZE,
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big_state->texture_combine_constant[i]);
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g_string_append_printf (priv->source,
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"PARAM constant%d = "
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" {%s, %s, %s, %s};\n",
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arg->constant_id,
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g_ascii_dtostr (buf, sizeof (buf),
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big_state->texture_combine_constant[0]),
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g_ascii_dtostr (buf, sizeof (buf),
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big_state->texture_combine_constant[1]),
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g_ascii_dtostr (buf, sizeof (buf),
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big_state->texture_combine_constant[2]),
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g_ascii_dtostr (buf, sizeof (buf),
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big_state->texture_combine_constant[3]));
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buf[0],
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buf[1],
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buf[2],
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buf[3]);
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break;
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}
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case GL_PRIMARY_COLOR:
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