constraint: Add BindConstraint

The BindConstraint object is a constraint that binds the current
position of an actor on a given axis to the actor that has the
constraint applied.
This commit is contained in:
Emmanuele Bassi 2010-05-19 12:25:28 +01:00
parent 29257af30c
commit 769e964424
4 changed files with 302 additions and 0 deletions

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@ -80,6 +80,7 @@ source_h = \
$(srcdir)/clutter-behaviour-path.h \ $(srcdir)/clutter-behaviour-path.h \
$(srcdir)/clutter-behaviour-rotate.h \ $(srcdir)/clutter-behaviour-rotate.h \
$(srcdir)/clutter-behaviour-scale.h \ $(srcdir)/clutter-behaviour-scale.h \
$(srcdir)/clutter-bind-constraint.h \
$(srcdir)/clutter-binding-pool.h \ $(srcdir)/clutter-binding-pool.h \
$(srcdir)/clutter-bin-layout.h \ $(srcdir)/clutter-bin-layout.h \
$(srcdir)/clutter-box.h \ $(srcdir)/clutter-box.h \
@ -158,6 +159,7 @@ source_c = \
$(srcdir)/clutter-behaviour-rotate.c \ $(srcdir)/clutter-behaviour-rotate.c \
$(srcdir)/clutter-behaviour-scale.c \ $(srcdir)/clutter-behaviour-scale.c \
$(srcdir)/clutter-bezier.c \ $(srcdir)/clutter-bezier.c \
$(srcdir)/clutter-bind-constraint.c \
$(srcdir)/clutter-binding-pool.c \ $(srcdir)/clutter-binding-pool.c \
$(srcdir)/clutter-bin-layout.c \ $(srcdir)/clutter-bin-layout.c \
$(srcdir)/clutter-box.c \ $(srcdir)/clutter-box.c \

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@ -0,0 +1,267 @@
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-bind-constraint.h"
#include "clutter-constraint.h"
#include "clutter-debug.h"
#include "clutter-enum-types.h"
#include "clutter-private.h"
#define CLUTTER_BIND_CONSTRAINT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_BIND_CONSTRAINT, ClutterBindConstraintClass))
#define CLUTTER_IS_BIND_CONSTRAINT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BIND_CONSTRAINT))
#define CLUTTER_BIND_CONSTRAINT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_BIND_CONSTRAINT, ClutterBindConstraintClass))
typedef struct _ClutterBindConstraintClass ClutterBindConstraintClass;
struct _ClutterBindConstraint
{
ClutterConstraint parent_instance;
ClutterActor *source;
ClutterBindAxis bind_axis;
gfloat offset;
};
struct _ClutterBindConstraintClass
{
ClutterConstraintClass parent_class;
};
enum
{
PROP_0,
PROP_SOURCE,
PROP_BIND_AXIS,
PROP_OFFSET
};
G_DEFINE_TYPE (ClutterBindConstraint,
clutter_bind_constraint,
CLUTTER_TYPE_CONSTRAINT);
static void
update_actor_position (ClutterBindConstraint *bind)
{
ClutterVertex source_position;
ClutterActor *actor;
if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (bind)))
return;
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (bind));
if (actor == NULL)
return;
source_position.x = clutter_actor_get_x (bind->source);
source_position.y = clutter_actor_get_y (bind->source);
source_position.z = clutter_actor_get_depth (bind->source);
switch (bind->bind_axis)
{
case CLUTTER_BIND_X_AXIS:
clutter_actor_set_x (actor, source_position.x + bind->offset);
break;
case CLUTTER_BIND_Y_AXIS:
clutter_actor_set_y (actor, source_position.y + bind->offset);
break;
case CLUTTER_BIND_Z_AXIS:
clutter_actor_set_depth (actor, source_position.z + bind->offset);
break;
}
}
static void
source_position_changed (GObject *gobject,
GParamSpec *pspec,
ClutterBindConstraint *bind)
{
if (strcmp (pspec->name, "x") == 0 ||
strcmp (pspec->name, "y") == 0 ||
strcmp (pspec->name, "depth") == 0)
{
update_actor_position (bind);
}
}
static void
source_destroyed (ClutterActor *actor,
ClutterBindConstraint *bind)
{
bind->source = NULL;
}
static void
_clutter_bind_constraint_set_source (ClutterBindConstraint *bind,
ClutterActor *source)
{
ClutterActor *old_source = bind->source;
if (old_source != NULL)
{
g_signal_handlers_disconnect_by_func (old_source,
G_CALLBACK (source_destroyed),
bind);
g_signal_handlers_disconnect_by_func (old_source,
G_CALLBACK (source_position_changed),
bind);
}
bind->source = source;
g_signal_connect (bind->source, "notify",
G_CALLBACK (source_position_changed),
bind);
g_signal_connect (bind->source, "destroy",
G_CALLBACK (source_destroyed),
bind);
update_actor_position (bind);
g_object_notify (G_OBJECT (bind), "source");
}
static void
_clutter_bind_constraint_set_bind_axis (ClutterBindConstraint *bind,
ClutterBindAxis axis)
{
if (bind->bind_axis == axis)
return;
bind->bind_axis = axis;
update_actor_position (bind);
g_object_notify (G_OBJECT (bind), "bind-axis");
}
static void
_clutter_bind_constraint_set_offset (ClutterBindConstraint *bind,
gfloat offset)
{
if (fabs (bind->offset - offset) < 0.00001f)
return;
bind->offset = offset;
update_actor_position (bind);
g_object_notify (G_OBJECT (bind), "offset");
}
static void
clutter_bind_constraint_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterBindConstraint *bind = CLUTTER_BIND_CONSTRAINT (gobject);
switch (prop_id)
{
case PROP_SOURCE:
_clutter_bind_constraint_set_source (bind, g_value_get_object (value));
break;
case PROP_BIND_AXIS:
_clutter_bind_constraint_set_bind_axis (bind, g_value_get_enum (value));
break;
case PROP_OFFSET:
_clutter_bind_constraint_set_offset (bind, g_value_get_float (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_bind_constraint_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterBindConstraint *bind = CLUTTER_BIND_CONSTRAINT (gobject);
switch (prop_id)
{
case PROP_SOURCE:
g_value_set_object (value, bind->source);
break;
case PROP_BIND_AXIS:
g_value_set_enum (value, bind->bind_axis);
break;
case PROP_OFFSET:
g_value_set_float (value, bind->offset);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_bind_constraint_class_init (ClutterBindConstraintClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
GParamSpec *pspec;
gobject_class->set_property = clutter_bind_constraint_set_property;
gobject_class->get_property = clutter_bind_constraint_get_property;
pspec = g_param_spec_object ("source",
"Source",
"The source of the binding",
CLUTTER_TYPE_ACTOR,
CLUTTER_PARAM_READWRITE |
G_PARAM_CONSTRUCT);
g_object_class_install_property (gobject_class, PROP_SOURCE, pspec);
pspec = g_param_spec_enum ("bind-axis",
"Bind Axis",
"The axis to bind the position from",
CLUTTER_TYPE_BIND_AXIS,
CLUTTER_BIND_X_AXIS,
CLUTTER_PARAM_READWRITE |
G_PARAM_CONSTRUCT);
g_object_class_install_property (gobject_class, PROP_BIND_AXIS, pspec);
pspec = g_param_spec_float ("offset",
"Offset",
"The offset in pixels to apply to the binding",
-G_MAXFLOAT, G_MAXFLOAT,
0.0f,
CLUTTER_PARAM_READWRITE |
G_PARAM_CONSTRUCT);
g_object_class_install_property (gobject_class, PROP_OFFSET, pspec);
}
static void
clutter_bind_constraint_init (ClutterBindConstraint *self)
{
self->source = NULL;
self->bind_axis = CLUTTER_BIND_X_AXIS;
self->offset = 0.0f;
}
ClutterConstraint *
clutter_bind_constraint_new (ClutterActor *source,
ClutterBindAxis axis,
gfloat offset)
{
g_return_val_if_fail (CLUTTER_IS_ACTOR (source), NULL);
return g_object_new (CLUTTER_TYPE_BIND_CONSTRAINT,
"source", source,
"bind-axis", axis,
"offset", offset,
NULL);
}

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@ -0,0 +1,32 @@
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_BIND_CONSTRAINT_H__
#define __CLUTTER_BIND_CONSTRAINT_H__
#include <clutter/clutter-constraint.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_BIND_CONSTRAINT (clutter_bind_constraint_get_type ())
#define CLUTTER_BIND_CONSTRAINT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_BIND_CONSTRAINT, ClutterBindConstraint))
#define CLUTTER_IS_BIND_CONSTRAINT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_BIND_CONSTRAINT))
typedef struct _ClutterBindConstraint ClutterBindConstraint;
typedef enum { /*< prefix=CLUTTER_BIND >*/
CLUTTER_BIND_X_AXIS,
CLUTTER_BIND_Y_AXIS,
CLUTTER_BIND_Z_AXIS
} ClutterBindAxis;
GType clutter_bind_constraint_get_type (void) G_GNUC_CONST;
ClutterConstraint *clutter_bind_constraint_new (ClutterActor *source,
ClutterBindAxis axis,
gfloat offset);
G_END_DECLS
#endif /* __CLUTTER_BIND_CONSTRAINT_H__ */

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@ -45,6 +45,7 @@
#include "clutter-behaviour-path.h" #include "clutter-behaviour-path.h"
#include "clutter-behaviour-rotate.h" #include "clutter-behaviour-rotate.h"
#include "clutter-behaviour-scale.h" #include "clutter-behaviour-scale.h"
#include "clutter-bind-constraint.h"
#include "clutter-binding-pool.h" #include "clutter-binding-pool.h"
#include "clutter-bin-layout.h" #include "clutter-bin-layout.h"
#include "clutter-box.h" #include "clutter-box.h"