constraint: Add BindConstraint
The BindConstraint object is a constraint that binds the current position of an actor on a given axis to the actor that has the constraint applied.
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32
clutter/clutter-bind-constraint.h
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32
clutter/clutter-bind-constraint.h
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#ifndef __CLUTTER_BIND_CONSTRAINT_H__
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#define __CLUTTER_BIND_CONSTRAINT_H__
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#include <clutter/clutter-constraint.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_BIND_CONSTRAINT (clutter_bind_constraint_get_type ())
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#define CLUTTER_BIND_CONSTRAINT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_BIND_CONSTRAINT, ClutterBindConstraint))
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#define CLUTTER_IS_BIND_CONSTRAINT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_BIND_CONSTRAINT))
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typedef struct _ClutterBindConstraint ClutterBindConstraint;
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typedef enum { /*< prefix=CLUTTER_BIND >*/
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CLUTTER_BIND_X_AXIS,
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CLUTTER_BIND_Y_AXIS,
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CLUTTER_BIND_Z_AXIS
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} ClutterBindAxis;
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GType clutter_bind_constraint_get_type (void) G_GNUC_CONST;
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ClutterConstraint *clutter_bind_constraint_new (ClutterActor *source,
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ClutterBindAxis axis,
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gfloat offset);
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G_END_DECLS
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#endif /* __CLUTTER_BIND_CONSTRAINT_H__ */
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