cogl-pipeline: Make find codegen authority more general
The pipeline function _cogl_pipeline_find_codegen_authority has been renamed to _cogl_pipeline_find_equivalent_parent and it now takes a set of flags for the pipeline and layer state that affects the authority. This is needed so that we can reuse the same code in the vertend and progends.
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6b7139b008
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@ -72,30 +72,6 @@
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#define GL_TEXTURE_3D 0x806F
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#endif
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/* When we add new pipeline or layer state groups we need to be careful to
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* update backends to understand if that new state is associated with vertex,
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* fragment or other processing. The idea here is to attribute which groups
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* affect fragment processing and more specifically which contribute to arbfp
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* code generation.
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*/
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#define COGL_PIPELINE_FRAGEND_ARBFP_FRAGMENT_STATE_MASK \
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(COGL_PIPELINE_STATE_LAYERS | \
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COGL_PIPELINE_STATE_USER_SHADER)
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#define COGL_PIPELINE_FRAGEND_ARBFP_FRAGMENT_PROGRAM_STATE_MASK \
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COGL_PIPELINE_FRAGEND_ARBFP_FRAGMENT_STATE_MASK
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#define COGL_PIPELINE_FRAGEND_ARBFP_LAYER_FRAGMENT_STATE_MASK \
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COGL_PIPELINE_LAYER_STATE_ALL
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#define COGL_PIPELINE_FRAGEND_ARBFP_LAYER_FRAGMENT_PROGRAM_STATE_MASK \
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(COGL_PIPELINE_FRAGEND_ARBFP_LAYER_FRAGMENT_STATE_MASK & \
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~(COGL_PIPELINE_LAYER_STATE_COMBINE_CONSTANT | \
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COGL_PIPELINE_LAYER_STATE_FILTERS | \
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COGL_PIPELINE_LAYER_STATE_WRAP_MODES | \
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COGL_PIPELINE_LAYER_STATE_USER_MATRIX))
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typedef struct _UnitState
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{
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int constant_id; /* The program.local[] index */
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@ -254,7 +230,12 @@ _cogl_pipeline_fragend_arbfp_start (CoglPipeline *pipeline,
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* arbfp-authority to maximize the chance that other pipelines can
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* share it.
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*/
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authority = _cogl_pipeline_find_codegen_authority (pipeline, user_program);
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authority = _cogl_pipeline_find_equivalent_parent
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(pipeline,
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COGL_PIPELINE_STATE_AFFECTS_FRAGMENT_CODEGEN &
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~COGL_PIPELINE_STATE_LAYERS,
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COGL_PIPELINE_LAYER_STATE_AFFECTS_FRAGMENT_CODEGEN,
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COGL_PIPELINE_FIND_EQUIVALENT_COMPARE_TEXTURE_TARGET);
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authority_priv = get_arbfp_priv (authority);
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if (authority_priv &&
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authority_priv->arbfp_program_state)
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@ -346,9 +327,9 @@ unsigned int
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_cogl_pipeline_fragend_arbfp_hash (const void *data)
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{
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unsigned long fragment_state =
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COGL_PIPELINE_FRAGEND_ARBFP_FRAGMENT_PROGRAM_STATE_MASK;
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COGL_PIPELINE_STATE_AFFECTS_FRAGMENT_CODEGEN;
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unsigned long layer_fragment_state =
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COGL_PIPELINE_FRAGEND_ARBFP_LAYER_FRAGMENT_PROGRAM_STATE_MASK;
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COGL_PIPELINE_LAYER_STATE_AFFECTS_FRAGMENT_CODEGEN;
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CoglPipelineEvalFlags flags = COGL_PIPELINE_EVAL_FLAG_IGNORE_TEXTURE_DATA;
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return _cogl_pipeline_hash ((CoglPipeline *)data,
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@ -360,9 +341,9 @@ gboolean
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_cogl_pipeline_fragend_arbfp_equal (const void *a, const void *b)
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{
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unsigned long fragment_state =
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COGL_PIPELINE_FRAGEND_ARBFP_FRAGMENT_PROGRAM_STATE_MASK;
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COGL_PIPELINE_STATE_AFFECTS_FRAGMENT_CODEGEN;
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unsigned long layer_fragment_state =
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COGL_PIPELINE_FRAGEND_ARBFP_LAYER_FRAGMENT_PROGRAM_STATE_MASK;
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COGL_PIPELINE_LAYER_STATE_AFFECTS_FRAGMENT_CODEGEN;
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CoglPipelineEvalFlags flags = COGL_PIPELINE_EVAL_FLAG_IGNORE_TEXTURE_DATA;
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return _cogl_pipeline_equal ((CoglPipeline *)a, (CoglPipeline *)b,
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@ -1049,10 +1030,8 @@ _cogl_pipeline_fragend_arbfp_pipeline_pre_change_notify (
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CoglPipelineState change,
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const CoglColor *new_color)
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{
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if (!(change & COGL_PIPELINE_FRAGEND_ARBFP_FRAGMENT_PROGRAM_STATE_MASK))
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return;
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dirty_arbfp_program_state (pipeline);
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if ((change & COGL_PIPELINE_STATE_AFFECTS_FRAGMENT_CODEGEN))
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dirty_arbfp_program_state (pipeline);
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}
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/* NB: layers are considered immutable once they have any dependants
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@ -1073,7 +1052,7 @@ _cogl_pipeline_fragend_arbfp_layer_pre_change_notify (
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if (!priv)
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return;
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if (change & COGL_PIPELINE_FRAGEND_ARBFP_LAYER_FRAGMENT_PROGRAM_STATE_MASK)
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if ((change & COGL_PIPELINE_LAYER_STATE_AFFECTS_FRAGMENT_CODEGEN))
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{
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dirty_arbfp_program_state (owner);
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return;
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@ -319,8 +319,13 @@ _cogl_pipeline_fragend_glsl_start (CoglPipeline *pipeline,
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* glsl-authority to maximize the chance that other pipelines can
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* share it.
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*/
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authority =
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_cogl_pipeline_find_codegen_authority (pipeline, user_program);
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authority = _cogl_pipeline_find_equivalent_parent
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(pipeline,
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COGL_PIPELINE_STATE_AFFECTS_FRAGMENT_CODEGEN &
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~COGL_PIPELINE_STATE_LAYERS,
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COGL_PIPELINE_LAYER_STATE_AFFECTS_FRAGMENT_CODEGEN,
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COGL_PIPELINE_FIND_EQUIVALENT_COMPARE_TEXTURE_TARGET);
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authority_priv = get_glsl_priv (authority);
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if (!authority_priv)
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{
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@ -127,6 +127,18 @@ typedef enum
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COGL_PIPELINE_LAYER_STATE_USER_MATRIX |
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COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS,
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COGL_PIPELINE_LAYER_STATE_AFFECTS_FRAGMENT_CODEGEN =
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COGL_PIPELINE_LAYER_STATE_COMBINE |
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/* FIXME: Only texture target changes should really affect the
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codegen, but this is difficult to detect */
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COGL_PIPELINE_LAYER_STATE_TEXTURE |
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/* On GLES2 we need to use a different varying for the texture
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lookups when point sprite coords are enabled */
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#ifdef HAVE_COGL_GLES2
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COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS |
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#endif
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COGL_PIPELINE_LAYER_STATE_UNIT
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} CoglPipelineLayerState;
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typedef struct
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@ -363,7 +375,16 @@ typedef enum _CoglPipelineState
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COGL_PIPELINE_STATE_USER_SHADER |
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COGL_PIPELINE_STATE_DEPTH |
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COGL_PIPELINE_STATE_FOG |
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COGL_PIPELINE_STATE_POINT_SIZE
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COGL_PIPELINE_STATE_POINT_SIZE,
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COGL_PIPELINE_STATE_AFFECTS_FRAGMENT_CODEGEN =
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COGL_PIPELINE_STATE_LAYERS |
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#ifdef HAVE_COGL_GLES2
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/* Under GLES2 the alpha func becomes part of the fragment program
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so we can't share programs there */
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COGL_PIPELINE_STATE_ALPHA_FUNC |
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#endif
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COGL_PIPELINE_STATE_USER_SHADER
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} CoglPipelineState;
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@ -458,6 +479,12 @@ typedef struct
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CoglPipelineLayer *layer;
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} CoglPipelineLayerCacheEntry;
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/* Flags used for _cogl_pipeline_find_equivalent_parent */
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typedef enum
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{
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COGL_PIPELINE_FIND_EQUIVALENT_COMPARE_TEXTURE_TARGET = 1L<<0
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} CoglPipelineFindEquivalentFlags;
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/*
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* CoglPipelineDestroyCallback
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* @pipeline: The #CoglPipeline that has been destroyed
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@ -958,6 +985,12 @@ CoglPipeline *
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_cogl_pipeline_get_authority (CoglPipeline *pipeline,
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unsigned long difference);
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CoglPipeline *
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_cogl_pipeline_find_equivalent_parent (CoglPipeline *pipeline,
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CoglPipelineState pipeline_state,
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CoglPipelineLayerState layer_state,
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CoglPipelineFindEquivalentFlags flags);
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CoglHandle
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_cogl_pipeline_get_layer_texture (CoglPipeline *pipeline,
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int layer_index);
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@ -1046,10 +1079,6 @@ gboolean
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_cogl_pipeline_need_texture_combine_separate
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(CoglPipelineLayer *combine_authority);
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CoglPipeline *
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_cogl_pipeline_find_codegen_authority (CoglPipeline *pipeline,
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CoglHandle user_program);
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void
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_cogl_pipeline_init_state_hash_functions (void);
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@ -6290,51 +6290,6 @@ add_layer_to_array_cb (CoglPipelineLayer *layer,
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return TRUE;
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}
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static gboolean
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layers_codegen_would_differ (CoglPipelineLayer **pipeline0_layers,
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CoglPipelineLayer **pipeline1_layers,
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int n_layers)
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{
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int i;
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/* The layer state that affects codegen... */
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unsigned long codegen_modifiers =
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COGL_PIPELINE_LAYER_STATE_COMBINE |
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COGL_PIPELINE_LAYER_STATE_UNIT;
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for (i = 0; i < n_layers; i++)
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{
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CoglPipelineLayer *layer0 = pipeline0_layers[i];
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CoglPipelineLayer *layer1 = pipeline1_layers[i];
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unsigned long layer_differences;
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if (layer0 == layer1)
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continue;
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layer_differences =
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_cogl_pipeline_layer_compare_differences (layer0, layer1);
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if (layer_differences & codegen_modifiers)
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return TRUE;
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/* When it comes to texture differences the only thing that
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* affects the codegen is the target enum... */
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if ((layer_differences & COGL_PIPELINE_LAYER_STATE_TEXTURE))
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{
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CoglHandle tex0 = _cogl_pipeline_layer_get_texture (layer0);
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CoglHandle tex1 = _cogl_pipeline_layer_get_texture (layer1);
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GLenum gl_target0;
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GLenum gl_target1;
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cogl_texture_get_gl_texture (tex0, NULL, &gl_target0);
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cogl_texture_get_gl_texture (tex1, NULL, &gl_target1);
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if (gl_target0 != gl_target1)
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return TRUE;
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}
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}
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return FALSE;
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}
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/* Determines if we need to handle the RGB and A texture combining
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* separately or is the same function used for both channel masks and
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* with the same arguments...
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@ -6409,45 +6364,73 @@ _cogl_pipeline_need_texture_combine_separate
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return FALSE;
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}
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/* This tries to find the oldest ancestor whos state would generate
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* the same shader program as the current pipeline. This is a simple
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* mechanism for reducing the number of programs we have to generate.
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*/
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static gboolean
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layers_differ_for_find_equivalent (CoglPipelineLayerState layer_state,
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CoglPipelineFindEquivalentFlags flags,
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CoglPipelineLayer *layer0,
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CoglPipelineLayer *layer1)
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{
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unsigned long layer_differences;
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if (layer0 == layer1)
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return FALSE;
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layer_differences =
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_cogl_pipeline_layer_compare_differences (layer0, layer1);
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if (layer_differences & layer_state)
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return TRUE;
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/* When generating a shader we need to detect when the texture
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target changes but we don't care if the texture object
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changes so we have a flag to handle this special case */
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if ((flags & COGL_PIPELINE_FIND_EQUIVALENT_COMPARE_TEXTURE_TARGET) &&
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(layer_differences & COGL_PIPELINE_LAYER_STATE_TEXTURE))
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{
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CoglHandle tex0 = _cogl_pipeline_layer_get_texture (layer0);
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CoglHandle tex1 = _cogl_pipeline_layer_get_texture (layer1);
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GLenum gl_target0;
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GLenum gl_target1;
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cogl_texture_get_gl_texture (tex0, NULL, &gl_target0);
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cogl_texture_get_gl_texture (tex1, NULL, &gl_target1);
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if (gl_target0 != gl_target1)
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return TRUE;
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}
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return FALSE;
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}
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/* This tries to find the oldest ancestor whose pipeline and layer
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state matches the given flags. This is mostly used to detect code
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gen authorities so that we can reduce the numer of programs
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generated */
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CoglPipeline *
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_cogl_pipeline_find_codegen_authority (CoglPipeline *pipeline,
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CoglHandle user_program)
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_cogl_pipeline_find_equivalent_parent (CoglPipeline *pipeline,
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CoglPipelineState pipeline_state,
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CoglPipelineLayerState layer_state,
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CoglPipelineFindEquivalentFlags flags)
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{
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CoglPipeline *authority0;
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CoglPipeline *authority1;
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int n_layers;
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CoglPipelineLayer **authority0_layers;
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CoglPipelineLayer **authority1_layers;
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/* Under GLES2 the alpha func becomes part of the fragment program
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so we can't share programs there */
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const int codegen_state = (COGL_PIPELINE_STATE_LAYERS
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#ifdef HAVE_COGL_GLES2
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| COGL_PIPELINE_STATE_ALPHA_FUNC
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#endif
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);
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/* XXX: we'll need to update this when we add fog support to the
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* codegen */
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if (user_program != COGL_INVALID_HANDLE)
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return pipeline;
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/* Find the first pipeline that modifies state that affects the
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* codegen... */
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* state or any layer state... */
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authority0 = _cogl_pipeline_get_authority (pipeline,
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codegen_state);
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pipeline_state |
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COGL_PIPELINE_STATE_LAYERS);
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/* Find the next ancestor after that, that also modifies state
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* affecting codegen... */
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/* Find the next ancestor after that, that also modifies the
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* state... */
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if (_cogl_pipeline_get_parent (authority0))
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{
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authority1 =
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_cogl_pipeline_get_authority (_cogl_pipeline_get_parent (authority0),
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codegen_state);
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pipeline_state |
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COGL_PIPELINE_STATE_LAYERS);
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}
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else
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return authority0;
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@ -6457,15 +6440,16 @@ _cogl_pipeline_find_codegen_authority (CoglPipeline *pipeline,
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for (;;)
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{
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AddLayersToArrayState state;
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int i;
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if (n_layers != cogl_pipeline_get_n_layers (authority1))
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return authority0;
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/* If the programs differ by anything that isn't part of the
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layer state then we can't continue */
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if ((codegen_state & ~COGL_PIPELINE_STATE_LAYERS) &&
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if (pipeline_state &&
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(_cogl_pipeline_compare_differences (authority0, authority1) &
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(codegen_state & ~COGL_PIPELINE_STATE_LAYERS)))
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pipeline_state))
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return authority0;
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authority0_layers =
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@ -6484,9 +6468,11 @@ _cogl_pipeline_find_codegen_authority (CoglPipeline *pipeline,
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add_layer_to_array_cb,
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&state);
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if (layers_codegen_would_differ (authority0_layers, authority1_layers,
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n_layers))
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return authority0;
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for (i = 0; i < n_layers; i++)
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if (layers_differ_for_find_equivalent (layer_state, flags,
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authority0_layers[i],
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authority1_layers[i]))
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return authority0;
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/* Find the next ancestor after that, that also modifies state
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* affecting codegen... */
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@ -6497,7 +6483,8 @@ _cogl_pipeline_find_codegen_authority (CoglPipeline *pipeline,
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authority0 = authority1;
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authority1 =
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_cogl_pipeline_get_authority (_cogl_pipeline_get_parent (authority1),
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codegen_state);
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pipeline_state |
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COGL_PIPELINE_STATE_LAYERS);
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if (authority1 == authority0)
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break;
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}
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