Merge branch 'master' into cogl-float
This commit is contained in:
commit
755f3935f3
@ -148,7 +148,7 @@ gboolean cogl_is_texture (CoglHandle handle);
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/**
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* cogl_texture_get_width:
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* @handle: a #CoglHandle for a texture.
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||||
*
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||||
*
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||||
* Query the width of a cogl texture.
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*
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* Returns: the width of the GPU side texture in pixels:
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@ -158,7 +158,7 @@ guint cogl_texture_get_width (CoglHandle handle);
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/**
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||||
* cogl_texture_get_height:
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* @handle: a #CoglHandle for a texture.
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*
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*
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* Query the height of a cogl texture.
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*
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* Returns: the height of the GPU side texture in pixels:
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@ -168,7 +168,7 @@ guint cogl_texture_get_height (CoglHandle handle);
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/**
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* cogl_texture_get_format:
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* @handle: a #CoglHandle for a texture.
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*
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*
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* Query the #CoglPixelFormat of a cogl texture.
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*
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* Returns: the #CoglPixelFormat of the GPU side texture.
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@ -179,7 +179,7 @@ CoglPixelFormat cogl_texture_get_format (CoglHandle handle);
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/**
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* cogl_texture_get_rowstride:
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* @handle: a #CoglHandle for a texture.
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*
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*
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* Query the rowstride of a cogl texture.
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*
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* Returns: the offset in bytes between each consequetive row of pixels.
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@ -189,7 +189,7 @@ guint cogl_texture_get_rowstride (CoglHandle handle);
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/**
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* cogl_texture_get_max_waste:
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* @handle: a #CoglHandle for a texture.
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*
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*
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* Query the maximum wasted (unused) pixels in one dimension of a GPU side
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* texture.
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*
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@ -200,7 +200,7 @@ gint cogl_texture_get_max_waste (CoglHandle handle);
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/**
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* cogl_texture_get_min_filter:
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* @handle: a #CoglHandle for a texture.
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*
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*
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* Query the currently set downscaling filter for a cogl texture.
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*
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* Returns: the current downscaling filter for a cogl texture.
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@ -210,7 +210,7 @@ COGLenum cogl_texture_get_min_filter (CoglHandle handle);
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/**
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* cogl_texture_get_mag_filter:
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* @handle: a #CoglHandle for a texture.
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*
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*
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* Query the currently set downscaling filter for a cogl texture.
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*
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* Returns: the current downscaling filter for a cogl texture.
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@ -220,7 +220,7 @@ COGLenum cogl_texture_get_mag_filter (CoglHandle handle);
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/**
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* cogl_texture_is_sliced:
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* @handle: a #CoglHandle for a texture.
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*
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*
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* Query if a texture is sliced (stored as multiple GPU side tecture
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* objects).
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*
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@ -235,7 +235,7 @@ gboolean cogl_texture_is_sliced (CoglHandle handle);
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* @out_gl_handle: pointer to return location for the textures GL handle, or
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* NULL.
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* @out_gl_target: pointer to return location for the GL target type, or NULL.
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*
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*
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* Query the GL handles for a GPU side texture through it's #CoglHandle,
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* if the texture is spliced the data for the first sub texture will be
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* queried.
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@ -255,7 +255,7 @@ gboolean cogl_texture_get_gl_texture (CoglHandle handle,
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* specified.
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* @data: memory location to write contents of buffer, or %NULL if we're
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* only querying the data size through the return value.
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*
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*
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* Copy the pixel data from a cogl texture to system memory.
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*
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* Returns: the size of the texture data in bytes (or 0 if the texture
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@ -271,7 +271,7 @@ gint cogl_texture_get_data (CoglHandle handle,
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* @handle: a #CoglHandle.
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* @min_filter: the filter used when scaling the texture down.
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* @mag_filter: the filter used when magnifying the texture.
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*
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*
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* Changes the decimation and interpolation filters used when the texture is
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* drawn at other scales than 100%.
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*/
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@ -297,7 +297,7 @@ void cogl_texture_set_filters (CoglHandle handle,
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* @data: the actual pixel data.
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*
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* Sets the pixels in a rectangular subregion of @handle from an in-memory
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* buffer containing pixel data.
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* buffer containing pixel data.
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*
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* Returns: %TRUE if the subregion upload was successful, otherwise %FALSE.
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*/
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@ -385,6 +385,29 @@ void cogl_texture_polygon (CoglHandle handle,
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CoglTextureVertex *vertices,
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gboolean use_color);
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/**
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* cogl_texture_multiple_rectangles:
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* @handle: a @CoglHandle.
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* @verts: an array of vertices
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* @n_rects: number of rectangles to draw
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*
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* Draws a series of rectangles in the same way that
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* cogl_texture_rectangle() does. In some situations it can give a
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* significant performance boost to use this function rather than
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* calling cogl_texture_rectangle() separately for each rectangle.
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*
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* @verts should point to an array of #CoglFixed<!-- -->s with
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* @n_rects * 8 elements. Each group of 8 values corresponds to the
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* parameters x1, y1, x2, y2, tx1, ty1, tx2 and ty2 and have the same
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* meaning as in cogl_texture_rectangle().
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*
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* Since: 1.0
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*/
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void cogl_texture_multiple_rectangles
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(CoglHandle handle,
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const CoglFixed *verts,
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guint n_rects);
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G_END_DECLS
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#endif /* __COGL_TEXTURE_H__ */
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|
@ -120,6 +120,7 @@ cogl_texture_set_region
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cogl_texture_ref
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cogl_texture_unref
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cogl_texture_rectangle
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cogl_texture_multiple_rectangles
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cogl_texture_polygon
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</SECTION>
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|
@ -41,27 +41,29 @@ cogl_create_context ()
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{
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if (_context != NULL)
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return FALSE;
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||||
/* Allocate context memory */
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_context = (CoglContext*) g_malloc (sizeof (CoglContext));
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/* Init default values */
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_context->feature_flags = 0;
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_context->features_cached = FALSE;
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_context->enable_flags = 0;
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_context->color_alpha = 255;
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||||
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_context->path_nodes = g_array_new (FALSE, FALSE, sizeof (CoglPathNode));
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_context->last_path = 0;
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_context->texture_handles = NULL;
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_context->texture_vertices_size = 0;
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_context->texture_vertices = NULL;
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_context->texture_vertices = g_array_new (FALSE, FALSE,
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sizeof (CoglTextureGLVertex));
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_context->texture_indices = g_array_new (FALSE, FALSE,
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sizeof (GLushort));
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_context->fbo_handles = NULL;
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_context->draw_buffer = COGL_WINDOW_BUFFER;
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_context->blend_src_factor = CGL_SRC_ALPHA;
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_context->blend_dst_factor = CGL_ONE_MINUS_SRC_ALPHA;
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@ -70,7 +72,7 @@ cogl_create_context ()
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_context->program_handles = NULL;
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_context->mesh_handles = NULL;
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_context->pf_glGenRenderbuffersEXT = NULL;
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_context->pf_glBindRenderbufferEXT = NULL;
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_context->pf_glRenderbufferStorageEXT = NULL;
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@ -82,7 +84,7 @@ cogl_create_context ()
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||||
_context->pf_glDeleteFramebuffersEXT = NULL;
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_context->pf_glBlitFramebufferEXT = NULL;
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||||
_context->pf_glRenderbufferStorageMultisampleEXT = NULL;
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||||
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||||
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||||
_context->pf_glCreateProgramObjectARB = NULL;
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||||
_context->pf_glCreateShaderObjectARB = NULL;
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_context->pf_glShaderSourceARB = NULL;
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@ -115,7 +117,7 @@ cogl_create_context ()
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_context->pf_glUniformMatrix4fvARB = NULL;
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_context->pf_glDrawRangeElements = NULL;
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/* Init OpenGL state */
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GE( glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE) );
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GE( glColorMask (TRUE, TRUE, TRUE, FALSE) );
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@ -124,7 +126,7 @@ cogl_create_context ()
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/* Initialise the clip stack */
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_cogl_clip_stack_state_init ();
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return TRUE;
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}
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@ -147,7 +149,12 @@ cogl_destroy_context ()
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g_array_free (_context->shader_handles, TRUE);
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if (_context->program_handles)
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g_array_free (_context->program_handles, TRUE);
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if (_context->texture_vertices)
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g_array_free (_context->texture_vertices, TRUE);
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if (_context->texture_indices)
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g_array_free (_context->texture_indices, TRUE);
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g_free (_context);
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}
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@ -157,6 +164,6 @@ _cogl_context_get_default ()
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/* Create if doesn't exist yet */
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if (_context == NULL)
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cogl_create_context ();
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return _context;
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}
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|
@ -41,7 +41,7 @@ typedef struct
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||||
/* Features cache */
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CoglFeatureFlags feature_flags;
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gboolean features_cached;
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||||
/* Enable cache */
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||||
gulong enable_flags;
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||||
guint8 color_alpha;
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||||
@ -49,7 +49,7 @@ typedef struct
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||||
COGLenum blend_dst_factor;
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||||
gboolean enable_backface_culling;
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||||
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||||
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/* Primitives */
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CoglFixedVec2 path_start;
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CoglFixedVec2 path_pen;
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||||
@ -60,12 +60,18 @@ typedef struct
|
||||
|
||||
/* Cache of inverse projection matrix */
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||||
GLfloat inverse_projection[16];
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||||
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||||
|
||||
/* Textures */
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||||
GArray *texture_handles;
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||||
CoglTextureGLVertex *texture_vertices;
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||||
gulong texture_vertices_size;
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||||
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||||
GArray *texture_vertices;
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||||
GArray *texture_indices;
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||||
/* The gl texture number that the above vertices apply to. This to
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detect when a different slice is encountered so that the vertices
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can be flushed */
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GLuint texture_current;
|
||||
GLenum texture_target;
|
||||
GLenum texture_wrap_mode;
|
||||
|
||||
/* Framebuffer objects */
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||||
GArray *fbo_handles;
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||||
CoglBufferTarget draw_buffer;
|
||||
@ -78,10 +84,10 @@ typedef struct
|
||||
|
||||
/* Clip stack */
|
||||
CoglClipStackState clip;
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||||
|
||||
|
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/* Mesh */
|
||||
GArray *mesh_handles;
|
||||
|
||||
|
||||
/* Relying on glext.h to define these */
|
||||
COGL_PFNGLGENRENDERBUFFERSEXTPROC pf_glGenRenderbuffersEXT;
|
||||
COGL_PFNGLDELETERENDERBUFFERSEXTPROC pf_glDeleteRenderbuffersEXT;
|
||||
@ -95,7 +101,7 @@ typedef struct
|
||||
COGL_PFNGLDELETEFRAMEBUFFERSEXTPROC pf_glDeleteFramebuffersEXT;
|
||||
COGL_PFNGLBLITFRAMEBUFFEREXTPROC pf_glBlitFramebufferEXT;
|
||||
COGL_PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC pf_glRenderbufferStorageMultisampleEXT;
|
||||
|
||||
|
||||
COGL_PFNGLCREATEPROGRAMOBJECTARBPROC pf_glCreateProgramObjectARB;
|
||||
COGL_PFNGLCREATESHADEROBJECTARBPROC pf_glCreateShaderObjectARB;
|
||||
COGL_PFNGLSHADERSOURCEARBPROC pf_glShaderSourceARB;
|
||||
@ -151,6 +157,6 @@ _cogl_context_get_default ();
|
||||
CoglContext *ctxvar = _cogl_context_get_default (); \
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||||
if (ctxvar == NULL) return retval;
|
||||
|
||||
#define NO_RETVAL
|
||||
#define NO_RETVAL
|
||||
|
||||
#endif /* __COGL_CONTEXT_H */
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -59,9 +59,11 @@ cogl_create_context ()
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||||
_context->last_path = 0;
|
||||
|
||||
_context->texture_handles = NULL;
|
||||
_context->texture_vertices_size = 0;
|
||||
_context->texture_vertices = NULL;
|
||||
|
||||
_context->texture_vertices = g_array_new (FALSE, FALSE,
|
||||
sizeof (CoglTextureGLVertex));
|
||||
_context->texture_indices = g_array_new (FALSE, FALSE,
|
||||
sizeof (GLushort));
|
||||
|
||||
_context->fbo_handles = NULL;
|
||||
_context->program_handles = NULL;
|
||||
_context->shader_handles = NULL;
|
||||
@ -104,8 +106,10 @@ cogl_destroy_context ()
|
||||
#endif
|
||||
|
||||
if (_context->texture_vertices)
|
||||
g_free (_context->texture_vertices);
|
||||
|
||||
g_array_free (_context->texture_vertices, TRUE);
|
||||
if (_context->texture_indices)
|
||||
g_array_free (_context->texture_indices, TRUE);
|
||||
|
||||
if (_context->texture_handles)
|
||||
g_array_free (_context->texture_handles, TRUE);
|
||||
if (_context->fbo_handles)
|
||||
|
@ -65,9 +65,14 @@ typedef struct
|
||||
|
||||
/* Textures */
|
||||
GArray *texture_handles;
|
||||
CoglTextureGLVertex *texture_vertices;
|
||||
gulong texture_vertices_size;
|
||||
|
||||
GArray *texture_vertices;
|
||||
GArray *texture_indices;
|
||||
/* The gl texture number that the above vertices apply to. This to
|
||||
detect when a different slice is encountered so that the vertices
|
||||
can be flushed */
|
||||
GLuint texture_current;
|
||||
GLenum texture_target;
|
||||
|
||||
/* Framebuffer objects */
|
||||
GArray *fbo_handles;
|
||||
CoglBufferTarget draw_buffer;
|
||||
|
@ -2047,6 +2047,94 @@ cogl_texture_get_data (CoglHandle handle,
|
||||
return byte_size;
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_texture_flush_vertices (void)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
if (ctx->texture_vertices->len > 0)
|
||||
{
|
||||
int needed_indices;
|
||||
CoglTextureGLVertex *p
|
||||
= (CoglTextureGLVertex *) ctx->texture_vertices->data;
|
||||
|
||||
/* The indices are always the same sequence regardless of the
|
||||
vertices so we only need to change it if there are more
|
||||
vertices than ever before */
|
||||
needed_indices = ctx->texture_vertices->len / 4 * 6;
|
||||
if (needed_indices > ctx->texture_indices->len)
|
||||
{
|
||||
int old_len = ctx->texture_indices->len;
|
||||
int vert_num = old_len / 6 * 4;
|
||||
int i;
|
||||
GLushort *q;
|
||||
|
||||
/* Add two triangles for each quad to the list of
|
||||
indices. That makes six new indices but two of the
|
||||
vertices in the triangles are shared. */
|
||||
g_array_set_size (ctx->texture_indices, needed_indices);
|
||||
q = &g_array_index (ctx->texture_indices, GLushort, old_len);
|
||||
|
||||
for (i = old_len;
|
||||
i < ctx->texture_indices->len;
|
||||
i += 6, vert_num += 4)
|
||||
{
|
||||
*(q++) = vert_num + 0;
|
||||
*(q++) = vert_num + 1;
|
||||
*(q++) = vert_num + 3;
|
||||
|
||||
*(q++) = vert_num + 1;
|
||||
*(q++) = vert_num + 2;
|
||||
*(q++) = vert_num + 3;
|
||||
}
|
||||
}
|
||||
|
||||
GE( glVertexPointer (2, GL_FLOAT,
|
||||
sizeof (CoglTextureGLVertex), p->v ) );
|
||||
GE( glTexCoordPointer (2, GL_FLOAT,
|
||||
sizeof (CoglTextureGLVertex), p->t ) );
|
||||
|
||||
GE( glBindTexture (ctx->texture_target, ctx->texture_current) );
|
||||
GE( glDrawElements (GL_TRIANGLES,
|
||||
needed_indices,
|
||||
GL_UNSIGNED_SHORT,
|
||||
ctx->texture_indices->data) );
|
||||
|
||||
g_array_set_size (ctx->texture_vertices, 0);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_texture_add_quad_vertices (GLfloat x1, GLfloat y1,
|
||||
GLfloat x2, GLfloat y2,
|
||||
GLfloat tx1, GLfloat ty1,
|
||||
GLfloat tx2, GLfloat ty2)
|
||||
{
|
||||
CoglTextureGLVertex *p;
|
||||
GLushort first_vert;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
/* Add the four vertices of the quad to the list of queued
|
||||
vertices */
|
||||
first_vert = ctx->texture_vertices->len;
|
||||
g_array_set_size (ctx->texture_vertices, first_vert + 4);
|
||||
p = &g_array_index (ctx->texture_vertices, CoglTextureGLVertex, first_vert);
|
||||
|
||||
p->v[0] = x1; p->v[1] = y1;
|
||||
p->t[0] = tx1; p->t[1] = ty1;
|
||||
p++;
|
||||
p->v[0] = x1; p->v[1] = y2;
|
||||
p->t[0] = tx1; p->t[1] = ty2;
|
||||
p++;
|
||||
p->v[0] = x2; p->v[1] = y2;
|
||||
p->t[0] = tx2; p->t[1] = ty2;
|
||||
p++;
|
||||
p->v[0] = x2; p->v[1] = y1;
|
||||
p->t[0] = tx2; p->t[1] = ty1;
|
||||
p++;
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_texture_quad_sw (CoglTexture *tex,
|
||||
CoglFixed x1,
|
||||
@ -2067,31 +2155,13 @@ _cogl_texture_quad_sw (CoglTexture *tex,
|
||||
CoglFixed slice_tx2 , slice_ty2;
|
||||
CoglFixed slice_qx1 , slice_qy1;
|
||||
CoglFixed slice_qx2 , slice_qy2;
|
||||
GLfloat tex_coords[8];
|
||||
GLfloat quad_coords[8];
|
||||
GLuint gl_handle;
|
||||
gulong enable_flags = (COGL_ENABLE_TEXTURE_2D
|
||||
| COGL_ENABLE_VERTEX_ARRAY
|
||||
| COGL_ENABLE_TEXCOORD_ARRAY);
|
||||
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
#if COGL_DEBUG
|
||||
printf("=== Drawing Tex Quad (Software Tiling Mode) ===\n");
|
||||
#endif
|
||||
|
||||
|
||||
/* Prepare GL state */
|
||||
if (ctx->color_alpha < 255
|
||||
|| tex->bitmap.format & COGL_A_BIT)
|
||||
{
|
||||
enable_flags |= COGL_ENABLE_BLEND;
|
||||
}
|
||||
|
||||
if (ctx->enable_backface_culling)
|
||||
enable_flags |= COGL_ENABLE_BACKFACE_CULLING;
|
||||
|
||||
cogl_enable (enable_flags);
|
||||
|
||||
/* If the texture coordinates are backwards then swap both the
|
||||
geometry and texture coordinates so that the texture will be
|
||||
@ -2115,10 +2185,7 @@ _cogl_texture_quad_sw (CoglTexture *tex,
|
||||
ty1 = ty2;
|
||||
ty2 = temp;
|
||||
}
|
||||
|
||||
GE( glTexCoordPointer (2, GL_FLOAT, 0, tex_coords) );
|
||||
GE( glVertexPointer (2, GL_FLOAT, 0, quad_coords) );
|
||||
|
||||
|
||||
/* Scale ratio from texture to quad widths */
|
||||
tw = COGL_FIXED_FROM_INT (tex->bitmap.width);
|
||||
th = COGL_FIXED_FROM_INT (tex->bitmap.height);
|
||||
@ -2158,17 +2225,16 @@ _cogl_texture_quad_sw (CoglTexture *tex,
|
||||
|
||||
slice_qy2 = first_qy +
|
||||
COGL_FIXED_MUL (iter_y.intersect_end - first_ty, tqy);
|
||||
|
||||
|
||||
/* Localize slice texture coordinates */
|
||||
slice_ty1 = iter_y.intersect_start - iter_y.pos;
|
||||
slice_ty2 = iter_y.intersect_end - iter_y.pos;
|
||||
|
||||
|
||||
/* Normalize texture coordinates to current slice
|
||||
(rectangle texture targets take denormalized) */
|
||||
slice_ty1 /= iter_y.span->size;
|
||||
slice_ty2 /= iter_y.span->size;
|
||||
|
||||
|
||||
|
||||
/* Iterate until whole quad width covered */
|
||||
for (_cogl_span_iter_begin (&iter_x, tex->slice_x_spans,
|
||||
first_tx, tx1, tx2) ;
|
||||
@ -2188,12 +2254,12 @@ _cogl_texture_quad_sw (CoglTexture *tex,
|
||||
/* Localize slice texture coordinates */
|
||||
slice_tx1 = iter_x.intersect_start - iter_x.pos;
|
||||
slice_tx2 = iter_x.intersect_end - iter_x.pos;
|
||||
|
||||
|
||||
/* Normalize texture coordinates to current slice
|
||||
(rectangle texture targets take denormalized) */
|
||||
slice_tx1 /= iter_x.span->size;
|
||||
slice_tx2 /= iter_x.span->size;
|
||||
|
||||
|
||||
#if COGL_DEBUG
|
||||
printf("~~~~~ slice (%d,%d)\n", iter_x.index, iter_y.index);
|
||||
printf("qx1: %f\n", COGL_FIXED_TO_FLOAT (slice_qx1));
|
||||
@ -2210,26 +2276,23 @@ _cogl_texture_quad_sw (CoglTexture *tex,
|
||||
gl_handle = g_array_index (tex->slice_gl_handles, GLuint,
|
||||
iter_y.index * iter_x.array->len +
|
||||
iter_x.index);
|
||||
|
||||
GE( cogl_gles2_wrapper_bind_texture (tex->gl_target, gl_handle,
|
||||
tex->gl_intformat) );
|
||||
|
||||
#define CFX_F COGL_FIXED_TO_FLOAT
|
||||
|
||||
/* Draw textured quad */
|
||||
tex_coords[0] = CFX_F(slice_tx1); tex_coords[1] = CFX_F(slice_ty2);
|
||||
tex_coords[2] = CFX_F(slice_tx2); tex_coords[3] = CFX_F(slice_ty2);
|
||||
tex_coords[4] = CFX_F(slice_tx1); tex_coords[5] = CFX_F(slice_ty1);
|
||||
tex_coords[6] = CFX_F(slice_tx2); tex_coords[7] = CFX_F(slice_ty1);
|
||||
/* If we're using a different texture from the one already queued
|
||||
then flush the vertices */
|
||||
if (ctx->texture_vertices->len > 0
|
||||
&& gl_handle != ctx->texture_current)
|
||||
_cogl_texture_flush_vertices ();
|
||||
ctx->texture_target = tex->gl_target;
|
||||
ctx->texture_current = gl_handle;
|
||||
|
||||
quad_coords[0] = CFX_F(slice_qx1); quad_coords[1] = CFX_F(slice_qy2);
|
||||
quad_coords[2] = CFX_F(slice_qx2); quad_coords[3] = CFX_F(slice_qy2);
|
||||
quad_coords[4] = CFX_F(slice_qx1); quad_coords[5] = CFX_F(slice_qy1);
|
||||
quad_coords[6] = CFX_F(slice_qx2); quad_coords[7] = CFX_F(slice_qy1);
|
||||
|
||||
GE (glDrawArrays (GL_TRIANGLE_STRIP, 0, 4) );
|
||||
|
||||
#undef CFX_F
|
||||
_cogl_texture_add_quad_vertices (COGL_FIXED_TO_FLOAT (slice_qx1),
|
||||
COGL_FIXED_TO_FLOAT (slice_qy1),
|
||||
COGL_FIXED_TO_FLOAT (slice_qx2),
|
||||
COGL_FIXED_TO_FLOAT (slice_qy2),
|
||||
COGL_FIXED_TO_FLOAT (slice_tx1),
|
||||
COGL_FIXED_TO_FLOAT (slice_ty1),
|
||||
COGL_FIXED_TO_FLOAT (slice_tx2),
|
||||
COGL_FIXED_TO_FLOAT (slice_ty2));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -2245,41 +2308,27 @@ _cogl_texture_quad_hw (CoglTexture *tex,
|
||||
CoglFixed tx2,
|
||||
CoglFixed ty2)
|
||||
{
|
||||
GLfloat tex_coords[8];
|
||||
GLfloat quad_coords[8];
|
||||
GLuint gl_handle;
|
||||
CoglTexSliceSpan *x_span;
|
||||
CoglTexSliceSpan *y_span;
|
||||
gulong enable_flags = (COGL_ENABLE_TEXTURE_2D
|
||||
| COGL_ENABLE_VERTEX_ARRAY
|
||||
| COGL_ENABLE_TEXCOORD_ARRAY);
|
||||
|
||||
#if COGL_DEBUG
|
||||
printf("=== Drawing Tex Quad (Hardware Tiling Mode) ===\n");
|
||||
#endif
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
/* Prepare GL state */
|
||||
if (ctx->color_alpha < 255
|
||||
|| tex->bitmap.format & COGL_A_BIT)
|
||||
{
|
||||
enable_flags |= COGL_ENABLE_BLEND;
|
||||
}
|
||||
|
||||
if (ctx->enable_backface_culling)
|
||||
enable_flags |= COGL_ENABLE_BACKFACE_CULLING;
|
||||
|
||||
cogl_enable (enable_flags);
|
||||
|
||||
GE( glTexCoordPointer (2, GL_FLOAT, 0, tex_coords) );
|
||||
GE( glVertexPointer (2, GL_FLOAT, 0, quad_coords) );
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
/* Pick and bind opengl texture object */
|
||||
gl_handle = g_array_index (tex->slice_gl_handles, GLuint, 0);
|
||||
GE( cogl_gles2_wrapper_bind_texture (tex->gl_target, gl_handle,
|
||||
tex->gl_intformat) );
|
||||
|
||||
|
||||
/* If we're using a different texture from the one already queued
|
||||
then flush the vertices */
|
||||
if (ctx->texture_vertices->len > 0
|
||||
&& gl_handle != ctx->texture_current)
|
||||
_cogl_texture_flush_vertices ();
|
||||
ctx->texture_target = tex->gl_target;
|
||||
ctx->texture_current = gl_handle;
|
||||
|
||||
/* Don't include the waste in the texture coordinates */
|
||||
x_span = &g_array_index (tex->slice_x_spans, CoglTexSliceSpan, 0);
|
||||
y_span = &g_array_index (tex->slice_y_spans, CoglTexSliceSpan, 0);
|
||||
@ -2290,22 +2339,80 @@ _cogl_texture_quad_hw (CoglTexture *tex,
|
||||
ty1 = ty1 * (y_span->size - y_span->waste) / y_span->size;
|
||||
ty2 = ty2 * (y_span->size - y_span->waste) / y_span->size;
|
||||
|
||||
#define CFX_F(x) COGL_FIXED_TO_FLOAT(x)
|
||||
_cogl_texture_add_quad_vertices (COGL_FIXED_TO_FLOAT (x1),
|
||||
COGL_FIXED_TO_FLOAT (y1),
|
||||
COGL_FIXED_TO_FLOAT (x2),
|
||||
COGL_FIXED_TO_FLOAT (y2),
|
||||
COGL_FIXED_TO_FLOAT (tx1),
|
||||
COGL_FIXED_TO_FLOAT (ty1),
|
||||
COGL_FIXED_TO_FLOAT (tx2),
|
||||
COGL_FIXED_TO_FLOAT (ty2));
|
||||
}
|
||||
|
||||
void
|
||||
cogl_texture_multiple_rectangles (CoglHandle handle,
|
||||
const CoglFixed *verts,
|
||||
guint n_rects)
|
||||
{
|
||||
CoglTexture *tex;
|
||||
gulong enable_flags = (COGL_ENABLE_VERTEX_ARRAY
|
||||
| COGL_ENABLE_TEXCOORD_ARRAY
|
||||
| COGL_ENABLE_TEXTURE_2D);
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
/* Check if valid texture */
|
||||
if (!cogl_is_texture (handle))
|
||||
return;
|
||||
|
||||
/* Draw textured quad */
|
||||
tex_coords[0] = CFX_F(tx1); tex_coords[1] = CFX_F(ty2);
|
||||
tex_coords[2] = CFX_F(tx2); tex_coords[3] = CFX_F(ty2);
|
||||
tex_coords[4] = CFX_F(tx1); tex_coords[5] = CFX_F(ty1);
|
||||
tex_coords[6] = CFX_F(tx2); tex_coords[7] = CFX_F(ty1);
|
||||
cogl_clip_ensure ();
|
||||
|
||||
quad_coords[0] = CFX_F(x1); quad_coords[1] = CFX_F(y2);
|
||||
quad_coords[2] = CFX_F(x2); quad_coords[3] = CFX_F(y2);
|
||||
quad_coords[4] = CFX_F(x1); quad_coords[5] = CFX_F(y1);
|
||||
quad_coords[6] = CFX_F(x2); quad_coords[7] = CFX_F(y1);
|
||||
tex = _cogl_texture_pointer_from_handle (handle);
|
||||
|
||||
/* Make sure we got stuff to draw */
|
||||
if (tex->slice_gl_handles == NULL)
|
||||
return;
|
||||
|
||||
if (tex->slice_gl_handles->len == 0)
|
||||
return;
|
||||
|
||||
GE (glDrawArrays (GL_TRIANGLE_STRIP, 0, 4) );
|
||||
/* Prepare GL state */
|
||||
if (ctx->color_alpha < 255
|
||||
|| tex->bitmap.format & COGL_A_BIT)
|
||||
enable_flags |= COGL_ENABLE_BLEND;
|
||||
|
||||
#undef CFX_F
|
||||
if (ctx->enable_backface_culling)
|
||||
enable_flags |= COGL_ENABLE_BACKFACE_CULLING;
|
||||
|
||||
cogl_enable (enable_flags);
|
||||
|
||||
g_array_set_size (ctx->texture_vertices, 0);
|
||||
|
||||
while (n_rects-- > 0)
|
||||
{
|
||||
if (verts[4] != verts[6] && verts[5] != verts[7])
|
||||
{
|
||||
/* If there is only one GL texture and either the texture is
|
||||
NPOT (no waste) or all of the coordinates are in the
|
||||
range [0,1] then we can use hardware tiling */
|
||||
if (tex->slice_gl_handles->len == 1
|
||||
&& ((cogl_features_available (COGL_FEATURE_TEXTURE_NPOT)
|
||||
&& tex->gl_target == GL_TEXTURE_2D)
|
||||
|| (verts[4] >= 0 && verts[4] <= COGL_FIXED_1
|
||||
&& verts[6] >= 0 && verts[6] <= COGL_FIXED_1
|
||||
&& verts[5] >= 0 && verts[5] <= COGL_FIXED_1
|
||||
&& verts[7] >= 0 && verts[7] <= COGL_FIXED_1)))
|
||||
_cogl_texture_quad_hw (tex, verts[0],verts[1], verts[2],verts[3],
|
||||
verts[4],verts[5], verts[6],verts[7]);
|
||||
else
|
||||
_cogl_texture_quad_sw (tex, verts[0],verts[1], verts[2],verts[3],
|
||||
verts[4],verts[5], verts[6],verts[7]);
|
||||
}
|
||||
|
||||
verts += 8;
|
||||
}
|
||||
|
||||
_cogl_texture_flush_vertices ();
|
||||
}
|
||||
|
||||
void
|
||||
@ -2319,47 +2426,18 @@ cogl_texture_rectangle (CoglHandle handle,
|
||||
CoglFixed tx2,
|
||||
CoglFixed ty2)
|
||||
{
|
||||
CoglTexture *tex;
|
||||
|
||||
/* Check if valid texture */
|
||||
if (!cogl_is_texture (handle))
|
||||
return;
|
||||
CoglFixed verts[8];
|
||||
|
||||
cogl_clip_ensure ();
|
||||
|
||||
tex = _cogl_texture_pointer_from_handle (handle);
|
||||
|
||||
/* Make sure we got stuff to draw */
|
||||
if (tex->slice_gl_handles == NULL)
|
||||
return;
|
||||
|
||||
if (tex->slice_gl_handles->len == 0)
|
||||
return;
|
||||
|
||||
if (tx1 == tx2 || ty1 == ty2)
|
||||
return;
|
||||
|
||||
/* Pick tiling mode according to hw support */
|
||||
if (cogl_features_available (COGL_FEATURE_TEXTURE_NPOT)
|
||||
&& tex->slice_gl_handles->len == 1)
|
||||
{
|
||||
_cogl_texture_quad_hw (tex, x1,y1, x2,y2, tx1,ty1, tx2,ty2);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (tex->slice_gl_handles->len == 1
|
||||
&& tx1 >= -COGL_FIXED_1
|
||||
&& tx2 <= COGL_FIXED_1
|
||||
&& ty1 >= -COGL_FIXED_1
|
||||
&& ty2 <= COGL_FIXED_1)
|
||||
{
|
||||
_cogl_texture_quad_hw (tex, x1,y1, x2,y2, tx1,ty1, tx2,ty2);
|
||||
}
|
||||
else
|
||||
{
|
||||
_cogl_texture_quad_sw (tex, x1,y1, x2,y2, tx1,ty1, tx2,ty2);
|
||||
}
|
||||
}
|
||||
verts[0] = x1;
|
||||
verts[1] = y1;
|
||||
verts[2] = x2;
|
||||
verts[3] = y2;
|
||||
verts[4] = tx1;
|
||||
verts[5] = ty1;
|
||||
verts[6] = tx2;
|
||||
verts[7] = ty2;
|
||||
|
||||
cogl_texture_multiple_rectangles (handle, verts, 1);
|
||||
}
|
||||
|
||||
void
|
||||
@ -2405,23 +2483,9 @@ cogl_texture_polygon (CoglHandle handle,
|
||||
/* Make sure there is enough space in the global texture vertex
|
||||
array. This is used so we can render the polygon with a single
|
||||
call to OpenGL but still support any number of vertices */
|
||||
if (ctx->texture_vertices_size < n_vertices)
|
||||
{
|
||||
guint nsize = ctx->texture_vertices_size;
|
||||
|
||||
if (nsize == 0)
|
||||
nsize = 1;
|
||||
do
|
||||
nsize *= 2;
|
||||
while (nsize < n_vertices);
|
||||
|
||||
ctx->texture_vertices_size = nsize;
|
||||
g_array_set_size (ctx->texture_vertices, n_vertices);
|
||||
p = (CoglTextureGLVertex *) ctx->texture_vertices->data;
|
||||
|
||||
ctx->texture_vertices = g_realloc (ctx->texture_vertices,
|
||||
nsize
|
||||
* sizeof (CoglTextureGLVertex));
|
||||
}
|
||||
|
||||
/* Prepare GL state */
|
||||
enable_flags = (COGL_ENABLE_TEXTURE_2D
|
||||
| COGL_ENABLE_VERTEX_ARRAY
|
||||
@ -2447,14 +2511,12 @@ cogl_texture_polygon (CoglHandle handle,
|
||||
if (use_color)
|
||||
{
|
||||
enable_flags |= COGL_ENABLE_COLOR_ARRAY;
|
||||
GE( glColorPointer (4, GL_UNSIGNED_BYTE, sizeof (CoglTextureGLVertex),
|
||||
ctx->texture_vertices[0].c) );
|
||||
}
|
||||
GE( glColorPointer (4, GL_UNSIGNED_BYTE,
|
||||
sizeof (CoglTextureGLVertex), p->c) );
|
||||
}
|
||||
|
||||
GE( glVertexPointer (3, GL_FLOAT, sizeof (CoglTextureGLVertex),
|
||||
ctx->texture_vertices[0].v) );
|
||||
GE( glTexCoordPointer (2, GL_FLOAT, sizeof (CoglTextureGLVertex),
|
||||
ctx->texture_vertices[0].t) );
|
||||
GE( glVertexPointer (3, GL_FLOAT, sizeof (CoglTextureGLVertex), p->v ) );
|
||||
GE( glTexCoordPointer (2, GL_FLOAT, sizeof (CoglTextureGLVertex), p->t ) );
|
||||
|
||||
cogl_enable (enable_flags);
|
||||
|
||||
@ -2464,7 +2526,7 @@ cogl_texture_polygon (CoglHandle handle,
|
||||
|
||||
/* Convert the vertices into an array of GLfloats ready to pass to
|
||||
OpenGL */
|
||||
for (i = 0, p = ctx->texture_vertices; i < n_vertices; i++, p++)
|
||||
for (i = 0; i < n_vertices; i++, p++)
|
||||
{
|
||||
#define CFX_F COGL_FIXED_TO_FLOAT
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user