actor: Remove is-a(Container) checks
All actors are now Container implementations, so there's no need to add a type check.
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@ -3853,11 +3853,8 @@ clutter_actor_dispose (GObject *object)
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/* go through the Container implementation unless this
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/* go through the Container implementation unless this
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* is an internal child and has been marked as such
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* is an internal child and has been marked as such
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*/
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*/
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if (CLUTTER_IS_CONTAINER (parent) &&
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if (!CLUTTER_ACTOR_IS_INTERNAL_CHILD (self))
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!CLUTTER_ACTOR_IS_INTERNAL_CHILD (self))
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clutter_container_remove_actor (CLUTTER_CONTAINER (parent), self);
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{
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clutter_container_remove_actor (CLUTTER_CONTAINER (parent), self);
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}
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else
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else
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clutter_actor_remove_child (parent, self);
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clutter_actor_remove_child (parent, self);
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}
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}
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@ -8023,7 +8020,7 @@ clutter_actor_set_depth (ClutterActor *self,
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/* Sets Z value - XXX 2.0: should we invert? */
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/* Sets Z value - XXX 2.0: should we invert? */
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priv->z = depth;
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priv->z = depth;
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if (priv->parent_actor && CLUTTER_IS_CONTAINER (priv->parent_actor))
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if (priv->parent_actor != NULL)
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{
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{
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ClutterContainer *parent;
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ClutterContainer *parent;
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@ -8696,8 +8693,7 @@ clutter_actor_reparent (ClutterActor *self,
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/* go through the Container implementation if this is a regular
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/* go through the Container implementation if this is a regular
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* child and not an internal one
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* child and not an internal one
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*/
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*/
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if (CLUTTER_IS_CONTAINER (priv->parent_actor) &&
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if (!CLUTTER_ACTOR_IS_INTERNAL_CHILD (self))
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!CLUTTER_ACTOR_IS_INTERNAL_CHILD (self))
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{
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{
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ClutterContainer *parent = CLUTTER_CONTAINER (old_parent);
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ClutterContainer *parent = CLUTTER_CONTAINER (old_parent);
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@ -8707,8 +8703,8 @@ clutter_actor_reparent (ClutterActor *self,
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else
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else
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clutter_actor_remove_child (old_parent, self);
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clutter_actor_remove_child (old_parent, self);
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/* Note, will call parent() */
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/* Note, will call set_parent() */
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if (CLUTTER_IS_CONTAINER (new_parent))
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if (!CLUTTER_ACTOR_IS_INTERNAL_CHILD (self))
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clutter_container_add_actor (CLUTTER_CONTAINER (new_parent), self);
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clutter_container_add_actor (CLUTTER_CONTAINER (new_parent), self);
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else
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else
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clutter_actor_add_child (new_parent, self);
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clutter_actor_add_child (new_parent, self);
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@ -8775,7 +8771,7 @@ clutter_actor_raise (ClutterActor *self,
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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parent = clutter_actor_get_parent (self);
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parent = clutter_actor_get_parent (self);
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if (parent == NULL || !CLUTTER_IS_CONTAINER (parent))
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if (parent == NULL)
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{
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{
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g_warning ("%s: Actor '%s' is not inside a container",
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g_warning ("%s: Actor '%s' is not inside a container",
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G_STRFUNC,
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G_STRFUNC,
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@ -8817,10 +8813,10 @@ clutter_actor_lower (ClutterActor *self,
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{
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{
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ClutterActor *parent;
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ClutterActor *parent;
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g_return_if_fail (CLUTTER_IS_ACTOR(self));
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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parent = clutter_actor_get_parent (self);
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parent = clutter_actor_get_parent (self);
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if (parent == NULL || !CLUTTER_IS_CONTAINER (parent))
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if (parent == NULL)
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{
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{
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g_warning ("%s: Actor of type %s is not inside a container",
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g_warning ("%s: Actor of type %s is not inside a container",
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G_STRFUNC,
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G_STRFUNC,
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@ -11536,13 +11532,15 @@ clutter_actor_is_in_clone_paint (ClutterActor *self)
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return self->priv->in_clone_paint;
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return self->priv->in_clone_paint;
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}
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}
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static void
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static gboolean
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set_direction_recursive (ClutterActor *actor,
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set_direction_recursive (ClutterActor *actor,
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gpointer user_data)
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gpointer user_data)
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{
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{
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ClutterTextDirection text_dir = GPOINTER_TO_INT (user_data);
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ClutterTextDirection text_dir = GPOINTER_TO_INT (user_data);
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clutter_actor_set_text_direction (actor, text_dir);
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clutter_actor_set_text_direction (actor, text_dir);
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return TRUE;
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}
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}
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/**
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/**
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@ -11585,15 +11583,8 @@ clutter_actor_set_text_direction (ClutterActor *self,
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*/
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*/
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g_object_notify_by_pspec (G_OBJECT (self), obj_props[PROP_TEXT_DIRECTION]);
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g_object_notify_by_pspec (G_OBJECT (self), obj_props[PROP_TEXT_DIRECTION]);
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/* if this is a container we need to recurse */
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_clutter_actor_foreach_child (self, set_direction_recursive,
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if (CLUTTER_IS_CONTAINER (self))
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GINT_TO_POINTER (text_dir));
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{
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ClutterContainer *container = CLUTTER_CONTAINER (self);
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clutter_container_foreach_with_internals (container,
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set_direction_recursive,
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GINT_TO_POINTER (text_dir));
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}
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clutter_actor_queue_relayout (self);
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clutter_actor_queue_relayout (self);
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}
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}
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