2008-10-22 Thomas Wood <thomas@linux.intel.com>

* tests/test-actors.c: Don't adjust the radius based on the number of
	actors
This commit is contained in:
Thomas Wood 2008-10-22 14:23:02 +00:00
parent 3ced5a9086
commit 73b6bd2f17
2 changed files with 7 additions and 9 deletions

View File

@ -1,3 +1,8 @@
2008-10-22 Thomas Wood <thomas@linux.intel.com>
* tests/test-actors.c: Don't adjust the radius based on the number of
actors
2008-10-21 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-color.[ch] (clutter_value_set_color): Constify

View File

@ -32,12 +32,6 @@ static GOptionEntry super_oh_entries[] = {
{ NULL }
};
static gint
get_radius (void)
{
return (CLUTTER_STAGE_HEIGHT() + CLUTTER_STAGE_HEIGHT()) / n_hands ;
}
/* input handler */
static gboolean
input_cb (ClutterActor *stage,
@ -190,7 +184,6 @@ main (int argc, char *argv[])
for (i = 0; i < n_hands; i++)
{
gint x, y, w, h;
gint radius = get_radius ();
/* Create a texture from file, then clone in to same resources */
if (i == 0)
@ -210,12 +203,12 @@ main (int argc, char *argv[])
h = clutter_actor_get_height (oh->hand[0]);
x = CLUTTER_STAGE_WIDTH () / 2
+ radius
+ RADIUS
* cos (i * M_PI / (n_hands / 2))
- w / 2;
y = CLUTTER_STAGE_HEIGHT () / 2
+ radius
+ RADIUS
* sin (i * M_PI / (n_hands / 2))
- h / 2;