2008-10-22 Thomas Wood <thomas@linux.intel.com>
* tests/test-actors.c: Don't adjust the radius based on the number of actors
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@ -1,3 +1,8 @@
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2008-10-22 Thomas Wood <thomas@linux.intel.com>
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* tests/test-actors.c: Don't adjust the radius based on the number of
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actors
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2008-10-21 Emmanuele Bassi <ebassi@linux.intel.com>
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2008-10-21 Emmanuele Bassi <ebassi@linux.intel.com>
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* clutter/clutter-color.[ch] (clutter_value_set_color): Constify
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* clutter/clutter-color.[ch] (clutter_value_set_color): Constify
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@ -32,12 +32,6 @@ static GOptionEntry super_oh_entries[] = {
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{ NULL }
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{ NULL }
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};
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};
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static gint
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get_radius (void)
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{
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return (CLUTTER_STAGE_HEIGHT() + CLUTTER_STAGE_HEIGHT()) / n_hands ;
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}
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/* input handler */
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/* input handler */
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static gboolean
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static gboolean
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input_cb (ClutterActor *stage,
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input_cb (ClutterActor *stage,
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@ -190,7 +184,6 @@ main (int argc, char *argv[])
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for (i = 0; i < n_hands; i++)
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for (i = 0; i < n_hands; i++)
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{
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{
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gint x, y, w, h;
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gint x, y, w, h;
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gint radius = get_radius ();
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/* Create a texture from file, then clone in to same resources */
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/* Create a texture from file, then clone in to same resources */
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if (i == 0)
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if (i == 0)
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@ -210,12 +203,12 @@ main (int argc, char *argv[])
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h = clutter_actor_get_height (oh->hand[0]);
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h = clutter_actor_get_height (oh->hand[0]);
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x = CLUTTER_STAGE_WIDTH () / 2
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x = CLUTTER_STAGE_WIDTH () / 2
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+ radius
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+ RADIUS
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* cos (i * M_PI / (n_hands / 2))
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* cos (i * M_PI / (n_hands / 2))
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- w / 2;
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- w / 2;
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y = CLUTTER_STAGE_HEIGHT () / 2
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y = CLUTTER_STAGE_HEIGHT () / 2
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+ radius
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+ RADIUS
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* sin (i * M_PI / (n_hands / 2))
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* sin (i * M_PI / (n_hands / 2))
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- h / 2;
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- h / 2;
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