debug: Adds a COGL_DEBUG=disable-pbos debug option
For testing purposes, either to identify bugs in Cogl or the driver or simulate lack of PBO support COGL_DEBUG=disable-pbos can be used to fallback to malloc instead.
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@ -61,6 +61,7 @@ static const GDebugKey cogl_behavioural_debug_keys[] = {
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{ "rectangles", COGL_DEBUG_RECTANGLES },
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{ "disable-batching", COGL_DEBUG_DISABLE_BATCHING },
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{ "disable-vbos", COGL_DEBUG_DISABLE_VBOS },
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{ "disable-pbos", COGL_DEBUG_DISABLE_PBOS },
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{ "disable-software-transform", COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM },
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{ "dump-atlas-image", COGL_DEBUG_DUMP_ATLAS_IMAGE },
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{ "disable-atlas", COGL_DEBUG_DISABLE_ATLAS },
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@ -117,6 +118,7 @@ _cogl_parse_debug_string (const char *value,
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OPT ("rectangles:", "add wire outlines for all rectangular geometry");
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OPT ("disable-batching:", "disable the journal batching");
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OPT ("disable-vbos:", "disable use of OpenGL vertex buffer objects");
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OPT ("disable-pbos:", "disable use of OpenGL pixel buffer objects");
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OPT ("disable-software-transform",
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"use the GPU to transform rectangular geometry");
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OPT ("dump-atlas-image:", "dump atlas changes to an image file");
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@ -38,10 +38,11 @@ typedef enum {
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COGL_DEBUG_BLEND_STRINGS = 1 << 7,
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COGL_DEBUG_DISABLE_BATCHING = 1 << 8,
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COGL_DEBUG_DISABLE_VBOS = 1 << 9,
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COGL_DEBUG_JOURNAL = 1 << 10,
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COGL_DEBUG_BATCHING = 1 << 11,
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COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM = 1 << 12,
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COGL_DEBUG_MATRICES = 1 << 13,
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COGL_DEBUG_DISABLE_PBOS = 1 << 10,
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COGL_DEBUG_JOURNAL = 1 << 11,
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COGL_DEBUG_BATCHING = 1 << 12,
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COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM = 1 << 13,
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COGL_DEBUG_MATRICES = 1 << 14,
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COGL_DEBUG_ATLAS = 1 << 15,
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COGL_DEBUG_DUMP_ATLAS_IMAGE = 1 << 16,
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COGL_DEBUG_DISABLE_ATLAS = 1 << 17,
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@ -492,6 +492,9 @@ cogl_get_features (void)
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if (G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_DISABLE_VBOS))
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ctx->feature_flags &= ~COGL_FEATURE_VBOS;
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if (G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_DISABLE_PBOS))
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ctx->feature_flags &= ~COGL_FEATURE_PBOS;
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if (G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_DISABLE_GLSL))
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ctx->feature_flags &= ~COGL_FEATURE_SHADERS_GLSL;
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