build: Add cogl-feature-functions.h to the dist
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@ -30,6 +30,7 @@ libclutter_cogl_driver_la_SOURCES = \
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cogl-program.c \
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cogl-program.c \
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cogl-context-driver.h \
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cogl-context-driver.h \
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cogl-context-driver.c \
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cogl-context-driver.c \
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cogl-feature-functions.h \
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$(NULL)
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$(NULL)
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EXTRA_DIST = cogl-defines.h.in
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EXTRA_DIST = cogl-defines.h.in
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@ -30,7 +30,8 @@ libclutter_cogl_driver_la_SOURCES = \
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cogl-program.h \
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cogl-program.h \
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cogl-program.c \
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cogl-program.c \
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cogl-shader-private.h \
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cogl-shader-private.h \
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cogl-shader.c
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cogl-shader.c \
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cogl-feature-functions.h
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if USE_GLES2_WRAPPER
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if USE_GLES2_WRAPPER
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libclutter_cogl_driver_la_SOURCES += \
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libclutter_cogl_driver_la_SOURCES += \
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