MetaBackgroundActor: Handle paint opacity
We were ignoring the opacity set on the background actor, causing problems, e.g., when fading out the workspace thumbnails in GNOME Shell. https://bugzilla.gnome.org/show_bug.cgi?id=641979
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@ -190,10 +190,14 @@ static void
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meta_background_actor_paint (ClutterActor *actor)
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meta_background_actor_paint (ClutterActor *actor)
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{
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{
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MetaBackgroundActor *self = META_BACKGROUND_ACTOR (actor);
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MetaBackgroundActor *self = META_BACKGROUND_ACTOR (actor);
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guchar opacity = clutter_actor_get_paint_opacity (actor);
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int width, height;
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int width, height;
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meta_screen_get_size (self->screen, &width, &height);
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meta_screen_get_size (self->screen, &width, &height);
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cogl_material_set_color4ub (self->material,
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opacity, opacity, opacity, opacity);
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cogl_set_source (self->material);
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cogl_set_source (self->material);
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if (self->visible_region)
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if (self->visible_region)
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