examples: use cogl_framebuffer_clear4f not cogl_clear

cogl_clear depends on the default CoglContext which we are trying to
steer the API away from requiring. cogl_framebuffer_clear4f is
explicitly passed a framebuffer pointer which is implicitly related to a
specific context.

This updates all the examples to use cogl_framebuffer_clear4f instead of
cogl_clear and removes any redundant CoglColor that was previously
passed to cogl_clear.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
This commit is contained in:
Robert Bragg
2012-01-07 23:28:36 +00:00
parent cdbc1dc9b1
commit 7287dd1faf
7 changed files with 12 additions and 24 deletions

View File

@ -8,7 +8,6 @@
typedef struct Data
{
CoglColor black;
CoglPrimitive *triangle;
float center_x, center_y;
CoglFramebuffer *fb;
@ -18,7 +17,7 @@ typedef struct Data
static void
redraw (Data *data)
{
cogl_clear (&data->black, COGL_BUFFER_BIT_COLOR);
cogl_framebuffer_clear4f (data->fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1);
cogl_push_matrix ();
cogl_translate (data->center_x, -data->center_y, 0.0f);
@ -138,8 +137,8 @@ main (int argc, char **argv)
SDL_InitSubSystem (SDL_INIT_TIMER);
onscreen = cogl_onscreen_new (ctx, 800, 600);
data.fb = COGL_FRAMEBUFFER (onscreen);
cogl_color_set_from_4ub (&data.black, 0, 0, 0, 255);
data.center_x = 0.0f;
data.center_y = 0.0f;
data.quit = FALSE;