Clean up ClutterMainContext and clutter-private.h
Do a better job at documenting the main context structure fields; remove unused members; clean up the declarations.
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@ -99,54 +99,66 @@ typedef enum {
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CLUTTER_INTERNAL_CHILD = 1 << 6
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} ClutterPrivateFlags;
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/*
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* ClutterMainContext:
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*
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* The shared state of Clutter
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*/
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struct _ClutterMainContext
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{
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ClutterBackend *backend; /* holds a pointer to the windowing
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system backend */
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GQueue *events_queue; /* the main event queue */
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/* the main windowing system backend */
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ClutterBackend *backend;
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guint is_initialized : 1;
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guint motion_events_per_actor : 1;/* set for enter/leave events */
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guint defer_display_setup : 1;
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guint options_parsed : 1;
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/* the main event queue */
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GQueue *events_queue;
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GTimer *timer; /* Used for debugging scheduler */
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/* timer used to print the FPS count */
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GTimer *timer;
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ClutterPickMode pick_mode; /* Indicates pick render mode */
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ClutterPickMode pick_mode;
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gint num_reactives; /* Num of reactive actors */
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/* mapping between reused integer ids and actors */
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ClutterIDPool *id_pool;
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ClutterIDPool *id_pool; /* mapping between reused integer ids
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* and actors
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*/
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guint frame_rate; /* Default FPS */
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/* default FPS; this is only used if we cannot sync to vblank */
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guint frame_rate;
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ClutterActor *pointer_grab_actor; /* The actor having the pointer grab
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* (or NULL if there is no pointer grab
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*/
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ClutterActor *keyboard_grab_actor; /* The actor having the pointer grab
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* (or NULL if there is no pointer
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* grab)
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*/
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GSList *shaders; /* stack of overridden shaders */
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/* actors with a grab on all devices */
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ClutterActor *pointer_grab_actor;
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ClutterActor *keyboard_grab_actor;
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ClutterActor *motion_last_actor;
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/* stack of overridden shaders during paint */
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GSList *shaders;
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/* fb bit masks for col<->id mapping in picking */
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gint fb_r_mask, fb_g_mask, fb_b_mask;
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gint fb_r_mask_used, fb_g_mask_used, fb_b_mask_used;
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gint fb_r_mask;
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gint fb_g_mask;
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gint fb_b_mask;
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gint fb_r_mask_used;
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gint fb_g_mask_used;
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gint fb_b_mask_used;
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PangoContext *pango_context; /* Global Pango context */
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CoglPangoFontMap *font_map; /* Global font map */
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PangoContext *pango_context; /* Global Pango context */
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CoglPangoFontMap *font_map; /* Global font map */
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ClutterEvent *current_event;
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guint32 last_event_time;
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gulong redraw_count;
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/* list of repaint functions installed through
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* clutter_threads_add_repaint_func()
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*/
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GList *repaint_funcs;
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/* main settings singleton */
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ClutterSettings *settings;
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/* boolean flags */
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guint is_initialized : 1;
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guint motion_events_per_actor : 1;
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guint defer_display_setup : 1;
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guint options_parsed : 1;
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};
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/* shared between clutter-main.c and clutter-frame-source.c */
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@ -161,18 +173,16 @@ gboolean _clutter_threads_dispatch (gpointer data);
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void _clutter_threads_dispatch_free (gpointer data);
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#define CLUTTER_CONTEXT() (_clutter_context_get_default ())
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ClutterMainContext *_clutter_context_get_default (void);
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gboolean _clutter_context_is_initialized (void);
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PangoContext *_clutter_context_create_pango_context (ClutterMainContext *self);
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PangoContext *_clutter_context_get_pango_context (ClutterMainContext *self);
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ClutterMainContext * _clutter_context_get_default (void);
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gboolean _clutter_context_is_initialized (void);
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PangoContext * _clutter_context_create_pango_context (ClutterMainContext *self);
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PangoContext * _clutter_context_get_pango_context (ClutterMainContext *self);
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#define CLUTTER_PARAM_READABLE \
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G_PARAM_READABLE | G_PARAM_STATIC_NAME | G_PARAM_STATIC_NICK | G_PARAM_STATIC_BLURB
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#define CLUTTER_PARAM_WRITABLE \
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G_PARAM_WRITABLE | G_PARAM_STATIC_NAME | G_PARAM_STATIC_NICK | G_PARAM_STATIC_BLURB
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#define CLUTTER_PARAM_READWRITE \
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G_PARAM_READABLE | G_PARAM_WRITABLE | G_PARAM_STATIC_NAME | G_PARAM_STATIC_NICK |G_PARAM_STATIC_BLURB
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#define CLUTTER_PARAM_READABLE (G_PARAM_READABLE | G_PARAM_STATIC_STRINGS)
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#define CLUTTER_PARAM_WRITABLE (G_PARAM_WRITABLE | G_PARAM_STATIC_STRINGS)
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#define CLUTTER_PARAM_READWRITE (G_PARAM_READABLE | G_PARAM_WRITABLE | G_PARAM_STATIC_STRINGS)
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/* automagic interning of a static string */
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#define I_(str) (g_intern_static_string ((str)))
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/* mark all properties under the "Property" context */
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