2007-03-19 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-texture.c: Clean up code; add checks in public API.
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@ -1,3 +1,8 @@
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2007-03-19 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-texture.c: Clean up code; add checks
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in public API.
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2007-02-18 Matthew Allum <mallum@openedhand.com>
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* clutter/clutter-actor.c: (clutter_actor_reparent):
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@ -57,31 +57,36 @@ G_DEFINE_TYPE (ClutterTexture, clutter_texture, CLUTTER_TYPE_ACTOR);
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#define PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
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#endif
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typedef struct ClutterTextureTileDimension
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{
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gint pos, size, waste;
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}
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ClutterTextureTileDimension;
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typedef struct {
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gint pos;
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gint size;
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gint waste;
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} ClutterTextureTileDimension;
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struct _ClutterTexturePrivate
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{
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gint width, height;
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GLenum pixel_format;
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GLenum pixel_type;
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GLenum target_type;
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gint width;
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gint height;
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GdkPixbuf *local_pixbuf; /* non video memory copy */
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GLenum pixel_format;
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GLenum pixel_type;
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GLenum target_type;
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gboolean sync_actor_size;
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gint max_tile_waste;
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guint filter_quality;
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gboolean repeat_x, repeat_y; /* non working */
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GdkPixbuf *local_pixbuf; /* non video memory copy */
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guint sync_actor_size : 1;
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gint max_tile_waste;
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guint filter_quality;
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guint repeat_x : 1; /* non working */
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guint repeat_y : 1; /* non working */
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gboolean tiled;
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ClutterTextureTileDimension *x_tiles, *y_tiles;
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gint n_x_tiles, n_y_tiles;
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GLuint *tiles;
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guint is_tiled : 1;
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ClutterTextureTileDimension *x_tiles;
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ClutterTextureTileDimension *y_tiles;
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gint n_x_tiles;
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gint n_y_tiles;
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GLuint *tiles;
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};
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enum
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@ -266,7 +271,7 @@ texture_render_to_gl_quad (ClutterTexture *texture,
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* supported.
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*/
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if (!priv->tiled)
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if (!priv->is_tiled)
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{
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glBindTexture(priv->target_type, priv->tiles[0]);
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@ -347,7 +352,7 @@ texture_free_gl_resources (ClutterTexture *texture)
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if (priv->tiles)
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{
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if (!priv->tiled)
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if (!priv->is_tiled)
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glDeleteTextures(1, priv->tiles);
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else
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glDeleteTextures(priv->n_x_tiles * priv->n_y_tiles, priv->tiles);
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@ -388,7 +393,7 @@ texture_upload_data (ClutterTexture *texture,
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CLUTTER_MARK();
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if (!priv->tiled)
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if (!priv->is_tiled)
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{
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/* Single Texture */
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if (!priv->tiles)
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@ -470,18 +475,19 @@ texture_upload_data (ClutterTexture *texture,
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create_textures = TRUE;
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}
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for (x=0; x < priv->n_x_tiles; x++)
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for (y=0; y < priv->n_y_tiles; y++)
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for (x = 0; x < priv->n_x_tiles; x++)
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for (y = 0; y < priv->n_y_tiles; y++)
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{
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guchar *tmp;
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gint src_h, src_w, dy;
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guchar *tmp;
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gint src_h, src_w, dy;
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src_w = priv->x_tiles[x].size;
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src_h = priv->y_tiles[y].size;
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/* fixme - gslice ? */
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tmp = g_malloc (sizeof(guchar) * priv->x_tiles[x].size
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* priv->y_tiles[y].size * bpp);
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tmp = g_malloc (sizeof (guchar) * priv->x_tiles[x].size
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* priv->y_tiles[y].size
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* bpp);
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/* clip */
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if (priv->x_tiles[x].pos + src_w > priv->width)
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@ -546,8 +552,7 @@ texture_upload_data (ClutterTexture *texture,
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{
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glTexImage2D(priv->target_type,
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0,
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(bpp == 4) ?
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GL_RGBA : GL_RGB,
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(bpp == 4) ? GL_RGBA : GL_RGB,
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priv->x_tiles[x].size,
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priv->y_tiles[y].size,
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0,
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@ -664,33 +669,33 @@ clutter_texture_hide (ClutterActor *self)
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static void
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clutter_texture_paint (ClutterActor *self)
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{
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ClutterTexture *texture = CLUTTER_TEXTURE(self);
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ClutterTexture *texture = CLUTTER_TEXTURE (self);
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gint x1, y1, x2, y2;
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guint8 opacity;
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CLUTTER_NOTE (PAINT,
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"@@@ for '%s' @@@",
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clutter_actor_get_name (self) ? clutter_actor_get_name (self)
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: "unknown");
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glPushMatrix();
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: "unknown");
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glPushMatrix ();
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glEnable(GL_BLEND);
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glEnable(texture->priv->target_type);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable (GL_BLEND);
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glEnable (texture->priv->target_type);
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glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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opacity = clutter_actor_get_opacity(self);
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opacity = clutter_actor_get_opacity (self);
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CLUTTER_NOTE (PAINT, "setting opacity to %i\n", opacity);
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glColor4ub(255, 255, 255, opacity);
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glColor4ub (255, 255, 255, opacity);
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clutter_actor_get_coords (self, &x1, &y1, &x2, &y2);
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/* Paint will of translated us */
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texture_render_to_gl_quad (texture, 0, 0, x2 - x1, y2 - y1);
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glDisable(texture->priv->target_type);
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glDisable(GL_BLEND);
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glDisable (texture->priv->target_type);
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glDisable (GL_BLEND);
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glPopMatrix();
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glPopMatrix ();
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}
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static void
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@ -748,14 +753,14 @@ clutter_texture_set_property (GObject *object,
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(GdkPixbuf*)g_value_get_pointer(value));
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break;
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case PROP_USE_TILES:
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priv->tiled = g_value_get_boolean (value);
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priv->is_tiled = g_value_get_boolean (value);
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if (priv->target_type == GL_TEXTURE_RECTANGLE_ARB
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&& priv->tiled == TRUE)
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priv->target_type = GL_TEXTURE_2D;
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if (priv->target_type == GL_TEXTURE_RECTANGLE_ARB &&
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priv->is_tiled)
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priv->target_type = GL_TEXTURE_2D;
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CLUTTER_NOTE (TEXTURE, "Texture is tiled ? %s",
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priv->tiled ? "yes" : "no");
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priv->is_tiled ? "yes" : "no");
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break;
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case PROP_MAX_TILE_WASTE:
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priv->max_tile_waste = g_value_get_int (value);
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@ -806,7 +811,7 @@ clutter_texture_get_property (GObject *object,
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}
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break;
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case PROP_USE_TILES:
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g_value_set_boolean (value, priv->tiled);
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g_value_set_boolean (value, priv->is_tiled);
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break;
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case PROP_MAX_TILE_WASTE:
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g_value_set_int (value, priv->max_tile_waste);
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@ -998,7 +1003,7 @@ clutter_texture_init (ClutterTexture *self)
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priv->max_tile_waste = 64;
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priv->filter_quality = 0;
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priv->tiled = TRUE;
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priv->is_tiled = TRUE;
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priv->pixel_type = PIXEL_TYPE;
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priv->pixel_format = GL_RGBA;
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priv->repeat_x = FALSE;
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@ -1007,7 +1012,7 @@ clutter_texture_init (ClutterTexture *self)
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if (clutter_feature_available (CLUTTER_FEATURE_TEXTURE_RECTANGLE))
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{
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priv->target_type = GL_TEXTURE_RECTANGLE_ARB;
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priv->tiled = FALSE;
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priv->is_tiled = FALSE;
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}
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else
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priv->target_type = GL_TEXTURE_2D;
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@ -1042,7 +1047,7 @@ clutter_texture_get_pixbuf (ClutterTexture* texture)
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if (priv->tiles == NULL)
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return NULL;
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if (!priv->tiled)
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if (!priv->is_tiled)
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{
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pixels = g_malloc (priv->width * priv->height * 4);
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@ -1181,7 +1186,7 @@ clutter_texture_set_from_data (ClutterTexture *texture,
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{
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texture_free_gl_resources (texture);
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if (priv->tiled == FALSE)
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if (priv->is_tiled == FALSE)
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{
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if (priv->target_type == GL_TEXTURE_RECTANGLE_ARB
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&& !can_create_rect_arb (priv->width,
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@ -1190,7 +1195,7 @@ clutter_texture_set_from_data (ClutterTexture *texture,
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priv->pixel_type))
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{
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/* If we cant create NPOT tex of this size fall back to tiles */
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priv->tiled = TRUE;
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priv->is_tiled = TRUE;
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priv->target_type = GL_TEXTURE_2D;
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}
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else if (priv->target_type == GL_TEXTURE_2D
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@ -1199,12 +1204,12 @@ clutter_texture_set_from_data (ClutterTexture *texture,
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priv->pixel_format,
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priv->pixel_type))
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{
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priv->tiled = TRUE;
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priv->is_tiled = TRUE;
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}
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}
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/* Figure our tiling etc */
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if (priv->tiled)
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if (priv->is_tiled)
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texture_init_tiles (texture);
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}
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@ -1215,7 +1220,7 @@ clutter_texture_set_from_data (ClutterTexture *texture,
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texture_upload_data (texture, data, has_alpha,
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width, height, rowstride, bpp);
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CLUTTER_ACTOR_SET_FLAGS (CLUTTER_ACTOR(texture), CLUTTER_ACTOR_REALIZED);
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CLUTTER_ACTOR_SET_FLAGS (CLUTTER_ACTOR (texture), CLUTTER_ACTOR_REALIZED);
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if (texture_dirty)
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{
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@ -1246,7 +1251,8 @@ clutter_texture_set_from_data (ClutterTexture *texture,
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*
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**/
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void
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clutter_texture_set_pixbuf (ClutterTexture *texture, GdkPixbuf *pixbuf)
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clutter_texture_set_pixbuf (ClutterTexture *texture,
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GdkPixbuf *pixbuf)
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{
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ClutterTexturePrivate *priv;
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@ -1288,14 +1294,10 @@ clutter_texture_new_from_pixbuf (GdkPixbuf *pixbuf)
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*
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* Return value: A newly created #ClutterTexture object.
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**/
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ClutterActor*
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ClutterActor *
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clutter_texture_new (void)
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{
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ClutterTexture *texture;
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texture = g_object_new (CLUTTER_TYPE_TEXTURE, NULL);
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return CLUTTER_ACTOR(texture);
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return g_object_new (CLUTTER_TYPE_TEXTURE, NULL);
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}
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/**
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@ -1422,16 +1424,22 @@ clutter_texture_get_y_tile_detail (ClutterTexture *texture,
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gint *size,
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gint *waste)
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{
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g_return_if_fail(y_index < texture->priv->n_y_tiles);
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ClutterTexturePrivate *priv;
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g_return_if_fail (CLUTTER_IS_TEXTURE (texture));
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priv = texture->priv;
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g_return_if_fail (y_index < priv->n_y_tiles);
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if (pos)
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*pos = texture->priv->y_tiles[y_index].pos;
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*pos = priv->y_tiles[y_index].pos;
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if (size)
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*size = texture->priv->y_tiles[y_index].size;
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*size = priv->y_tiles[y_index].size;
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if (waste)
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*waste = texture->priv->y_tiles[y_index].waste;
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*waste = priv->y_tiles[y_index].waste;
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}
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/**
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@ -1448,6 +1456,8 @@ clutter_texture_get_y_tile_detail (ClutterTexture *texture,
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gboolean
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clutter_texture_has_generated_tiles (ClutterTexture *texture)
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{
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g_return_val_if_fail (CLUTTER_IS_TEXTURE (texture), FALSE);
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return (texture->priv->tiles != NULL);
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}
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@ -1465,5 +1475,7 @@ clutter_texture_has_generated_tiles (ClutterTexture *texture)
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gboolean
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clutter_texture_is_tiled (ClutterTexture *texture)
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{
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return texture->priv->tiled;
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g_return_val_if_fail (CLUTTER_IS_TEXTURE (texture), FALSE);
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return texture->priv->is_tiled;
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}
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