2007-10-10 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: Remove the ::event-after signal: three event layers to connect to seems a bit overkill. (clutter_actor_event): Return FALSE, not TRUE by default, as g_signal_emit() will change the return value if no handlers are connected * clutter/clutter-stage.c: Emit ::notify when we change the fullscreen property. * clutter/clutter-script.c: Add more documentation for the definition format and keywords. (translate_property): Collapse the G_TYPE_ENUM and G_TYPE_FLAGS cases into one, to simplify the code. * tests/test-script.c: Test enumeration conversion by using a value different from the default.
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ChangeLog
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ChangeLog
@ -1,3 +1,24 @@
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2007-10-10 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-actor.c: Remove the ::event-after signal:
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three event layers to connect to seems a bit overkill.
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(clutter_actor_event): Return FALSE, not TRUE by default,
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as g_signal_emit() will change the return value if no
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handlers are connected
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* clutter/clutter-stage.c: Emit ::notify when we change
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the fullscreen property.
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* clutter/clutter-script.c: Add more documentation for the
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definition format and keywords.
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(translate_property): Collapse the G_TYPE_ENUM and G_TYPE_FLAGS
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cases into one, to simplify the code.
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* tests/test-script.c: Test enumeration conversion by using
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a value different from the default.
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2007-10-10 Matthew Allum <mallum@openedhand.com>
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* clutter/clutter-actor.c:
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@ -107,7 +107,6 @@ enum
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EVENT,
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EVENT_CAPTURED,
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EVENT_AFTER,
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BUTTON_PRESS_EVENT,
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BUTTON_RELEASE_EVENT,
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SCROLL_EVENT,
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@ -1270,25 +1269,6 @@ clutter_actor_class_init (ClutterActorClass *klass)
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clutter_marshal_BOOLEAN__BOXED,
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G_TYPE_BOOLEAN, 1,
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CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE);
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/**
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* ClutterActor::event-after:
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* @actor: the actor which received the event
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* @event: a #ClutterEvent
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*
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* The ::event-after signal is emitted after each event, except for
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* the "delete-event" is received by @actor.
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*
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* Since: 0.6
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*/
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actor_signals[EVENT_AFTER] =
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g_signal_new ("event-after",
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G_TYPE_FROM_CLASS (object_class),
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0,
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0,
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NULL, NULL,
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clutter_marshal_VOID__BOXED,
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G_TYPE_NONE, 1,
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CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE);
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/**
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* ClutterActor::button-press-event:
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* @actor: the actor which received the event
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@ -1457,10 +1437,10 @@ clutter_actor_class_init (ClutterActorClass *klass)
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G_TYPE_NONE, 0);
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/**
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* ClutterActor::enter:
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* ClutterActor::enter-event:
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* @actor: the actor which the pointer has entered.
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*
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* The ::enter signal is emitted when the pointer enters the @actor
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* The ::enter-event signal is emitted when the pointer enters the @actor
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*
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* Since: 0.6
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*/
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@ -1475,10 +1455,10 @@ clutter_actor_class_init (ClutterActorClass *klass)
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CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE);
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/**
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* ClutterActor::leave:
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* ClutterActor::leave-event:
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* @actor: the actor which the pointer has left
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*
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* The ::leave signal is emitted when the pointer leaves the @actor.
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* The ::leave-event signal is emitted when the pointer leaves the @actor.
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*
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* Since: 0.6
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*/
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@ -1496,7 +1476,8 @@ clutter_actor_class_init (ClutterActorClass *klass)
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* ClutterActor::captured-event:
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* @actor: the actor which the pointer has left
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*
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* The ::leave signal is emitted when the pointer leaves the @actor.
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* The ::captured-event signal is emitted when an event is captured
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* by Clutter.
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*
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* Since: 0.6
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*/
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@ -3011,7 +2992,7 @@ clutter_actor_event (ClutterActor *actor,
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ClutterEvent *event,
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gboolean capture)
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{
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gboolean retval = TRUE;
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gboolean retval = FALSE;
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gint signal_num = -1;
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g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), FALSE);
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@ -3022,7 +3003,8 @@ clutter_actor_event (ClutterActor *actor,
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if (capture)
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{
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g_signal_emit (actor, actor_signals[EVENT_CAPTURED], 0,
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event, &retval);
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event,
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&retval);
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goto out;
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}
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@ -3071,12 +3053,7 @@ clutter_actor_event (ClutterActor *actor,
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event, &retval);
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}
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if (!retval)
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g_signal_emit (actor, actor_signals[EVENT_AFTER], 0, event);
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out:
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g_object_unref (actor);
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return retval;
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@ -1358,7 +1358,7 @@ clutter_get_actor_by_id (guint32 id)
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g_return_val_if_fail (context != NULL, NULL);
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g_return_val_if_fail (context->actor_hash != NULL, NULL);
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return g_hash_table_lookup (context->actor_hash, (gconstpointer)id);
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return g_hash_table_lookup (context->actor_hash, GUINT_TO_POINTER (id));
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}
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void
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@ -95,6 +95,18 @@
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* }
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* </programlisting>
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*
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* Clutter reserves the following names, so classes defining properties
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* through the usual GObject registration process should avoid using these
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* names to avoid collisions:
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*
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* <programlisting><![CDATA[
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* "id" := the unique name of a ClutterScript object
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* "type" := the class literal name, also used to infer the type function
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* "type_func" := the GType function name, for non-standard classes
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* "children" := an array of names or objects to add as children
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* "behaviours" := an array of names or objects to apply to an actor
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* ]]></programlisting>
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*
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* #ClutterScript is available since Clutter 0.6
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*/
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@ -794,43 +806,31 @@ translate_property (ClutterScript *script,
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break;
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case G_TYPE_ENUM:
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/* enumeration values can be expressed using the nick field
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* of GEnumValue or the actual integer value
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*/
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if (G_VALUE_HOLDS (src, G_TYPE_STRING))
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{
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const gchar *string = g_value_get_string (src);
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gint enum_value;
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if (clutter_script_enum_from_string (gtype, string, &enum_value))
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{
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g_value_set_enum (dest, enum_value);
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retval = TRUE;
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}
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}
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else if (G_VALUE_HOLDS (src, G_TYPE_INT))
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{
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g_value_set_enum (dest, g_value_get_int (src));
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retval = TRUE;
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}
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break;
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case G_TYPE_FLAGS:
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{
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gint value;
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if (G_VALUE_HOLDS (src, G_TYPE_STRING))
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{
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const gchar *string = g_value_get_string (src);
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gint flags_value;
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if (clutter_script_flags_from_string (gtype, string, &flags_value))
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{
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g_value_set_flags (dest, flags_value);
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retval = TRUE;
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}
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if (G_TYPE_FUNDAMENTAL (gtype) == G_TYPE_ENUM)
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retval = clutter_script_enum_from_string (gtype, string, &value);
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else
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retval = clutter_script_flags_from_string (gtype, string, &value);
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}
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else if (G_VALUE_HOLDS (src, G_TYPE_INT))
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{
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g_value_set_flags (dest, g_value_get_int (src));
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retval = TRUE;
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value = g_value_get_int (src);
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}
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if (retval)
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{
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if (G_TYPE_FUNDAMENTAL (gtype) == G_TYPE_ENUM)
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g_value_set_enum (dest, value);
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else
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g_value_set_flags (dest, value);
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}
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}
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break;
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@ -837,11 +837,15 @@ clutter_stage_event (ClutterStage *stage,
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{
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priv->is_fullscreen = TRUE;
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g_signal_emit (stage, stage_signals[FULLSCREEN], 0);
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g_object_notify (G_OBJECT (stage), "fullscreen");
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}
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else
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{
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priv->is_fullscreen = FALSE;
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g_signal_emit (stage, stage_signals[UNFULLSCREEN], 0);
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g_object_notify (G_OBJECT (stage), "fullscreen");
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}
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}
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@ -19,7 +19,7 @@ static const gchar *test_behaviour =
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" \"type\" : \"ClutterBehaviourRotate\","
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" \"angle-begin\" : 0.0,"
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" \"angle-end\" : 360.0,"
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" \"axis\" : \"z-axis\","
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" \"axis\" : \"y-axis\","
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" \"alpha\" : {"
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" \"timeline\" : \"main-timeline\","
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" \"function\" : \"sine\""
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