[cogl] Remove max_waste argument from Texture ctors

The CoglTexture constructors expose the "max-waste" argument for
controlling the maximum amount of wasted areas for slicing or,
if set to -1, disables slicing.

Slicing is really relevant only for large images that are never
repeated, so it's a useful feature only in controlled use cases.
Specifying the amount of wasted area is, on the other hand, just
a way to mess up this feature; 99% the times, you either pull this
number out of thin air, hoping it's right, or you try to do the
right thing and you choose the wrong number anyway.

Instead, we can use the CoglTextureFlags to control whether the
texture should not be sliced (useful for Clutter-GST and for the
texture-from-pixmap actors) and provide a reasonable value for
enabling the slicing ourself. At some point, we might even
provide a way to change the default at compile time or at run time,
for particular platforms.

Since max_waste is gone, the :tile-waste property of ClutterTexture
becomes read-only, and it proxies the cogl_texture_get_max_waste()
function.

Inside Clutter, the only cases where the max_waste argument was
not set to -1 are in the Pango glyph cache (which is a POT texture
anyway) and inside the test cases where we want to force slicing;
for the latter we can create larger textures that will be bigger than
the threshold we set.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Signed-off-by: Robert Bragg <robert@linux.intel.com>
Signed-off-by: Neil Roberts <neil@linux.intel.com>
This commit is contained in:
Emmanuele Bassi 2009-05-23 19:18:18 +01:00
parent 87465355d3
commit 71498a6376
21 changed files with 191 additions and 236 deletions

View File

@ -79,7 +79,6 @@ struct _ClutterTexturePrivate
{
gfloat width;
gfloat height;
gint max_tile_waste;
ClutterTextureQuality filter_quality;
CoglHandle material;
gboolean no_slice;
@ -136,7 +135,7 @@ enum
PROP_0,
PROP_NO_SLICE,
PROP_MAX_TILE_WASTE,
PROP_PIXEL_FORMAT, /* Texture format */
PROP_PIXEL_FORMAT,
PROP_SYNC_SIZE,
PROP_REPEAT_Y,
PROP_REPEAT_X,
@ -287,20 +286,19 @@ clutter_texture_realize (ClutterActor *actor)
{
CoglTextureFlags flags = COGL_TEXTURE_NONE;
gint min_filter, mag_filter;
gint max_waste = -1;
CoglHandle tex;
/* Handle FBO's */
if (!priv->no_slice)
max_waste = priv->max_tile_waste;
if (priv->no_slice)
flags |= COGL_TEXTURE_NO_SLICING;
if (priv->filter_quality == CLUTTER_TEXTURE_QUALITY_HIGH)
flags |= COGL_TEXTURE_AUTO_MIPMAP;
tex = cogl_texture_new_with_size (priv->width,
priv->height,
max_waste, flags,
flags,
COGL_PIXEL_FORMAT_RGBA_8888);
cogl_material_set_layer (priv->material, 0, tex);
@ -775,10 +773,6 @@ clutter_texture_set_property (GObject *object,
switch (prop_id)
{
case PROP_MAX_TILE_WASTE:
clutter_texture_set_max_tile_waste (texture, g_value_get_int (value));
break;
case PROP_SYNC_SIZE:
clutter_texture_set_sync_size (texture, g_value_get_boolean (value));
break;
@ -860,14 +854,14 @@ clutter_texture_get_property (GObject *object,
switch (prop_id)
{
case PROP_MAX_TILE_WASTE:
g_value_set_int (value, clutter_texture_get_max_tile_waste (texture));
break;
case PROP_PIXEL_FORMAT:
g_value_set_enum (value, clutter_texture_get_pixel_format (texture));
break;
case PROP_MAX_TILE_WASTE:
g_value_set_int (value, clutter_texture_get_max_tile_waste (texture));
break;
case PROP_SYNC_SIZE:
g_value_set_boolean (value, priv->sync_actor_size);
break;
@ -946,6 +940,14 @@ clutter_texture_class_init (ClutterTextureClass *klass)
FALSE,
G_PARAM_CONSTRUCT_ONLY | CLUTTER_PARAM_READWRITE));
g_object_class_install_property
(gobject_class, PROP_MAX_TILE_WASTE,
g_param_spec_int ("tile-waste",
"Tile Waste",
"Maximum waste area of a sliced texture",
-1, G_MAXINT,
COGL_TEXTURE_MAX_WASTE,
CLUTTER_PARAM_READABLE));
g_object_class_install_property
(gobject_class, PROP_REPEAT_X,
@ -974,19 +976,6 @@ clutter_texture_class_init (ClutterTextureClass *klass)
CLUTTER_TEXTURE_QUALITY_MEDIUM,
G_PARAM_CONSTRUCT | CLUTTER_PARAM_READWRITE));
g_object_class_install_property
(gobject_class, PROP_MAX_TILE_WASTE,
g_param_spec_int ("tile-waste",
"Tile dimension to waste",
"Max wastage dimension of a texture when using "
"sliced textures or -1 to disable slicing. "
"Bigger values use less textures, "
"smaller values less texture memory.",
-1,
G_MAXINT,
63,
G_PARAM_CONSTRUCT_ONLY | CLUTTER_PARAM_READWRITE));
g_object_class_install_property
(gobject_class, PROP_PIXEL_FORMAT,
g_param_spec_enum ("pixel-format",
@ -1199,7 +1188,6 @@ clutter_texture_init (ClutterTexture *self)
self->priv = priv = CLUTTER_TEXTURE_GET_PRIVATE (self);
priv->max_tile_waste = 63;
priv->filter_quality = CLUTTER_TEXTURE_QUALITY_MEDIUM;
priv->repeat_x = FALSE;
priv->repeat_y = FALSE;
@ -1240,10 +1228,9 @@ clutter_texture_save_to_local_data (ClutterTexture *texture)
/* Align to 4 bytes */
priv->local_data_rowstride = (priv->local_data_width * bpp + 3) & ~3;
/* Store the filter quality and max_tile_waste from the texture
properties so that they will be restored the data is loaded
again */
priv->max_tile_waste = clutter_texture_get_max_tile_waste (texture);
/* Store the filter quality from the texture properties so that
* they will be restored the data is loaded again
*/
priv->filter_quality = clutter_texture_get_filter_quality (texture);
priv->local_data = g_malloc (priv->local_data_rowstride
@ -1478,10 +1465,9 @@ clutter_texture_set_from_data (ClutterTexture *texture,
CoglHandle new_texture = COGL_INVALID_HANDLE;
CoglTextureFlags flags = COGL_TEXTURE_NONE;
gint min_filter, mag_filter;
gint max_waste = -1;
if (!priv->no_slice)
max_waste = priv->max_tile_waste;
if (priv->no_slice)
flags |= COGL_TEXTURE_NO_SLICING;
if (priv->filter_quality == CLUTTER_TEXTURE_QUALITY_HIGH)
flags |= COGL_TEXTURE_AUTO_MIPMAP;
@ -1491,7 +1477,7 @@ clutter_texture_set_from_data (ClutterTexture *texture,
*/
new_texture = cogl_texture_new_from_data (width, height,
max_waste, flags,
flags,
source_format,
COGL_PIXEL_FORMAT_ANY,
rowstride,
@ -1669,20 +1655,19 @@ clutter_texture_async_load_complete (ClutterTexture *self,
ClutterTexturePrivate *priv = self->priv;
CoglHandle handle;
CoglTextureFlags flags = COGL_TEXTURE_NONE;
gint waste = -1;
priv->async_data = NULL;
if (error == NULL)
{
if (!priv->no_slice)
waste = priv->max_tile_waste;
if (priv->no_slice)
flags |= COGL_TEXTURE_NO_SLICING;
if (priv->filter_quality == CLUTTER_TEXTURE_QUALITY_HIGH)
flags |= COGL_TEXTURE_AUTO_MIPMAP;
handle = cogl_texture_new_from_bitmap (bitmap,
waste, flags,
flags,
COGL_PIXEL_FORMAT_ANY);
clutter_texture_set_cogl_texture (self, handle);
if (priv->load_size_async)
@ -1915,7 +1900,6 @@ clutter_texture_set_from_file (ClutterTexture *texture,
GError *internal_error = NULL;
CoglTextureFlags flags = COGL_TEXTURE_NONE;
gint min_filter, mag_filter;
gint max_waste = -1;
priv = texture->priv;
@ -1924,14 +1908,14 @@ clutter_texture_set_from_file (ClutterTexture *texture,
if (priv->load_data_async)
return clutter_texture_async_load (texture, filename, error);
if (!priv->no_slice)
max_waste = priv->max_tile_waste;
if (priv->no_slice)
flags |= COGL_TEXTURE_NO_SLICING;
if (priv->filter_quality == CLUTTER_TEXTURE_QUALITY_HIGH)
flags |= COGL_TEXTURE_AUTO_MIPMAP;
new_texture = cogl_texture_new_from_file (filename,
max_waste, flags,
flags,
COGL_PIXEL_FORMAT_ANY,
&internal_error);
if (new_texture == COGL_INVALID_HANDLE)
@ -2047,40 +2031,6 @@ clutter_texture_get_filter_quality (ClutterTexture *texture)
return priv->filter_quality;
}
/**
* clutter_texture_set_max_tile_waste
* @texture: A #ClutterTexture
* @max_tile_waste: Maximum amount of waste in pixels or -1
*
* Sets the maximum number of pixels in either axis that can be wasted
* for an individual texture slice. If -1 is specified then the
* texture is forced not to be sliced and the texture creation will
* fail if the hardware can't create a texture large enough.
*
* The value is only used when first creating a texture so changing it
* after the texture data has been set has no effect.
*
* Since: 0.8
*/
void
clutter_texture_set_max_tile_waste (ClutterTexture *texture,
gint max_tile_waste)
{
ClutterTexturePrivate *priv;
CoglHandle cogl_texture;
g_return_if_fail (CLUTTER_IS_TEXTURE (texture));
priv = texture->priv;
cogl_texture = clutter_texture_get_cogl_texture (texture);
/* There's no point in changing the max_tile_waste if the texture
has already been created because it will be overridden with the
value from the texture handle */
if (cogl_texture == COGL_INVALID_HANDLE)
priv->max_tile_waste = max_tile_waste;
}
/**
* clutter_texture_get_max_tile_waste
* @texture: A #ClutterTexture
@ -2089,7 +2039,7 @@ clutter_texture_set_max_tile_waste (ClutterTexture *texture,
* -1 if slicing is disabled.
*
* Return value: The maximum waste or -1 if the texture waste is
* unlimited.
* unlimited.
*
* Since: 0.8
*/
@ -2102,13 +2052,12 @@ clutter_texture_get_max_tile_waste (ClutterTexture *texture)
g_return_val_if_fail (CLUTTER_IS_TEXTURE (texture), 0);
priv = texture->priv;
cogl_texture = clutter_texture_get_cogl_texture (texture);
if (cogl_texture == COGL_INVALID_HANDLE)
return texture->priv->max_tile_waste;
return priv->no_slice ? -1 : COGL_TEXTURE_MAX_WASTE;
else
/* If we have a valid texture handle then use the value from that
instead */
return cogl_texture_get_max_waste (cogl_texture);
}
@ -2312,12 +2261,13 @@ on_fbo_source_size_change (GObject *object,
priv->width = w;
priv->height = h;
flags |= COGL_TEXTURE_NO_SLICING;
if (priv->filter_quality == CLUTTER_TEXTURE_QUALITY_HIGH)
flags |= COGL_TEXTURE_AUTO_MIPMAP;
tex = cogl_texture_new_with_size (MAX (priv->width, 1),
MAX (priv->height, 1),
-1,
flags,
COGL_PIXEL_FORMAT_RGBA_8888);

View File

@ -202,9 +202,6 @@ void clutter_texture_get_base_size (ClutterTexture
void clutter_texture_set_filter_quality (ClutterTexture *texture,
ClutterTextureQuality filter_quality);
ClutterTextureQuality clutter_texture_get_filter_quality (ClutterTexture *texture);
void clutter_texture_set_max_tile_waste (ClutterTexture *texture,
gint max_tile_waste);
gint clutter_texture_get_max_tile_waste (ClutterTexture *texture);
CoglHandle clutter_texture_get_cogl_texture (ClutterTexture *texture);
void clutter_texture_set_cogl_texture (ClutterTexture *texture,
CoglHandle cogl_tex);
@ -221,6 +218,7 @@ void clutter_texture_get_repeat (ClutterTexture
gboolean *repeat_x,
gboolean *repeat_y);
CoglPixelFormat clutter_texture_get_pixel_format (ClutterTexture *texture);
gint clutter_texture_get_max_tile_waste (ClutterTexture *texture);
void clutter_texture_set_keep_aspect_ratio (ClutterTexture *texture,
gboolean keep_aspect);
gboolean clutter_texture_get_keep_aspect_ratio (ClutterTexture *texture);

View File

@ -41,12 +41,12 @@ G_BEGIN_DECLS
* loading and manipulating textures.
*/
#define COGL_TEXTURE_MAX_WASTE 127
/**
* cogl_texture_new_with_size:
* @width: width of texture in pixels.
* @height: height of texture in pixels.
* @max_waste: maximum extra horizontal and|or vertical margin pixels
* to make the texture fit GPU limitations
* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
* @internal_format: the #CoglPixelFormat to use for the GPU storage of the
* texture.
@ -60,15 +60,12 @@ G_BEGIN_DECLS
*/
CoglHandle cogl_texture_new_with_size (guint width,
guint height,
gint max_waste,
CoglTextureFlags flags,
CoglPixelFormat internal_format);
/**
* cogl_texture_new_from_file:
* @filename: the file to load
* @max_waste: maximum extra horizontal and|or vertical margin pixels
* to make the texture fit GPU limitations
* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
* @internal_format: the #CoglPixelFormat to use for the GPU storage of the
* texture
@ -82,7 +79,6 @@ CoglHandle cogl_texture_new_with_size (guint width,
* Since: 0.8
*/
CoglHandle cogl_texture_new_from_file (const gchar *filename,
gint max_waste,
CoglTextureFlags flags,
CoglPixelFormat internal_format,
GError **error);
@ -91,8 +87,6 @@ CoglHandle cogl_texture_new_from_file (const gchar *filename,
* cogl_texture_new_from_data:
* @width: width of texture in pixels
* @height: height of texture in pixels
* @max_waste: maximum extra horizontal and|or vertical margin pixels
* to make the texture fit GPU limitations
* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
* @format: the #CoglPixelFormat the buffer is stored in in RAM
* @internal_format: the #CoglPixelFormat that will be used for storing
@ -110,7 +104,6 @@ CoglHandle cogl_texture_new_from_file (const gchar *filename,
*/
CoglHandle cogl_texture_new_from_data (guint width,
guint height,
gint max_waste,
CoglTextureFlags flags,
CoglPixelFormat format,
CoglPixelFormat internal_format,
@ -136,19 +129,17 @@ CoglHandle cogl_texture_new_from_data (guint width,
*
* Since: 0.8
*/
CoglHandle cogl_texture_new_from_foreign (GLuint gl_handle,
GLenum gl_target,
GLuint width,
GLuint height,
GLuint x_pot_waste,
GLuint y_pot_waste,
CoglPixelFormat format);
CoglHandle cogl_texture_new_from_foreign (GLuint gl_handle,
GLenum gl_target,
GLuint width,
GLuint height,
GLuint x_pot_waste,
GLuint y_pot_waste,
CoglPixelFormat format);
/**
* cogl_texture_new_from_bitmap:
* @bmp_handle: A CoglBitmap handle
* @max_waste: maximum extra horizontal and|or vertical margin pixels
* to make the texture fit GPU limitations
* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
* @internal_format: the #CoglPixelFormat to use for the GPU storage of the
* texture
@ -160,10 +151,9 @@ CoglHandle cogl_texture_new_from_foreign (GLuint gl_handle,
*
* Since: 1.0
*/
CoglHandle cogl_texture_new_from_bitmap (CoglHandle bmp_handle,
gint max_waste,
CoglTextureFlags flags,
CoglPixelFormat internal_format);
CoglHandle cogl_texture_new_from_bitmap (CoglHandle bmp_handle,
CoglTextureFlags flags,
CoglPixelFormat internal_format);
/**
* cogl_is_texture:

View File

@ -292,6 +292,7 @@ struct _CoglTextureVertex
* @COGL_TEXTURE_NONE: No flags specified
* @COGL_TEXTURE_AUTO_MIPMAP: Enables the automatic generation of the
* mipmap pyramid from the base level image whenever it is updated
* @COGL_TEXTURE_NO_SLICING: Disables the slicing of the texture
*
* Flags to pass to the cogl_texture_new_* family of functions.
*
@ -299,7 +300,8 @@ struct _CoglTextureVertex
*/
typedef enum {
COGL_TEXTURE_NONE = 0,
COGL_TEXTURE_AUTO_MIPMAP = 1 << 0
COGL_TEXTURE_AUTO_MIPMAP = 1 << 0,
COGL_TEXTURE_NO_SLICING = 1 << 1
} CoglTextureFlags;
#define COGL_TYPE_TEXTURE_FLAGS (cogl_texture_flags_get_type ())

View File

@ -223,6 +223,7 @@ cogl_texture_flags_get_type (void)
static const GFlagsValue values[] = {
{ COGL_TEXTURE_NONE, "COGL_TEXTURE_NONE", "none" },
{ COGL_TEXTURE_AUTO_MIPMAP, "COGL_TEXTURE_AUTO_MIPMAP", "auto-mipmap" },
{ COGL_TEXTURE_NO_SLICING, "COGL_TEXTURE_NO_SLICING", "no-slicing" },
{ 0, NULL, NULL }
};

View File

@ -146,8 +146,7 @@ cogl_create_context ()
_context->default_gl_texture_2d_tex =
cogl_texture_new_from_data (1, /* width */
1, /* height */
-1, /* max waste */
COGL_TEXTURE_NONE, /* flags */
COGL_TEXTURE_NO_SLICING,
COGL_PIXEL_FORMAT_RGBA_8888, /* data format */
/* internal format */
COGL_PIXEL_FORMAT_RGBA_8888,
@ -156,8 +155,7 @@ cogl_create_context ()
_context->default_gl_texture_rect_tex =
cogl_texture_new_from_data (1, /* width */
1, /* height */
-1, /* max waste */
COGL_TEXTURE_NONE, /* flags */
COGL_TEXTURE_NO_SLICING,
COGL_PIXEL_FORMAT_RGBA_8888, /* data format */
/* internal format */
COGL_PIXEL_FORMAT_RGBA_8888,

View File

@ -644,10 +644,10 @@ _cogl_texture_upload_subregion_to_gl (CoglTexture *tex,
}
static gint
_cogl_rect_slices_for_size (gint size_to_fill,
gint max_span_size,
gint max_waste,
GArray *out_spans)
_cogl_rect_slices_for_size (gint size_to_fill,
gint max_span_size,
gint max_waste,
GArray *out_spans)
{
gint n_spans = 0;
CoglTexSliceSpan span;
@ -679,10 +679,10 @@ _cogl_rect_slices_for_size (gint size_to_fill,
}
static gint
_cogl_pot_slices_for_size (gint size_to_fill,
gint max_span_size,
gint max_waste,
GArray *out_spans)
_cogl_pot_slices_for_size (gint size_to_fill,
gint max_span_size,
gint max_waste,
GArray *out_spans)
{
gint n_spans = 0;
CoglTexSliceSpan span;
@ -693,7 +693,8 @@ _cogl_pot_slices_for_size (gint size_to_fill,
span.waste = 0;
/* Fix invalid max_waste */
if (max_waste < 0) max_waste = 0;
if (max_waste < 0)
max_waste = 0;
while (TRUE)
{
@ -826,10 +827,10 @@ _cogl_texture_slices_create (CoglTexture *tex)
/* Check if size supported else bail out */
if (!_cogl_texture_size_supported (tex->gl_target,
tex->gl_format,
tex->gl_type,
max_width,
max_height))
tex->gl_format,
tex->gl_type,
max_width,
max_height))
{
return FALSE;
}
@ -1199,11 +1200,10 @@ _cogl_texture_free (CoglTexture *tex)
}
CoglHandle
cogl_texture_new_with_size (guint width,
guint height,
gint max_waste,
CoglTextureFlags flags,
CoglPixelFormat internal_format)
cogl_texture_new_with_size (guint width,
guint height,
CoglTextureFlags flags,
CoglPixelFormat internal_format)
{
CoglTexture *tex;
gint bpp;
@ -1234,7 +1234,11 @@ cogl_texture_new_with_size (guint width,
tex->slice_y_spans = NULL;
tex->slice_gl_handles = NULL;
tex->max_waste = max_waste;
if (flags & COGL_TEXTURE_NO_SLICING)
tex->max_waste = -1;
else
tex->max_waste = COGL_TEXTURE_MAX_WASTE;
tex->min_filter = COGL_TEXTURE_FILTER_NEAREST;
tex->mag_filter = COGL_TEXTURE_FILTER_NEAREST;
@ -1258,7 +1262,6 @@ cogl_texture_new_with_size (guint width,
CoglHandle
cogl_texture_new_from_data (guint width,
guint height,
gint max_waste,
CoglTextureFlags flags,
CoglPixelFormat format,
CoglPixelFormat internal_format,
@ -1295,7 +1298,11 @@ cogl_texture_new_from_data (guint width,
tex->slice_y_spans = NULL;
tex->slice_gl_handles = NULL;
tex->max_waste = max_waste;
if (flags & COGL_TEXTURE_NO_SLICING)
tex->max_waste = -1;
else
tex->max_waste = COGL_TEXTURE_MAX_WASTE;
tex->min_filter = COGL_TEXTURE_FILTER_NEAREST;
tex->mag_filter = COGL_TEXTURE_FILTER_NEAREST;
@ -1328,10 +1335,9 @@ cogl_texture_new_from_data (guint width,
}
CoglHandle
cogl_texture_new_from_bitmap (CoglHandle bmp_handle,
gint max_waste,
CoglTextureFlags flags,
CoglPixelFormat internal_format)
cogl_texture_new_from_bitmap (CoglHandle bmp_handle,
CoglTextureFlags flags,
CoglPixelFormat internal_format)
{
CoglTexture *tex;
CoglBitmap *bmp = (CoglBitmap *)bmp_handle;
@ -1352,7 +1358,11 @@ cogl_texture_new_from_bitmap (CoglHandle bmp_handle,
tex->slice_y_spans = NULL;
tex->slice_gl_handles = NULL;
tex->max_waste = max_waste;
if (flags & COGL_TEXTURE_NO_SLICING)
tex->max_waste = -1;
else
tex->max_waste = COGL_TEXTURE_MAX_WASTE;
tex->min_filter = COGL_TEXTURE_FILTER_NEAREST;
tex->mag_filter = COGL_TEXTURE_FILTER_NEAREST;
@ -1389,13 +1399,12 @@ cogl_texture_new_from_bitmap (CoglHandle bmp_handle,
CoglHandle
cogl_texture_new_from_file (const gchar *filename,
gint max_waste,
CoglTextureFlags flags,
CoglPixelFormat internal_format,
GError **error)
{
CoglHandle bmp;
CoglHandle handle;
CoglHandle bmp;
CoglHandle handle;
g_return_val_if_fail (error == NULL || *error == NULL, COGL_INVALID_HANDLE);
@ -1403,10 +1412,7 @@ cogl_texture_new_from_file (const gchar *filename,
if (bmp == COGL_INVALID_HANDLE)
return COGL_INVALID_HANDLE;
handle = cogl_texture_new_from_bitmap (bmp,
max_waste,
flags,
internal_format);
handle = cogl_texture_new_from_bitmap (bmp, flags, internal_format);
cogl_handle_unref (bmp);
return handle;
@ -1509,14 +1515,11 @@ cogl_texture_new_from_foreign (GLuint gl_handle,
return COGL_INVALID_HANDLE;
/* Try and match to a cogl format */
if (!_cogl_pixel_format_from_gl_internal (gl_int_format,
&format))
{
return COGL_INVALID_HANDLE;
}
if (!_cogl_pixel_format_from_gl_internal (gl_int_format, &format))
return COGL_INVALID_HANDLE;
/* Create new texture */
tex = (CoglTexture*) g_malloc ( sizeof (CoglTexture));
tex = (CoglTexture *) g_malloc (sizeof (CoglTexture));
/* Setup bitmap info */
tex->is_foreign = TRUE;

View File

@ -107,8 +107,7 @@ cogl_create_context ()
_context->default_gl_texture_2d_tex =
cogl_texture_new_from_data (1, /* width */
1, /* height */
-1, /* max waste */
COGL_TEXTURE_NONE, /* flags */
COGL_TEXTURE_NO_SLICING, /* flags */
COGL_PIXEL_FORMAT_RGBA_8888, /* data format */
/* internal format */
COGL_PIXEL_FORMAT_RGBA_8888,
@ -117,8 +116,7 @@ cogl_create_context ()
_context->default_gl_texture_rect_tex =
cogl_texture_new_from_data (1, /* width */
1, /* height */
-1, /* max waste */
COGL_TEXTURE_NONE, /* flags */
COGL_TEXTURE_NO_SLICING, /* flags */
COGL_PIXEL_FORMAT_RGBA_8888, /* data format */
/* internal format */
COGL_PIXEL_FORMAT_RGBA_8888,

View File

@ -858,7 +858,8 @@ _cogl_pot_slices_for_size (gint size_to_fill,
span.waste = 0;
/* Fix invalid max_waste */
if (max_waste < 0) max_waste = 0;
if (max_waste < 0)
max_waste = 0;
while (TRUE)
{
@ -866,7 +867,9 @@ _cogl_pot_slices_for_size (gint size_to_fill,
if (size_to_fill > span.size)
{
/* Not yet - add a span of this size */
if (out_spans) g_array_append_val (out_spans, span);
if (out_spans)
g_array_append_val (out_spans, span);
span.start += span.size;
size_to_fill -= span.size;
n_spans++;
@ -875,7 +878,9 @@ _cogl_pot_slices_for_size (gint size_to_fill,
{
/* Yes and waste is small enough */
span.waste = span.size - size_to_fill;
if (out_spans) g_array_append_val (out_spans, span);
if (out_spans)
g_array_append_val (out_spans, span);
return ++n_spans;
}
else
@ -971,10 +976,10 @@ _cogl_texture_slices_create (CoglTexture *tex)
/* Check if size supported else bail out */
if (!_cogl_texture_size_supported (tex->gl_target,
tex->gl_format,
tex->gl_type,
max_width,
max_height))
tex->gl_format,
tex->gl_type,
max_width,
max_height))
{
return FALSE;
}
@ -1288,11 +1293,10 @@ _cogl_texture_free (CoglTexture *tex)
}
CoglHandle
cogl_texture_new_with_size (guint width,
guint height,
gint max_waste,
CoglTextureFlags flags,
CoglPixelFormat internal_format)
cogl_texture_new_with_size (guint width,
guint height,
CoglTextureFlags flags,
CoglPixelFormat internal_format)
{
CoglTexture *tex;
gint bpp;
@ -1323,7 +1327,11 @@ cogl_texture_new_with_size (guint width,
tex->slice_y_spans = NULL;
tex->slice_gl_handles = NULL;
tex->max_waste = max_waste;
if (flags & COGL_TEXTURE_NO_SLICING)
tex->max_waste = -1;
else
tex->max_waste = COGL_TEXTURE_MAX_WASTE;
tex->min_filter = CGL_NEAREST;
tex->mag_filter = CGL_NEAREST;
@ -1347,7 +1355,6 @@ cogl_texture_new_with_size (guint width,
CoglHandle
cogl_texture_new_from_data (guint width,
guint height,
gint max_waste,
CoglTextureFlags flags,
CoglPixelFormat format,
CoglPixelFormat internal_format,
@ -1384,7 +1391,11 @@ cogl_texture_new_from_data (guint width,
tex->slice_y_spans = NULL;
tex->slice_gl_handles = NULL;
tex->max_waste = max_waste;
if (flags & COGL_TEXTURE_NO_SLICING)
tex->max_waste = -1;
else
tex->max_waste = COGL_TEXTURE_MAX_WASTE;
tex->min_filter = CGL_NEAREST;
tex->mag_filter = CGL_NEAREST;
@ -1417,10 +1428,9 @@ cogl_texture_new_from_data (guint width,
}
CoglHandle
cogl_texture_new_from_bitmap (CoglHandle bmp_handle,
gint max_waste,
CoglTextureFlags flags,
CoglPixelFormat internal_format)
cogl_texture_new_from_bitmap (CoglHandle bmp_handle,
CoglTextureFlags flags,
CoglPixelFormat internal_format)
{
CoglTexture *tex;
CoglBitmap *bmp = (CoglBitmap *)bmp_handle;
@ -1439,7 +1449,11 @@ cogl_texture_new_from_bitmap (CoglHandle bmp_handle,
tex->slice_y_spans = NULL;
tex->slice_gl_handles = NULL;
tex->max_waste = max_waste;
if (flags & COGL_TEXTURE_NO_SLICING)
tex->max_waste = -1;
else
tex->max_waste = COGL_TEXTURE_MAX_WASTE;
tex->min_filter = CGL_NEAREST;
tex->mag_filter = CGL_NEAREST;
@ -1476,7 +1490,6 @@ cogl_texture_new_from_bitmap (CoglHandle bmp_handle,
CoglHandle
cogl_texture_new_from_file (const gchar *filename,
gint max_waste,
CoglTextureFlags flags,
CoglPixelFormat internal_format,
GError **error)
@ -1490,10 +1503,7 @@ cogl_texture_new_from_file (const gchar *filename,
if (bmp == COGL_INVALID_HANDLE)
return COGL_INVALID_HANDLE;
handle = cogl_texture_new_from_bitmap (bmp,
max_waste,
flags,
internal_format);
handle = cogl_texture_new_from_bitmap (bmp, flags, internal_format);
cogl_handle_unref (bmp);
return handle;

View File

@ -360,7 +360,7 @@ create_cogl_texture (ClutterTexture *texture,
{
handle
= cogl_texture_new_with_size (width, height,
-1, FALSE,
COGL_TEXTURE_NO_SLICING,
cogl_format | COGL_BGR_BIT);
using_rectangle = FALSE;

View File

@ -297,7 +297,7 @@ cogl_pango_glyph_cache_set (CoglPangoGlyphCache *cache,
texture->texture =
cogl_texture_new_from_data (texture->texture_size,
texture->texture_size,
32, flags,
flags,
COGL_PIXEL_FORMAT_A_8,
COGL_PIXEL_FORMAT_A_8,
texture->texture_size,

View File

@ -11,20 +11,23 @@ static const ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff };
/* Size the texture so that it is just off a power of two to enourage
it so use software tiling when NPOTs aren't available */
#define TEXTURE_SIZE 33
#define TEXTURE_SIZE 257
#else /* CLUTTER_COGL_HAS_GL */
/* We can't use the funny-sized texture on GL ES because it will break
cogl_texture_polygon. However there is only one code path for
rendering quads so there is no need */
#define TEXTURE_SIZE 32
#define TEXTURE_SIZE 32
#endif /* CLUTTER_COGL_HAS_GL */
/* Amount of pixels to skip off the top, bottom, left and right of the
texture when reading back the stage */
#define TEST_INSET 4
#define TEST_INSET 4
/* Size to actually render the texture at */
#define TEXTURE_RENDER_SIZE 32
typedef struct _TestState
{
@ -42,15 +45,15 @@ validate_part (int xnum, int ynum, gboolean shown)
/* Read the appropriate part but skip out a few pixels around the
edges */
pixels = clutter_stage_read_pixels (CLUTTER_STAGE (stage),
xnum * TEXTURE_SIZE + TEST_INSET,
ynum * TEXTURE_SIZE + TEST_INSET,
TEXTURE_SIZE - TEST_INSET * 2,
TEXTURE_SIZE - TEST_INSET * 2);
xnum * TEXTURE_RENDER_SIZE + TEST_INSET,
ynum * TEXTURE_RENDER_SIZE + TEST_INSET,
TEXTURE_RENDER_SIZE - TEST_INSET * 2,
TEXTURE_RENDER_SIZE - TEST_INSET * 2);
/* Make sure every pixels is the appropriate color */
for (p = pixels;
p < pixels + ((TEXTURE_SIZE - TEST_INSET * 2)
* (TEXTURE_SIZE - TEST_INSET * 2));
p < pixels + ((TEXTURE_RENDER_SIZE - TEST_INSET * 2)
* (TEXTURE_RENDER_SIZE - TEST_INSET * 2));
p += 4)
{
if (p[0] != (shown ? 255 : 0))
@ -114,7 +117,7 @@ on_paint (ClutterActor *actor, TestState *state)
the first */
for (i = 0; i < 2; i++)
{
float x1 = 0, x2, y1 = 0, y2 = (float)(TEXTURE_SIZE);
float x1 = 0, x2, y1 = 0, y2 = (float)(TEXTURE_RENDER_SIZE);
CoglTextureVertex verts[4];
memset (verts, 0, sizeof (verts));
@ -124,21 +127,21 @@ on_paint (ClutterActor *actor, TestState *state)
cogl_set_source_color4f (1.0, 1.0,
1.0, 1.0);
x2 = x1 + (float)(TEXTURE_SIZE);
x2 = x1 + (float)(TEXTURE_RENDER_SIZE);
/* Draw a front-facing texture */
cogl_set_source_texture (state->texture);
cogl_rectangle (x1, y1, x2, y2);
x1 = x2;
x2 = x1 + (float)(TEXTURE_SIZE);
x2 = x1 + (float)(TEXTURE_RENDER_SIZE);
/* Draw a back-facing texture */
cogl_set_source_texture (state->texture);
cogl_rectangle (x2, y1, x1, y2);
x1 = x2;
x2 = x1 + (float)(TEXTURE_SIZE);
x2 = x1 + (float)(TEXTURE_RENDER_SIZE);
/* Draw a front-facing texture polygon */
verts[0].x = x1; verts[0].y = y2;
@ -153,7 +156,7 @@ on_paint (ClutterActor *actor, TestState *state)
cogl_polygon (verts, 4, FALSE);
x1 = x2;
x2 = x1 + (float)(TEXTURE_SIZE);
x2 = x1 + (float)(TEXTURE_RENDER_SIZE);
/* Draw a back-facing texture polygon */
verts[0].x = x1; verts[0].y = y1;
@ -168,7 +171,7 @@ on_paint (ClutterActor *actor, TestState *state)
cogl_polygon (verts, 4, FALSE);
x1 = x2;
x2 = x1 + (float)(TEXTURE_SIZE);
x2 = x1 + (float)(TEXTURE_RENDER_SIZE);
/* Draw a regular rectangle (this should always show) */
cogl_set_source_color4f (1.0, 0, 0, 1.0);
@ -176,7 +179,7 @@ on_paint (ClutterActor *actor, TestState *state)
/* The second time round draw beneath the first with backface
culling disabled */
cogl_translate (0, TEXTURE_SIZE, 0);
cogl_translate (0, TEXTURE_RENDER_SIZE, 0);
cogl_enable_backface_culling (FALSE);
}
@ -221,7 +224,6 @@ make_texture (void)
tex = cogl_texture_new_from_data (TEXTURE_SIZE,
TEXTURE_SIZE,
8,
COGL_TEXTURE_NONE,
COGL_PIXEL_FORMAT_RGBA_8888,
COGL_PIXEL_FORMAT_ANY,

View File

@ -7,15 +7,20 @@
static const ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff };
/* Non-power-of-two sized texture that should cause slicing */
#define TEXTURE_SIZE 191
#define TEXTURE_SIZE 257
/* Number of times to split the texture up on each axis */
#define PARTS 2
#define PARTS 2
/* The texture is split into four parts, each with a different colour */
#define PART_SIZE (TEXTURE_SIZE / PARTS)
#define PART_SIZE (TEXTURE_SIZE / PARTS)
/* Amount of pixels to skip off the top, bottom, left and right of the
texture when reading back the stage */
#define TEST_INSET 4
#define TEST_INSET 4
/* Size to actually render the texture at */
#define TEXTURE_RENDER_SIZE 128
/* The size of a part once rendered */
#define PART_RENDER_SIZE (TEXTURE_RENDER_SIZE / PARTS)
static const ClutterColor corner_colors[PARTS * PARTS] =
{
@ -41,15 +46,15 @@ validate_part (int xnum, int ynum, const ClutterColor *color)
/* Read the appropriate part but skip out a few pixels around the
edges */
pixels = clutter_stage_read_pixels (CLUTTER_STAGE (stage),
xnum * PART_SIZE + TEST_INSET,
ynum * PART_SIZE + TEST_INSET,
PART_SIZE - TEST_INSET * 2,
PART_SIZE - TEST_INSET * 2);
xnum * PART_RENDER_SIZE + TEST_INSET,
ynum * PART_RENDER_SIZE + TEST_INSET,
PART_RENDER_SIZE - TEST_INSET * 2,
PART_RENDER_SIZE - TEST_INSET * 2);
/* Make sure every pixels is the appropriate color */
for (p = pixels;
p < pixels + ((PART_SIZE - TEST_INSET * 2)
* (PART_SIZE - TEST_INSET * 2));
p < pixels + ((PART_RENDER_SIZE - TEST_INSET * 2)
* (PART_RENDER_SIZE - TEST_INSET * 2));
p += 4)
{
if (p[0] != color->red)
@ -88,7 +93,7 @@ on_paint (ClutterActor *actor, TestState *state)
/* Just render the texture in the top left corner */
cogl_set_source_texture (state->texture);
cogl_rectangle (0, 0, TEXTURE_SIZE, TEXTURE_SIZE);
cogl_rectangle (0, 0, TEXTURE_RENDER_SIZE, TEXTURE_RENDER_SIZE);
/* XXX: Experiments have shown that for some buggy drivers, when using
* glReadPixels there is some kind of race, so we delay our test for a
@ -152,7 +157,6 @@ make_texture (void)
tex = cogl_texture_new_from_data (TEXTURE_SIZE,
TEXTURE_SIZE,
8,
COGL_TEXTURE_NONE,
COGL_PIXEL_FORMAT_RGBA_8888,
COGL_PIXEL_FORMAT_ANY,

View File

@ -184,8 +184,7 @@ test_vertex_buffer_contiguous (TestConformSimpleFixture *fixture,
g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state);
state.texture = cogl_texture_new_from_data (2, 2,
0, /* max waste */
COGL_TEXTURE_NONE,
COGL_TEXTURE_NO_SLICING,
COGL_PIXEL_FORMAT_RGBA_8888,
COGL_PIXEL_FORMAT_ANY,
0, /* auto calc row stride */

View File

@ -300,7 +300,7 @@ test_clip_main (int argc, char **argv)
stub_actor = clutter_rectangle_new ();
clutter_container_add (CLUTTER_CONTAINER (data.stage), stub_actor, NULL);
data.hand = cogl_texture_new_from_file ("redhand.png", 64,
data.hand = cogl_texture_new_from_file ("redhand.png",
COGL_TEXTURE_NONE,
COGL_PIXEL_FORMAT_ANY,
NULL);

View File

@ -86,21 +86,21 @@ test_cogl_multitexture_main (int argc, char *argv[])
G_CALLBACK(material_rectangle_paint), state);
state->alpha_tex =
cogl_texture_new_from_file ("./redhand_alpha.png",
-1, /* disable slicing */
TRUE,
cogl_texture_new_from_file ("redhand_alpha.png",
COGL_TEXTURE_NO_SLICING |
COGL_TEXTURE_AUTO_MIPMAP,
COGL_PIXEL_FORMAT_ANY,
NULL);
state->redhand_tex =
cogl_texture_new_from_file ("./redhand.png",
-1, /* disable slicing */
TRUE,
cogl_texture_new_from_file ("redhand.png",
COGL_TEXTURE_NO_SLICING |
COGL_TEXTURE_AUTO_MIPMAP,
COGL_PIXEL_FORMAT_ANY,
NULL);
state->light_tex0 =
cogl_texture_new_from_file ("./light0.png",
-1, /* disable slicing */
TRUE,
cogl_texture_new_from_file ("light0.png",
COGL_TEXTURE_NO_SLICING |
COGL_TEXTURE_AUTO_MIPMAP,
COGL_PIXEL_FORMAT_ANY,
NULL);

View File

@ -143,13 +143,13 @@ test_coglbox_init (TestCoglbox *self)
self->priv = priv = TEST_COGLBOX_GET_PRIVATE(self);
printf ("Loading redhand.png\n");
priv->texhand_id = cogl_texture_new_from_file ("redhand.png", 0,
priv->texhand_id = cogl_texture_new_from_file ("redhand.png",
COGL_TEXTURE_NONE,
COGL_PIXEL_FORMAT_ANY,
NULL);
printf ("Creating texture with size\n");
priv->texture_id = cogl_texture_new_with_size (200, 200, 0,
priv->texture_id = cogl_texture_new_with_size (200, 200,
COGL_TEXTURE_NONE,
COGL_PIXEL_FORMAT_RGB_888);

View File

@ -144,22 +144,22 @@ test_coglbox_init (TestCoglbox *self)
self->priv = priv = TEST_COGLBOX_GET_PRIVATE(self);
priv->cogl_tex_id[0] =
cogl_texture_new_from_file ("redhand.png", 0,
cogl_texture_new_from_file ("redhand.png",
COGL_TEXTURE_NONE,
COGL_PIXEL_FORMAT_ANY, NULL);
priv->cogl_tex_id[1] =
cogl_texture_new_from_file ("redhand.png", 0,
cogl_texture_new_from_file ("redhand.png",
COGL_TEXTURE_NONE,
COGL_PIXEL_FORMAT_BGRA_8888, NULL);
priv->cogl_tex_id[2] =
cogl_texture_new_from_file ("redhand.png", 0,
cogl_texture_new_from_file ("redhand.png",
COGL_TEXTURE_NONE,
COGL_PIXEL_FORMAT_ARGB_8888, NULL);
priv->cogl_tex_id[3] =
cogl_texture_new_from_file ("redhand.png", 0,
cogl_texture_new_from_file ("redhand.png",
COGL_TEXTURE_NONE,
COGL_PIXEL_FORMAT_G_8, NULL);
}

View File

@ -132,7 +132,7 @@ test_coglbox_init (TestCoglbox *self)
/* Load image from file */
priv->cogl_tex_id[0] =
cogl_texture_new_from_file ("redhand.png", 40,
cogl_texture_new_from_file ("redhand.png",
COGL_TEXTURE_NONE,
COGL_PIXEL_FORMAT_ANY, NULL);
@ -168,7 +168,7 @@ test_coglbox_init (TestCoglbox *self)
/* Create new texture from modified data */
priv->cogl_tex_id[1] =
cogl_texture_new_from_data (width, height, 0,
cogl_texture_new_from_data (width, height,
COGL_TEXTURE_NONE,
format, format,
rowstride, data);

View File

@ -248,7 +248,7 @@ test_coglbox_init (TestCoglbox *self)
priv->use_sliced = FALSE;
priv->sliced_tex =
cogl_texture_new_from_file ("redhand.png", 10,
cogl_texture_new_from_file ("redhand.png",
COGL_TEXTURE_NONE,
COGL_PIXEL_FORMAT_ANY,
&error);
@ -265,8 +265,8 @@ test_coglbox_init (TestCoglbox *self)
}
priv->not_sliced_tex =
cogl_texture_new_from_file ("redhand.png", -1,
COGL_TEXTURE_NONE,
cogl_texture_new_from_file ("redhand.png",
COGL_TEXTURE_NO_SLICING,
COGL_PIXEL_FORMAT_ANY,
&error);
if (priv->not_sliced_tex == COGL_INVALID_HANDLE)

View File

@ -143,7 +143,7 @@ test_coglbox_init (TestCoglbox *self)
TestCoglboxPrivate *priv;
self->priv = priv = TEST_COGLBOX_GET_PRIVATE(self);
priv->cogl_tex_id = cogl_texture_new_from_file ("redhand.png", 0,
priv->cogl_tex_id = cogl_texture_new_from_file ("redhand.png",
COGL_TEXTURE_NONE,
COGL_PIXEL_FORMAT_ANY,
NULL);