[cogl-debug] Adds a "client-side-matrices" Cogl debug option
This allows us to force Cogl to use the client side matrix stack even when direct rendering.
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@ -41,7 +41,8 @@ static const GDebugKey cogl_debug_keys[] = {
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{ "rectangles", COGL_DEBUG_RECTANGLES },
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{ "handle", COGL_DEBUG_HANDLE },
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{ "blend-strings", COGL_DEBUG_BLEND_STRINGS },
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{ "disable-batching", COGL_DEBUG_DISABLE_BATCHING }
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{ "disable-batching", COGL_DEBUG_DISABLE_BATCHING },
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{ "client-side-matrices", COGL_DEBUG_FORCE_CLIENT_SIDE_MATRICES }
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};
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static const gint n_cogl_debug_keys = G_N_ELEMENTS (cogl_debug_keys);
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