cogl: Remove unused COGL_PIPELINE_STATE_LIGHTING
https://gitlab.gnome.org/GNOME/mutter/merge_requests/904
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@ -77,7 +77,6 @@ typedef enum
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COGL_PIPELINE_STATE_COLOR_INDEX,
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COGL_PIPELINE_STATE_COLOR_INDEX,
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COGL_PIPELINE_STATE_BLEND_ENABLE_INDEX,
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COGL_PIPELINE_STATE_BLEND_ENABLE_INDEX,
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COGL_PIPELINE_STATE_LAYERS_INDEX,
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COGL_PIPELINE_STATE_LAYERS_INDEX,
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COGL_PIPELINE_STATE_LIGHTING_INDEX,
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COGL_PIPELINE_STATE_ALPHA_FUNC_INDEX,
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COGL_PIPELINE_STATE_ALPHA_FUNC_INDEX,
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COGL_PIPELINE_STATE_ALPHA_FUNC_REFERENCE_INDEX,
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COGL_PIPELINE_STATE_ALPHA_FUNC_REFERENCE_INDEX,
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COGL_PIPELINE_STATE_BLEND_INDEX,
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COGL_PIPELINE_STATE_BLEND_INDEX,
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@ -118,8 +117,6 @@ typedef enum _CoglPipelineState
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COGL_PIPELINE_STATE_LAYERS =
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COGL_PIPELINE_STATE_LAYERS =
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1L<<COGL_PIPELINE_STATE_LAYERS_INDEX,
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1L<<COGL_PIPELINE_STATE_LAYERS_INDEX,
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COGL_PIPELINE_STATE_LIGHTING =
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1L<<COGL_PIPELINE_STATE_LIGHTING_INDEX,
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COGL_PIPELINE_STATE_ALPHA_FUNC =
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COGL_PIPELINE_STATE_ALPHA_FUNC =
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1L<<COGL_PIPELINE_STATE_ALPHA_FUNC_INDEX,
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1L<<COGL_PIPELINE_STATE_ALPHA_FUNC_INDEX,
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COGL_PIPELINE_STATE_ALPHA_FUNC_REFERENCE =
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COGL_PIPELINE_STATE_ALPHA_FUNC_REFERENCE =
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@ -165,15 +162,13 @@ typedef enum _CoglPipelineState
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(COGL_PIPELINE_STATE_COLOR | \
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(COGL_PIPELINE_STATE_COLOR | \
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COGL_PIPELINE_STATE_BLEND_ENABLE | \
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COGL_PIPELINE_STATE_BLEND_ENABLE | \
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COGL_PIPELINE_STATE_LAYERS | \
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COGL_PIPELINE_STATE_LAYERS | \
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COGL_PIPELINE_STATE_LIGHTING | \
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COGL_PIPELINE_STATE_BLEND | \
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COGL_PIPELINE_STATE_BLEND | \
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COGL_PIPELINE_STATE_USER_SHADER | \
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COGL_PIPELINE_STATE_USER_SHADER | \
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COGL_PIPELINE_STATE_VERTEX_SNIPPETS | \
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COGL_PIPELINE_STATE_VERTEX_SNIPPETS | \
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COGL_PIPELINE_STATE_FRAGMENT_SNIPPETS)
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COGL_PIPELINE_STATE_FRAGMENT_SNIPPETS)
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#define COGL_PIPELINE_STATE_NEEDS_BIG_STATE \
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#define COGL_PIPELINE_STATE_NEEDS_BIG_STATE \
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(COGL_PIPELINE_STATE_LIGHTING | \
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(COGL_PIPELINE_STATE_ALPHA_FUNC | \
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COGL_PIPELINE_STATE_ALPHA_FUNC | \
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COGL_PIPELINE_STATE_ALPHA_FUNC_REFERENCE | \
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COGL_PIPELINE_STATE_ALPHA_FUNC_REFERENCE | \
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COGL_PIPELINE_STATE_BLEND | \
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COGL_PIPELINE_STATE_BLEND | \
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COGL_PIPELINE_STATE_USER_SHADER | \
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COGL_PIPELINE_STATE_USER_SHADER | \
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@ -188,7 +183,6 @@ typedef enum _CoglPipelineState
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#define COGL_PIPELINE_STATE_MULTI_PROPERTY \
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#define COGL_PIPELINE_STATE_MULTI_PROPERTY \
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(COGL_PIPELINE_STATE_LAYERS | \
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(COGL_PIPELINE_STATE_LAYERS | \
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COGL_PIPELINE_STATE_LIGHTING | \
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COGL_PIPELINE_STATE_BLEND | \
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COGL_PIPELINE_STATE_BLEND | \
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COGL_PIPELINE_STATE_DEPTH | \
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COGL_PIPELINE_STATE_DEPTH | \
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COGL_PIPELINE_STATE_CULL_FACE | \
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COGL_PIPELINE_STATE_CULL_FACE | \
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@ -53,10 +53,6 @@ gboolean
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_cogl_pipeline_color_equal (CoglPipeline *authority0,
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_cogl_pipeline_color_equal (CoglPipeline *authority0,
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CoglPipeline *authority1);
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CoglPipeline *authority1);
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gboolean
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_cogl_pipeline_lighting_state_equal (CoglPipeline *authority0,
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CoglPipeline *authority1);
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gboolean
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gboolean
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_cogl_pipeline_alpha_func_state_equal (CoglPipeline *authority0,
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_cogl_pipeline_alpha_func_state_equal (CoglPipeline *authority0,
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CoglPipeline *authority1);
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CoglPipeline *authority1);
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@ -120,10 +116,6 @@ void
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_cogl_pipeline_hash_layers_state (CoglPipeline *authority,
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_cogl_pipeline_hash_layers_state (CoglPipeline *authority,
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CoglPipelineHashState *state);
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CoglPipelineHashState *state);
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void
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_cogl_pipeline_hash_lighting_state (CoglPipeline *authority,
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CoglPipelineHashState *state);
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void
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void
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_cogl_pipeline_hash_alpha_func_state (CoglPipeline *authority,
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_cogl_pipeline_hash_alpha_func_state (CoglPipeline *authority,
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CoglPipelineHashState *state);
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CoglPipelineHashState *state);
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@ -69,27 +69,6 @@ _cogl_pipeline_color_equal (CoglPipeline *authority0,
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return cogl_color_equal (&authority0->color, &authority1->color);
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return cogl_color_equal (&authority0->color, &authority1->color);
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}
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}
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gboolean
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_cogl_pipeline_lighting_state_equal (CoglPipeline *authority0,
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CoglPipeline *authority1)
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{
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CoglPipelineLightingState *state0 = &authority0->big_state->lighting_state;
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CoglPipelineLightingState *state1 = &authority1->big_state->lighting_state;
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if (memcmp (state0->ambient, state1->ambient, sizeof (float) * 4) != 0)
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return FALSE;
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if (memcmp (state0->diffuse, state1->diffuse, sizeof (float) * 4) != 0)
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return FALSE;
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if (memcmp (state0->specular, state1->specular, sizeof (float) * 4) != 0)
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return FALSE;
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if (memcmp (state0->emission, state1->emission, sizeof (float) * 4) != 0)
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return FALSE;
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if (state0->shininess != state1->shininess)
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return FALSE;
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return TRUE;
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}
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gboolean
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gboolean
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_cogl_pipeline_alpha_func_state_equal (CoglPipeline *authority0,
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_cogl_pipeline_alpha_func_state_equal (CoglPipeline *authority0,
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CoglPipeline *authority1)
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CoglPipeline *authority1)
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@ -1411,17 +1390,6 @@ _cogl_pipeline_hash_blend_enable_state (CoglPipeline *authority,
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state->hash = _cogl_util_one_at_a_time_hash (state->hash, &blend_enable, 1);
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state->hash = _cogl_util_one_at_a_time_hash (state->hash, &blend_enable, 1);
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}
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}
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void
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_cogl_pipeline_hash_lighting_state (CoglPipeline *authority,
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CoglPipelineHashState *state)
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{
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CoglPipelineLightingState *lighting_state =
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&authority->big_state->lighting_state;
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state->hash =
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_cogl_util_one_at_a_time_hash (state->hash, lighting_state,
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sizeof (CoglPipelineLightingState));
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}
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void
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void
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_cogl_pipeline_hash_alpha_func_state (CoglPipeline *authority,
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_cogl_pipeline_hash_alpha_func_state (CoglPipeline *authority,
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CoglPipelineHashState *state)
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CoglPipelineHashState *state)
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@ -764,32 +764,6 @@ _cogl_pipeline_change_implies_transparency (CoglPipeline *pipeline,
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return TRUE;
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return TRUE;
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}
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}
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/* XXX: we should only need to look at these if lighting is enabled
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*/
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if (changes & COGL_PIPELINE_STATE_LIGHTING)
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{
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/* XXX: This stuff is showing up in sysprof reports which is
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* silly because lighting isn't currently actually supported
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* by Cogl except for these token properties. When we actually
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* expose lighting support we can avoid these checks when
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* lighting is disabled. */
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#if 0
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CoglColor tmp;
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cogl_pipeline_get_ambient (pipeline, &tmp);
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if (cogl_color_get_alpha_byte (&tmp) != 0xff)
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return TRUE;
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cogl_pipeline_get_diffuse (pipeline, &tmp);
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if (cogl_color_get_alpha_byte (&tmp) != 0xff)
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return TRUE;
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cogl_pipeline_get_specular (pipeline, &tmp);
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if (cogl_color_get_alpha_byte (&tmp) != 0xff)
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return TRUE;
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cogl_pipeline_get_emission (pipeline, &tmp);
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if (cogl_color_get_alpha_byte (&tmp) != 0xff)
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return TRUE;
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#endif
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}
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if (changes & COGL_PIPELINE_STATE_LAYERS)
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if (changes & COGL_PIPELINE_STATE_LAYERS)
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{
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{
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/* has_alpha tracks the alpha status of the GL_PREVIOUS layer.
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/* has_alpha tracks the alpha status of the GL_PREVIOUS layer.
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@ -963,13 +937,6 @@ _cogl_pipeline_copy_differences (CoglPipeline *dest,
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else
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else
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goto check_for_blending_change;
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goto check_for_blending_change;
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if (differences & COGL_PIPELINE_STATE_LIGHTING)
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{
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memcpy (&big_state->lighting_state,
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&src->big_state->lighting_state,
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sizeof (CoglPipelineLightingState));
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}
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if (differences & COGL_PIPELINE_STATE_ALPHA_FUNC)
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if (differences & COGL_PIPELINE_STATE_ALPHA_FUNC)
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big_state->alpha_state.alpha_func =
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big_state->alpha_state.alpha_func =
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src->big_state->alpha_state.alpha_func;
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src->big_state->alpha_state.alpha_func;
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@ -1095,13 +1062,6 @@ _cogl_pipeline_init_multi_property_sparse_state (CoglPipeline *pipeline,
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pipeline->n_layers = authority->n_layers;
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pipeline->n_layers = authority->n_layers;
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pipeline->layer_differences = NULL;
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pipeline->layer_differences = NULL;
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break;
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break;
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case COGL_PIPELINE_STATE_LIGHTING:
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{
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memcpy (&pipeline->big_state->lighting_state,
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&authority->big_state->lighting_state,
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sizeof (CoglPipelineLightingState));
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break;
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}
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case COGL_PIPELINE_STATE_BLEND:
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case COGL_PIPELINE_STATE_BLEND:
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{
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{
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memcpy (&pipeline->big_state->blend_state,
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memcpy (&pipeline->big_state->blend_state,
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@ -2212,11 +2172,6 @@ _cogl_pipeline_equal (CoglPipeline *pipeline0,
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&authorities1[bit]->color))
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&authorities1[bit]->color))
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goto done;
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goto done;
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break;
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break;
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case COGL_PIPELINE_STATE_LIGHTING_INDEX:
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if (!_cogl_pipeline_lighting_state_equal (authorities0[bit],
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authorities1[bit]))
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goto done;
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break;
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case COGL_PIPELINE_STATE_ALPHA_FUNC_INDEX:
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case COGL_PIPELINE_STATE_ALPHA_FUNC_INDEX:
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if (!_cogl_pipeline_alpha_func_state_equal (authorities0[bit],
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if (!_cogl_pipeline_alpha_func_state_equal (authorities0[bit],
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authorities1[bit]))
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authorities1[bit]))
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@ -2672,8 +2627,6 @@ _cogl_pipeline_init_state_hash_functions (void)
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_cogl_pipeline_hash_blend_enable_state;
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_cogl_pipeline_hash_blend_enable_state;
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state_hash_functions[COGL_PIPELINE_STATE_LAYERS_INDEX] =
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state_hash_functions[COGL_PIPELINE_STATE_LAYERS_INDEX] =
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_cogl_pipeline_hash_layers_state;
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_cogl_pipeline_hash_layers_state;
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state_hash_functions[COGL_PIPELINE_STATE_LIGHTING_INDEX] =
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_cogl_pipeline_hash_lighting_state;
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state_hash_functions[COGL_PIPELINE_STATE_ALPHA_FUNC_INDEX] =
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state_hash_functions[COGL_PIPELINE_STATE_ALPHA_FUNC_INDEX] =
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_cogl_pipeline_hash_alpha_func_state;
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_cogl_pipeline_hash_alpha_func_state;
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state_hash_functions[COGL_PIPELINE_STATE_ALPHA_FUNC_REFERENCE_INDEX] =
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state_hash_functions[COGL_PIPELINE_STATE_ALPHA_FUNC_REFERENCE_INDEX] =
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@ -2701,7 +2654,7 @@ _cogl_pipeline_init_state_hash_functions (void)
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{
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{
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/* So we get a big error if we forget to update this code! */
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/* So we get a big error if we forget to update this code! */
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_COGL_STATIC_ASSERT (COGL_PIPELINE_STATE_SPARSE_COUNT == 16,
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_COGL_STATIC_ASSERT (COGL_PIPELINE_STATE_SPARSE_COUNT == 15,
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"Make sure to install a hash function for "
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"Make sure to install a hash function for "
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"newly added pipeline state and update assert "
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"newly added pipeline state and update assert "
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"in _cogl_pipeline_init_state_hash_functions");
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"in _cogl_pipeline_init_state_hash_functions");
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@ -546,28 +546,6 @@ _cogl_pipeline_flush_color_blend_alpha_depth_state (
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GE (ctx, glAlphaFunc (alpha_state->alpha_func,
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GE (ctx, glAlphaFunc (alpha_state->alpha_func,
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alpha_state->alpha_func_reference));
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alpha_state->alpha_func_reference));
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}
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}
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/* Under GLES2 the lighting parameters are implemented as uniforms
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in the progend */
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if (pipelines_difference & COGL_PIPELINE_STATE_LIGHTING)
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{
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CoglPipeline *authority =
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_cogl_pipeline_get_authority (pipeline,
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COGL_PIPELINE_STATE_LIGHTING);
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CoglPipelineLightingState *lighting_state =
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&authority->big_state->lighting_state;
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GE (ctx, glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT,
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lighting_state->ambient));
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GE (ctx, glMaterialfv (GL_FRONT_AND_BACK, GL_DIFFUSE,
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lighting_state->diffuse));
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GE (ctx, glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR,
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lighting_state->specular));
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GE (ctx, glMaterialfv (GL_FRONT_AND_BACK, GL_EMISSION,
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lighting_state->emission));
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GE (ctx, glMaterialfv (GL_FRONT_AND_BACK, GL_SHININESS,
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&lighting_state->shininess));
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}
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}
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}
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#endif
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#endif
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