Add debug annotations for the layout process
If we need to check that the layout sequence is correct in terms of order of execution and with respect to caching, then having a CLUTTER_DEBUG_LAYOUT debug flag would make things easier.
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@ -21,7 +21,8 @@ typedef enum {
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CLUTTER_DEBUG_SCRIPT = 1 << 11,
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CLUTTER_DEBUG_SHADER = 1 << 12,
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CLUTTER_DEBUG_MULTISTAGE = 1 << 13,
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CLUTTER_DEBUG_ANIMATION = 1 << 14
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CLUTTER_DEBUG_ANIMATION = 1 << 14,
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CLUTTER_DEBUG_LAYOUT = 1 << 15
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} ClutterDebugFlag;
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#ifdef CLUTTER_ENABLE_DEBUG
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