Run the repaint functions inside the redraw cycle
Now that every redraw is performed within the master clock we need to run the repaint functions inside it.
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@ -256,6 +256,7 @@ clutter_clock_dispatch (GSource *source,
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_clutter_stage_process_queued_events (l->data);
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_clutter_stage_process_queued_events (l->data);
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_clutter_master_clock_advance (master_clock);
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_clutter_master_clock_advance (master_clock);
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_clutter_run_repaint_functions ();
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/* Update any stage that needs redraw/relayout after the clock
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/* Update any stage that needs redraw/relayout after the clock
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* is advanced.
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* is advanced.
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