* tests/test-depth.c: (timeline_completed): make use of

clutter_timeline_set_direction instead of static state.
(raise_top): made rectangle remain at fixed depth and raise
above each other.
(janus_group): added a rectangle with two faces, one red and
one green, that spins around.
This commit is contained in:
Øyvind Kolås 2008-01-31 14:42:49 +00:00
parent 79e58cdd18
commit 70601b469b
2 changed files with 93 additions and 34 deletions

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@ -1,3 +1,12 @@
2008-01-31 Øyvind Kolås <pippin@o-hand.com>
* tests/test-depth.c: (timeline_completed): make use of
clutter_timeline_set_direction instead of static state.
(raise_top): made rectangle remain at fixed depth and raise
above each other.
(janus_group): added a rectangle with two faces, one red and
one green, that spins around.
2008-01-31 Emmanuele Bassi <ebassi@openedhand.com> 2008-01-31 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-entry.h: * clutter/clutter-entry.h:

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@ -1,45 +1,75 @@
#include <stdlib.h> #include <stdlib.h>
#include <clutter/clutter.h> #include <clutter/clutter.h>
static gboolean zoom_in = TRUE; /* each time the timeline animating the label completes, swap the direction */
static ClutterBehaviour *d_behave = NULL;
static void static void
timeline_completed (ClutterTimeline *timeline, timeline_completed (ClutterTimeline *timeline,
gpointer user_data) gpointer user_data)
{ {
gint depth_start, depth_end; clutter_timeline_set_direction (timeline,
!clutter_timeline_get_direction (timeline));
if (zoom_in)
{
depth_start = 0;
depth_end = -500;
zoom_in = FALSE;
}
else
{
depth_start = -500;
depth_end = 0;
zoom_in = TRUE;
}
clutter_behaviour_depth_set_bounds (CLUTTER_BEHAVIOUR_DEPTH (d_behave),
depth_start, depth_end);
clutter_timeline_rewind (timeline);
clutter_timeline_start (timeline); clutter_timeline_start (timeline);
} }
static ClutterActor *raise[2];
static gboolean raise_no = 0;
static gboolean
raise_top (gpointer ignored)
{
clutter_actor_raise_top (raise[raise_no]);
raise_no = !raise_no;
return TRUE;
}
static ClutterActor *
janus_group (const gchar *front_text,
const gchar *back_text)
{
ClutterColor slide_color = {0x00, 0x00, 0x00, 0x55};
ClutterColor red = {0xff, 0x00, 0x00, 0xff};
ClutterColor green = {0x00, 0xff, 0x00, 0xff};
ClutterActor *group, *rectangle, *front, *back;
guint width, height;
guint width2, height2;
group = clutter_group_new ();
rectangle = clutter_rectangle_new_with_color (&slide_color);
front = clutter_label_new_with_text ("Sans 50px", front_text);
back = clutter_label_new_with_text ("Sans 50px", back_text);
clutter_label_set_color (CLUTTER_LABEL (front), &red);
clutter_label_set_color (CLUTTER_LABEL (back), &green);
clutter_actor_get_size (front, &width, &height);
clutter_actor_get_size (back, &width2, &height2);
if (width2 > width)
width = width2;
if (height> height)
height = height2;
clutter_actor_set_size (rectangle, width, height);
clutter_actor_set_rotation (back, CLUTTER_Y_AXIS, 180, width/2, 0, 0);
clutter_container_add (group, back, rectangle, front, NULL);
clutter_actor_show_all (group);
return group;
}
int int
main (int argc, char *argv[]) main (int argc, char *argv[])
{ {
ClutterTimeline *timeline; ClutterTimeline *timeline;
ClutterActor *stage; ClutterBehaviour *d_behave;
ClutterActor *group, *hand, *label, *rect; ClutterBehaviour *r_behave;
ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff }; ClutterActor *stage;
ClutterColor rect_color = { 0, 0, 0, 0x88 }; ClutterActor *group, *hand, *label, *rect, *janus;
GdkPixbuf *pixbuf; ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff };
GError *error; ClutterColor rect_color = { 0, 0, 0, 0x88 };
GdkPixbuf *pixbuf;
GError *error;
clutter_init (&argc, &argv); clutter_init (&argc, &argv);
@ -51,6 +81,7 @@ main (int argc, char *argv[])
stage = clutter_stage_get_default (); stage = clutter_stage_get_default ();
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
clutter_stage_set_use_fog (CLUTTER_STAGE (stage), TRUE); clutter_stage_set_use_fog (CLUTTER_STAGE (stage), TRUE);
clutter_stage_set_fog (CLUTTER_STAGE (stage), 1.0, 10, -50);
g_signal_connect (stage, g_signal_connect (stage,
"button-press-event", G_CALLBACK (clutter_main_quit), "button-press-event", G_CALLBACK (clutter_main_quit),
@ -61,7 +92,7 @@ main (int argc, char *argv[])
clutter_actor_show (group); clutter_actor_show (group);
label = clutter_label_new_with_text ("Mono 26", "Clutter"); label = clutter_label_new_with_text ("Mono 26", "Clutter");
clutter_actor_set_position (label, 40, 140); clutter_actor_set_position (label, 120, 180);
clutter_actor_show (label); clutter_actor_show (label);
hand = clutter_texture_new_from_pixbuf (pixbuf); hand = clutter_texture_new_from_pixbuf (pixbuf);
@ -69,11 +100,12 @@ main (int argc, char *argv[])
clutter_actor_show (hand); clutter_actor_show (hand);
rect = clutter_rectangle_new_with_color (&rect_color); rect = clutter_rectangle_new_with_color (&rect_color);
clutter_actor_set_position (rect, 440, 140); clutter_actor_set_position (rect, 340, 140);
clutter_actor_set_size (rect, 200, 200); clutter_actor_set_size (rect, 200, 200);
clutter_actor_show (rect); clutter_actor_show (rect);
clutter_container_add (CLUTTER_CONTAINER (group), hand, label, rect, NULL); clutter_container_add (CLUTTER_CONTAINER (group), hand, rect, NULL);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), label);
/* 3 seconds, at 60 fps */ /* 3 seconds, at 60 fps */
timeline = clutter_timeline_new (180, 60); timeline = clutter_timeline_new (180, 60);
@ -84,13 +116,31 @@ main (int argc, char *argv[])
d_behave = clutter_behaviour_depth_new (clutter_alpha_new_full (timeline, d_behave = clutter_behaviour_depth_new (clutter_alpha_new_full (timeline,
CLUTTER_ALPHA_RAMP_INC, CLUTTER_ALPHA_RAMP_INC,
NULL, NULL), NULL, NULL),
-500, 0); -100, 100);
clutter_behaviour_apply (d_behave, group); clutter_behaviour_apply (d_behave, label);
/* add two faced actor */
janus = janus_group ("GREEN", "RED");
clutter_container_add_actor (CLUTTER_CONTAINER (stage), janus);
clutter_actor_set_position (janus, 300, 350);
r_behave = clutter_behaviour_rotate_new (clutter_alpha_new_full (timeline,
CLUTTER_ALPHA_RAMP_INC,
NULL, NULL),
CLUTTER_Y_AXIS,
CLUTTER_ROTATE_CW,
0, 360);
clutter_behaviour_apply (r_behave, janus);
clutter_actor_show (stage); clutter_actor_show (stage);
clutter_timeline_start (timeline); clutter_timeline_start (timeline);
raise[0] = rect;
raise[1] = hand;
g_timeout_add (2000, raise_top, NULL);
clutter_main (); clutter_main ();
g_object_unref (d_behave); g_object_unref (d_behave);