wayland/actor-surface: Always store away frame callbacks on commit

We're expected by MetaWaylandSurface to always pick the frame callbacks
out from the pending state when committing (applying) so that no frame
callbacks are unaccounted for. We failed to do this if our actor for
some reason (e.g. associated window was unmanaged) was destroyed. To
handle this situation better, store away the frame callbacks until we
some later point in time need to pass them on forward.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/893


(cherry picked from commit 0e5a5df5fe4d147197d85d4191d8a5c2eefb1561)
This commit is contained in:
Jonas Ådahl 2019-10-28 17:20:31 +00:00 committed by Georges Basile Stavracas Neto
parent 4ba3c4537e
commit 6fa860481c

View File

@ -38,6 +38,8 @@ struct _MetaWaylandActorSurfacePrivate
MetaSurfaceActor *actor;
gulong actor_destroyed_handler_id;
struct wl_list frame_callback_list;
};
G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (MetaWaylandActorSurface,
@ -78,6 +80,7 @@ meta_wayland_actor_surface_dispose (GObject *object)
MetaWaylandActorSurface *actor_surface = META_WAYLAND_ACTOR_SURFACE (object);
MetaWaylandActorSurfacePrivate *priv =
meta_wayland_actor_surface_get_instance_private (actor_surface);
MetaWaylandFrameCallback *cb, *next;
if (priv->actor)
{
@ -85,6 +88,9 @@ meta_wayland_actor_surface_dispose (GObject *object)
clear_surface_actor (actor_surface);
}
wl_list_for_each_safe (cb, next, &priv->frame_callback_list, link)
wl_resource_destroy (cb->resource);
G_OBJECT_CLASS (meta_wayland_actor_surface_parent_class)->dispose (object);
}
@ -113,6 +119,9 @@ meta_wayland_actor_surface_queue_frame_callbacks (MetaWaylandActorSurface *actor
if (!priv->actor)
return;
meta_surface_actor_wayland_add_frame_callbacks (surface_actor_wayland,
&priv->frame_callback_list);
wl_list_init (&priv->frame_callback_list);
meta_surface_actor_wayland_add_frame_callbacks (surface_actor_wayland,
&pending->frame_callback_list);
wl_list_init (&pending->frame_callback_list);
@ -239,7 +248,12 @@ meta_wayland_actor_surface_commit (MetaWaylandSurfaceRole *surface_role,
meta_wayland_actor_surface_get_instance_private (actor_surface);
if (!priv->actor)
return;
{
wl_list_insert_list (&priv->frame_callback_list,
&pending->frame_callback_list);
wl_list_init (&pending->frame_callback_list);
return;
}
if (!wl_list_empty (&pending->frame_callback_list) &&
cairo_region_is_empty (pending->surface_damage) &&
@ -292,8 +306,12 @@ meta_wayland_actor_surface_is_on_logical_monitor (MetaWaylandSurfaceRole *surfac
}
static void
meta_wayland_actor_surface_init (MetaWaylandActorSurface *role)
meta_wayland_actor_surface_init (MetaWaylandActorSurface *actor_surface)
{
MetaWaylandActorSurfacePrivate *priv =
meta_wayland_actor_surface_get_instance_private (actor_surface);
wl_list_init (&priv->frame_callback_list);
}
static void