tests: Add a PathConstraint interactive test
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@ -57,7 +57,8 @@ UNIT_TESTS = \
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test-scrolling.c \
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test-scrolling.c \
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test-bind.c \
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test-bind.c \
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test-cogl-point-sprites.c \
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test-cogl-point-sprites.c \
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test-table-layout.c
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test-table-layout.c \
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test-path-constraint.c
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if X11_TESTS
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if X11_TESTS
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UNIT_TESTS += test-pixmap.c
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UNIT_TESTS += test-pixmap.c
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63
tests/interactive/test-path-constraint.c
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63
tests/interactive/test-path-constraint.c
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@ -0,0 +1,63 @@
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#include <stdlib.h>
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#include <clutter/clutter.h>
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#define PATH_DESCRIPTION \
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"M 0, 0 " \
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"L 0, 300 " \
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"L 300, 300 " \
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"L 300, 0 " \
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"L 0, 0"
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static gboolean toggled = FALSE;
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static gboolean
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on_button_press (ClutterActor *actor,
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const ClutterEvent *event,
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gpointer dummy G_GNUC_UNUSED)
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{
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if (!toggled)
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clutter_actor_animate (actor, CLUTTER_EASE_OUT_CUBIC, 500,
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"@constraints.path.offset", 1.0,
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NULL);
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else
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clutter_actor_animate (actor, CLUTTER_EASE_OUT_CUBIC, 500,
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"@constraints.path.offset", 0.0,
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NULL);
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toggled = !toggled;
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return TRUE;
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}
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int
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test_path_constraint_main (int argc,
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char *argv[])
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{
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ClutterActor *stage, *rect;
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ClutterPath *path;
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ClutterColor rect_color = { 0xcc, 0x00, 0x00, 0xff };
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clutter_init (&argc, &argv);
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stage = clutter_stage_new ();
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clutter_stage_set_title (CLUTTER_STAGE (stage), "Path Constraint");
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g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
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path = clutter_path_new ();
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clutter_path_set_description (path, PATH_DESCRIPTION);
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rect = clutter_rectangle_new ();
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clutter_rectangle_set_color (CLUTTER_RECTANGLE (rect), &rect_color);
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clutter_actor_set_size (rect, 128, 128);
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clutter_actor_set_reactive (rect, TRUE);
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clutter_actor_add_constraint_with_name (rect, "path", clutter_path_constraint_new (path, 0.0));
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
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g_signal_connect (rect, "button-press-event", G_CALLBACK (on_button_press), NULL);
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clutter_actor_show (stage);
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clutter_main ();
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return EXIT_SUCCESS;
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}
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