[clone] Allow cloning unparented actors

If the source of a ClutterClone does not have a parent actor the
clone will be unable to paint it because it's missing an allocation.

A simple way to fix it is to make the ClutterClone act like a
"foster parent": when it is allocated it will check if the source
actor has a parent and if not it will allocate the source with
its preferred size.
This commit is contained in:
Emmanuele Bassi 2009-02-02 11:59:39 +00:00
parent b053d51321
commit 6e12722a9b

View File

@ -118,8 +118,8 @@ clutter_clone_paint (ClutterActor *self)
{ {
ClutterClone *clone = CLUTTER_CLONE (self); ClutterClone *clone = CLUTTER_CLONE (self);
ClutterClonePrivate *priv = clone->priv; ClutterClonePrivate *priv = clone->priv;
ClutterGeometry geom; ClutterActor *parent;
ClutterGeometry clone_source_geom; ClutterGeometry geom, clone_geom;
gfloat x_scale, y_scale; gfloat x_scale, y_scale;
if (G_UNLIKELY (priv->clone_source == NULL)) if (G_UNLIKELY (priv->clone_source == NULL))
@ -130,15 +130,17 @@ clutter_clone_paint (ClutterActor *self)
clutter_actor_get_name (self) ? clutter_actor_get_name (self) clutter_actor_get_name (self) ? clutter_actor_get_name (self)
: "unknown"); : "unknown");
/* get our allocated size */
clutter_actor_get_allocation_geometry (self, &geom); clutter_actor_get_allocation_geometry (self, &geom);
clutter_actor_get_allocation_geometry (priv->clone_source,
&clone_source_geom); /* and get the allocated size of the source */
clutter_actor_get_allocation_geometry (priv->clone_source, &clone_geom);
/* We need to scale what the clone-source actor paints to fill our own /* We need to scale what the clone-source actor paints to fill our own
* allocation... */ * allocation...
*/
x_scale = (gfloat) geom.width / clone_source_geom.width; x_scale = (gfloat) geom.width / clone_geom.width;
y_scale = (gfloat) geom.height / clone_source_geom.height; y_scale = (gfloat) geom.height / clone_geom.height;
cogl_scale (x_scale, y_scale, 1.0); cogl_scale (x_scale, y_scale, 1.0);
@ -149,8 +151,8 @@ clutter_clone_paint (ClutterActor *self)
* - We need to stop clutter_actor_paint applying the model view matrix of * - We need to stop clutter_actor_paint applying the model view matrix of
* the clone source actor. * the clone source actor.
*/ */
_clutter_actor_set_opacity_parent (priv->clone_source, parent = clutter_actor_get_parent (self);
clutter_actor_get_parent (self)); _clutter_actor_set_opacity_parent (priv->clone_source, parent);
_clutter_actor_set_enable_model_view_transform (priv->clone_source, FALSE); _clutter_actor_set_enable_model_view_transform (priv->clone_source, FALSE);
clutter_actor_paint (priv->clone_source); clutter_actor_paint (priv->clone_source);
@ -159,6 +161,35 @@ clutter_clone_paint (ClutterActor *self)
_clutter_actor_set_opacity_parent (priv->clone_source, NULL); _clutter_actor_set_opacity_parent (priv->clone_source, NULL);
} }
static void
clutter_clone_allocate (ClutterActor *self,
const ClutterActorBox *box,
gboolean origin_changed)
{
ClutterClonePrivate *priv = CLUTTER_CLONE (self)->priv;
ClutterActorClass *parent_class;
/* chain up */
parent_class = CLUTTER_ACTOR_CLASS (clutter_clone_parent_class);
parent_class->allocate (self, box, origin_changed);
if (G_UNLIKELY (priv->clone_source == NULL))
return;
/* we act like a "foster parent" for the source we are cloning;
* if the source has not been parented we have to force an
* allocation on it, so that we can paint it correctly from
* within out paint() implementation. since the actor does not
* have a parent, and thus it won't be painted by the usual
* paint cycle, we can safely give it as much size as it requires
*/
if (clutter_actor_get_parent (priv->clone_source) == NULL)
{
clutter_actor_allocate_preferred_size (priv->clone_source,
origin_changed);
}
}
static void static void
clutter_clone_set_property (GObject *gobject, clutter_clone_set_property (GObject *gobject,
guint prop_id, guint prop_id,
@ -225,6 +256,7 @@ clutter_clone_class_init (ClutterCloneClass *klass)
actor_class->paint = clutter_clone_paint; actor_class->paint = clutter_clone_paint;
actor_class->get_preferred_width = clutter_clone_get_preferred_width; actor_class->get_preferred_width = clutter_clone_get_preferred_width;
actor_class->get_preferred_height = clutter_clone_get_preferred_height; actor_class->get_preferred_height = clutter_clone_get_preferred_height;
actor_class->allocate = clutter_clone_allocate;
gobject_class->dispose = clutter_clone_dispose; gobject_class->dispose = clutter_clone_dispose;
gobject_class->set_property = clutter_clone_set_property; gobject_class->set_property = clutter_clone_set_property;