cogl: Relax formats on glBlitFramebuffer
Depends on: "cogl: Replace ANGLE with GLES3 and NV framebuffer_blit" As a possible ANGLE implementation is not longer limiting the pixel format matching, lift the requirement of having the same pixel format. We still cannot do a premult <-> non-premult conversion during a blit, so guard against that. This will be useful in follow-up work to copy from onscreen primary GPU framebuffer to an offscreen secondary GPU framebuffer if the formats do not match exactly. https://gitlab.gnome.org/GNOME/mutter/merge_requests/615
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@ -4,6 +4,7 @@
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2011 Intel Corporation.
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* Copyright (C) 2019 DisplayLink (UK) Ltd.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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@ -152,10 +153,11 @@ _cogl_blit_framebuffer_begin (CoglBlitData *data)
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CoglFramebuffer *dst_fb, *src_fb;
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GError *ignore_error = NULL;
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/* We can only blit between FBOs if both textures are the same
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format and the blit framebuffer extension is supported */
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if ((_cogl_texture_get_format (data->src_tex) & ~COGL_A_BIT) !=
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(_cogl_texture_get_format (data->dst_tex) & ~COGL_A_BIT) ||
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/* We can only blit between FBOs if both textures have the same
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premult convention and the blit framebuffer extension is
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supported. */
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if ((_cogl_texture_get_format (data->src_tex) & COGL_PREMULT_BIT) !=
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(_cogl_texture_get_format (data->dst_tex) & COGL_PREMULT_BIT) ||
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!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT))
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return FALSE;
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@ -378,8 +378,12 @@ _cogl_push_framebuffers (CoglFramebuffer *draw_buffer,
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* This blits a region of the color buffer of the source buffer
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* to the destination buffer. This function should only be
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* called if the COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT feature is
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* advertised. The two buffers must both be offscreen and have the
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* same format.
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* advertised. The two buffers must both be offscreen.
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*
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* The two buffers must have the same value types (e.g. floating-point,
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* unsigned int, signed int, or fixed-point), but color formats do not
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* need to match. This limitation comes from OpenGL ES 3.0 definition
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* of glBlitFramebuffer.
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*
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* Note that this function differs a lot from the glBlitFramebuffer
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* function provided by the GL_EXT_framebuffer_blit extension. Notably
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@ -4,6 +4,7 @@
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2007,2008,2009,2012 Intel Corporation.
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* Copyright (C) 2019 DisplayLink (UK) Ltd.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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@ -1360,8 +1361,9 @@ _cogl_blit_framebuffer (CoglFramebuffer *src,
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support this */
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g_return_if_fail (cogl_is_offscreen (src));
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g_return_if_fail (cogl_is_offscreen (dest));
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/* The buffers must be the same format */
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g_return_if_fail (src->internal_format == dest->internal_format);
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/* The buffers must use the same premult convention */
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g_return_if_fail ((src->internal_format & COGL_PREMULT_BIT) ==
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(dest->internal_format & COGL_PREMULT_BIT));
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/* Make sure the current framebuffers are bound. We explicitly avoid
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flushing the clip state so we can bind our own empty state */
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