cogl: Relax formats on glBlitFramebuffer

Depends on: "cogl: Replace ANGLE with GLES3 and NV framebuffer_blit"

As a possible ANGLE implementation is not longer limiting the pixel format
matching, lift the requirement of having the same pixel format.

We still cannot do a premult <-> non-premult conversion during a blit, so guard
against that.

This will be useful in follow-up work to copy from onscreen primary GPU
framebuffer to an offscreen secondary GPU framebuffer if the formats do not
match exactly.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/615
This commit is contained in:
Pekka Paalanen 2019-05-06 14:09:16 +03:00 committed by Jonas Ådahl
parent 3e68c9e8fa
commit 6df34eb4b7
3 changed files with 16 additions and 8 deletions

View File

@ -4,6 +4,7 @@
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2011 Intel Corporation.
* Copyright (C) 2019 DisplayLink (UK) Ltd.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
@ -152,10 +153,11 @@ _cogl_blit_framebuffer_begin (CoglBlitData *data)
CoglFramebuffer *dst_fb, *src_fb;
GError *ignore_error = NULL;
/* We can only blit between FBOs if both textures are the same
format and the blit framebuffer extension is supported */
if ((_cogl_texture_get_format (data->src_tex) & ~COGL_A_BIT) !=
(_cogl_texture_get_format (data->dst_tex) & ~COGL_A_BIT) ||
/* We can only blit between FBOs if both textures have the same
premult convention and the blit framebuffer extension is
supported. */
if ((_cogl_texture_get_format (data->src_tex) & COGL_PREMULT_BIT) !=
(_cogl_texture_get_format (data->dst_tex) & COGL_PREMULT_BIT) ||
!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT))
return FALSE;

View File

@ -378,8 +378,12 @@ _cogl_push_framebuffers (CoglFramebuffer *draw_buffer,
* This blits a region of the color buffer of the source buffer
* to the destination buffer. This function should only be
* called if the COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT feature is
* advertised. The two buffers must both be offscreen and have the
* same format.
* advertised. The two buffers must both be offscreen.
*
* The two buffers must have the same value types (e.g. floating-point,
* unsigned int, signed int, or fixed-point), but color formats do not
* need to match. This limitation comes from OpenGL ES 3.0 definition
* of glBlitFramebuffer.
*
* Note that this function differs a lot from the glBlitFramebuffer
* function provided by the GL_EXT_framebuffer_blit extension. Notably

View File

@ -4,6 +4,7 @@
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2007,2008,2009,2012 Intel Corporation.
* Copyright (C) 2019 DisplayLink (UK) Ltd.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
@ -1360,8 +1361,9 @@ _cogl_blit_framebuffer (CoglFramebuffer *src,
support this */
g_return_if_fail (cogl_is_offscreen (src));
g_return_if_fail (cogl_is_offscreen (dest));
/* The buffers must be the same format */
g_return_if_fail (src->internal_format == dest->internal_format);
/* The buffers must use the same premult convention */
g_return_if_fail ((src->internal_format & COGL_PREMULT_BIT) ==
(dest->internal_format & COGL_PREMULT_BIT));
/* Make sure the current framebuffers are bound. We explicitly avoid
flushing the clip state so we can bind our own empty state */