bin-layout: Use the actor align/expand flags

If an actor is set to expand, we use the actor's horizontal and vertical
alignment values instead of the BinLayout's.
This commit is contained in:
Emmanuele Bassi 2012-03-29 16:34:36 +01:00
parent 473aaf7766
commit 6ddc694e68

View File

@ -96,7 +96,7 @@
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS #define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include "deprecated/clutter-container.h" #include "deprecated/clutter-container.h"
#include "clutter-actor.h" #include "clutter-actor-private.h"
#include "clutter-animatable.h" #include "clutter-animatable.h"
#include "clutter-bin-layout.h" #include "clutter-bin-layout.h"
#include "clutter-child-meta.h" #include "clutter-child-meta.h"
@ -423,6 +423,27 @@ get_bin_alignment_factor (ClutterBinAlignment alignment)
return 0.0; return 0.0;
} }
static gdouble
get_actor_align_factor (ClutterActorAlign alignment)
{
switch (alignment)
{
case CLUTTER_ACTOR_ALIGN_CENTER:
return 0.5;
case CLUTTER_ACTOR_ALIGN_START:
return 0.0;
case CLUTTER_ACTOR_ALIGN_END:
return 1.0;
case CLUTTER_ACTOR_ALIGN_FILL:
return 0.0;
}
return 0.0;
}
static void static void
clutter_bin_layout_allocate (ClutterLayoutManager *manager, clutter_bin_layout_allocate (ClutterLayoutManager *manager,
ClutterContainer *container, ClutterContainer *container,
@ -466,10 +487,33 @@ clutter_bin_layout_allocate (ClutterLayoutManager *manager,
child_alloc.x2 = available_w; child_alloc.x2 = available_w;
child_alloc.y2 = available_h; child_alloc.y2 = available_h;
if (clutter_actor_needs_x_expand (child))
{
ClutterActorAlign align;
align = _clutter_actor_get_effective_x_align (child);
x_fill = align == CLUTTER_ACTOR_ALIGN_FILL;
x_align = get_actor_align_factor (align);
}
else
{
x_fill = (layer->x_align == CLUTTER_BIN_ALIGNMENT_FILL); x_fill = (layer->x_align == CLUTTER_BIN_ALIGNMENT_FILL);
y_fill = (layer->y_align == CLUTTER_BIN_ALIGNMENT_FILL);
x_align = get_bin_alignment_factor (layer->x_align); x_align = get_bin_alignment_factor (layer->x_align);
}
if (clutter_actor_needs_y_expand (child))
{
ClutterActorAlign align;
align = clutter_actor_get_y_align (child);
y_fill = align == CLUTTER_ACTOR_ALIGN_FILL;
y_align = get_actor_align_factor (align);
}
else
{
y_fill = (layer->y_align == CLUTTER_BIN_ALIGNMENT_FILL);
y_align = get_bin_alignment_factor (layer->y_align); y_align = get_bin_alignment_factor (layer->y_align);
}
clutter_actor_allocate_align_fill (child, &child_alloc, clutter_actor_allocate_align_fill (child, &child_alloc,
x_align, y_align, x_align, y_align,