cogl-sub-texture: Fix the height of sub textures

The code which is used to get the texture height was accidentally
using the width due to a cut-and-paste fail.
This commit is contained in:
Neil Roberts 2009-12-03 14:46:20 +00:00
parent 97f8eed119
commit 6c3e1989e4

View File

@ -370,10 +370,10 @@ static void
_cogl_sub_texture_get_y_pixel_pos (CoglSubTexture *sub_tex,
gint *py1, gint *py2)
{
gint full_width = cogl_texture_get_width (sub_tex->full_texture);
gint full_height = cogl_texture_get_height (sub_tex->full_texture);
*py1 = full_width * sub_tex->ty1;
*py2 = full_width * sub_tex->ty2;
*py1 = full_height * sub_tex->ty1;
*py2 = full_height * sub_tex->ty2;
if (*py1 > *py2)
{