[tests] Use floats, not ClutterFixed
The COGL API expects floats, not ClutterFixed, so we need to use the right type when calling it.
This commit is contained in:
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f82c9e7dba
commit
6bee140e74
@ -36,22 +36,20 @@ instructions[] =
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static void
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static void
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path_shapes (gint x, gint y, gint width, gint height)
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path_shapes (gint x, gint y, gint width, gint height)
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{
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{
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cogl_path_move_to (CLUTTER_INT_TO_FIXED (x), CLUTTER_INT_TO_FIXED (y));
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cogl_path_move_to (x, y);
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cogl_path_line_to (CLUTTER_INT_TO_FIXED (x),
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cogl_path_line_to (x, (y + height * 4 / 5));
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CLUTTER_INT_TO_FIXED (y + height * 4 / 5));
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cogl_path_line_to ((x + width * 4 / 15), (y + height * 4 / 5));
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cogl_path_line_to (CLUTTER_INT_TO_FIXED (x + width * 4 / 15),
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CLUTTER_INT_TO_FIXED (y + height * 4 / 5));
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cogl_path_close ();
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cogl_path_close ();
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cogl_path_rectangle (CLUTTER_INT_TO_FIXED (x + width / 3),
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cogl_path_rectangle ((x + width / 3),
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CLUTTER_INT_TO_FIXED (y),
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y,
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CLUTTER_INT_TO_FIXED (width * 4 / 15),
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(width * 4 / 15),
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CLUTTER_INT_TO_FIXED (height * 4 / 5));
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(height * 4 / 5));
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cogl_path_ellipse (CLUTTER_INT_TO_FIXED (x + width * 4 / 5),
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cogl_path_ellipse ((x + width * 4 / 5),
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CLUTTER_INT_TO_FIXED (y + height * 2 / 5),
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(y + height * 2 / 5),
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CLUTTER_INT_TO_FIXED (width * 2 / 15),
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(width * 2 / 15),
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CLUTTER_INT_TO_FIXED (height * 2 / 5));
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(height * 2 / 5));
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}
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}
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static void
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static void
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@ -73,17 +71,17 @@ make_clip_path (Clip *clip)
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break;
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break;
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case CLIP_RECTANGLE:
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case CLIP_RECTANGLE:
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cogl_path_rectangle (CLUTTER_INT_TO_FIXED (clip->x1),
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cogl_path_rectangle (clip->x1,
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CLUTTER_INT_TO_FIXED (clip->y1),
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clip->y1,
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CLUTTER_INT_TO_FIXED (clip->x2 - clip->x1),
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(clip->x2 - clip->x1),
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CLUTTER_INT_TO_FIXED (clip->y2 - clip->y1));
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(clip->y2 - clip->y1));
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break;
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break;
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case CLIP_ELLIPSE:
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case CLIP_ELLIPSE:
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cogl_path_ellipse (CLUTTER_INT_TO_FIXED (clip->x1 + clip->x2) / 2,
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cogl_path_ellipse ((clip->x1 + clip->x2) / 2,
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CLUTTER_INT_TO_FIXED (clip->y1 + clip->y2) / 2,
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(clip->y1 + clip->y2) / 2,
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CLUTTER_INT_TO_FIXED (clip->x2 - clip->x1) / 2,
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(clip->x2 - clip->x1) / 2,
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CLUTTER_INT_TO_FIXED (clip->y2 - clip->y1) / 2);
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(clip->y2 - clip->y1) / 2);
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break;
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break;
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case CLIP_SHAPES:
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case CLIP_SHAPES:
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@ -136,10 +134,10 @@ on_paint (ClutterActor *actor, CallbackData *data)
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Clip *clip = (Clip *) node->data;
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Clip *clip = (Clip *) node->data;
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if (clip->type == CLIP_RECTANGLE)
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if (clip->type == CLIP_RECTANGLE)
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cogl_clip_push (CLUTTER_INT_TO_FIXED (clip->x1),
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cogl_clip_push (clip->x1,
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CLUTTER_INT_TO_FIXED (clip->y1),
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clip->y1,
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CLUTTER_INT_TO_FIXED (clip->x2 - clip->x1),
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clip->x2 - clip->x1,
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CLUTTER_INT_TO_FIXED (clip->y2 - clip->y1));
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clip->y2 - clip->y1);
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else
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else
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{
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{
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make_clip_path (clip);
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make_clip_path (clip);
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@ -166,11 +164,11 @@ on_paint (ClutterActor *actor, CallbackData *data)
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cogl_set_source_color4ub (0xff, 0xff, 0xff, 0xff);
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cogl_set_source_color4ub (0xff, 0xff, 0xff, 0xff);
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cogl_set_source_texture (data->hand);
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cogl_set_source_texture (data->hand);
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cogl_rectangle_with_texture_coords (CLUTTER_INT_TO_FIXED (-hand_width / 2),
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cogl_rectangle_with_texture_coords ((-hand_width / 2),
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CLUTTER_INT_TO_FIXED (-hand_height / 2),
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(-hand_height / 2),
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CLUTTER_INT_TO_FIXED (hand_width / 2),
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(hand_width / 2),
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CLUTTER_INT_TO_FIXED (hand_height / 2),
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(hand_height / 2),
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0, 0, CFX_ONE, CFX_ONE);
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0, 0, 1, 1);
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cogl_pop_matrix ();
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cogl_pop_matrix ();
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}
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}
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@ -18,7 +18,7 @@ typedef struct _TestMultiLayerMaterialState
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CoglHandle alpha_tex;
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CoglHandle alpha_tex;
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CoglHandle redhand_tex;
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CoglHandle redhand_tex;
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CoglHandle light_tex0;
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CoglHandle light_tex0;
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ClutterFixed *tex_coords;
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gfloat *tex_coords;
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CoglMatrix tex_matrix;
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CoglMatrix tex_matrix;
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CoglMatrix rot_matrix;
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CoglMatrix rot_matrix;
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@ -45,13 +45,11 @@ material_rectangle_paint (ClutterActor *actor, gpointer data)
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TestMultiLayerMaterialState *state = data;
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TestMultiLayerMaterialState *state = data;
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cogl_set_source (state->material);
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cogl_set_source (state->material);
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cogl_rectangle_with_multitexture_coords (
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cogl_rectangle_with_multitexture_coords (0, 0,
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CLUTTER_INT_TO_FIXED(0),
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TIMELINE_FRAME_COUNT,
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CLUTTER_INT_TO_FIXED(0),
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TIMELINE_FRAME_COUNT,
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CLUTTER_INT_TO_FIXED(TIMELINE_FRAME_COUNT),
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state->tex_coords,
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CLUTTER_INT_TO_FIXED(TIMELINE_FRAME_COUNT),
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12);
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state->tex_coords,
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12);
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}
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}
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G_MODULE_EXPORT int
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G_MODULE_EXPORT int
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@ -63,12 +61,12 @@ test_cogl_multitexture_main (int argc, char *argv[])
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ClutterColor stage_color = { 0x61, 0x56, 0x56, 0xff };
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ClutterColor stage_color = { 0x61, 0x56, 0x56, 0xff };
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TestMultiLayerMaterialState *state = g_new0 (TestMultiLayerMaterialState, 1);
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TestMultiLayerMaterialState *state = g_new0 (TestMultiLayerMaterialState, 1);
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ClutterGeometry geom;
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ClutterGeometry geom;
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ClutterFixed tex_coords[] =
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gfloat tex_coords[] =
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{
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{
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/* tx1 ty1 tx2 ty2 */
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/* tx1 ty1 tx2 ty2 */
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0, 0, CLUTTER_INT_TO_FIXED (1), CLUTTER_INT_TO_FIXED (1),
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0, 0, 1, 1,
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0, 0, CLUTTER_INT_TO_FIXED (1), CLUTTER_INT_TO_FIXED (1),
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0, 0, 1, 1,
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0, 0, CLUTTER_INT_TO_FIXED (1), CLUTTER_INT_TO_FIXED (1)
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0, 0, 1, 1
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};
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};
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clutter_init (&argc, &argv);
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clutter_init (&argc, &argv);
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@ -76,8 +74,7 @@ test_cogl_multitexture_main (int argc, char *argv[])
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stage = clutter_stage_get_default ();
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stage = clutter_stage_get_default ();
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clutter_actor_get_geometry (stage, &geom);
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clutter_actor_get_geometry (stage, &geom);
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clutter_stage_set_color (CLUTTER_STAGE (stage),
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clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
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&stage_color);
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/* We create a non-descript actor that we know doesn't have a
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/* We create a non-descript actor that we know doesn't have a
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* default paint handler, so that we can easily control
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* default paint handler, so that we can easily control
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@ -81,12 +81,7 @@ static void
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test_coglbox_paint(ClutterActor *self)
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test_coglbox_paint(ClutterActor *self)
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{
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{
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TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (self);
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TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (self);
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ClutterFixed texcoords[4] = {
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gfloat texcoords[4] = { 0, 0, 1, 1 };
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CLUTTER_FLOAT_TO_FIXED (0.0f),
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CLUTTER_FLOAT_TO_FIXED (0.0f),
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CLUTTER_FLOAT_TO_FIXED (1.0f),
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CLUTTER_FLOAT_TO_FIXED (1.0f)
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};
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CoglHandle material;
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CoglHandle material;
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priv = TEST_COGLBOX_GET_PRIVATE (self);
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priv = TEST_COGLBOX_GET_PRIVATE (self);
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@ -96,11 +91,9 @@ test_coglbox_paint(ClutterActor *self)
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cogl_set_source_texture (priv->texhand_id);
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cogl_set_source_texture (priv->texhand_id);
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cogl_rectangle_with_texture_coords (0, 0,
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cogl_rectangle_with_texture_coords (0, 0,
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CLUTTER_INT_TO_FIXED (400),
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400, 400,
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CLUTTER_INT_TO_FIXED (400),
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0, 0,
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0, 0,
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CLUTTER_INT_TO_FIXED (6),
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6, 6);
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CLUTTER_INT_TO_FIXED (6));
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cogl_draw_buffer (COGL_OFFSCREEN_BUFFER, priv->offscreen_id);
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cogl_draw_buffer (COGL_OFFSCREEN_BUFFER, priv->offscreen_id);
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@ -116,10 +109,8 @@ test_coglbox_paint(ClutterActor *self)
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cogl_material_set_color4ub (material, 0xff, 0xff, 0xff, 0x88);
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cogl_material_set_color4ub (material, 0xff, 0xff, 0xff, 0x88);
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cogl_material_set_layer (material, 0, priv->texture_id);
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cogl_material_set_layer (material, 0, priv->texture_id);
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cogl_set_source (material);
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cogl_set_source (material);
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cogl_rectangle_with_texture_coords (CLUTTER_INT_TO_FIXED (100),
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cogl_rectangle_with_texture_coords (100, 100,
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CLUTTER_INT_TO_FIXED (100),
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300, 300,
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CLUTTER_INT_TO_FIXED (300),
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CLUTTER_INT_TO_FIXED (300),
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texcoords[0],
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texcoords[0],
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texcoords[1],
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texcoords[1],
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texcoords[2],
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texcoords[2],
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@ -10,44 +10,29 @@ typedef void (*PaintFunc) (void);
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static void
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static void
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test_paint_line ()
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test_paint_line ()
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{
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{
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cogl_path_line (CLUTTER_INT_TO_FIXED (-50),
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cogl_path_line (-50, -25, 50, 25);
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CLUTTER_INT_TO_FIXED (-25),
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CLUTTER_INT_TO_FIXED (50),
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CLUTTER_INT_TO_FIXED (25));
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}
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}
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static void
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static void
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test_paint_rect ()
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test_paint_rect ()
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{
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{
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cogl_path_rectangle (CLUTTER_INT_TO_FIXED (-50),
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cogl_path_rectangle (-50, -25, 100, 50);
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CLUTTER_INT_TO_FIXED (-25),
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CLUTTER_INT_TO_FIXED (100),
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CLUTTER_INT_TO_FIXED (50));
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}
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}
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static void
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static void
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test_paint_rndrect()
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test_paint_rndrect()
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{
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{
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cogl_path_round_rectangle (CLUTTER_INT_TO_FIXED (-50),
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cogl_path_round_rectangle (-50, -25, 100, 50, 10, 5);
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CLUTTER_INT_TO_FIXED (-25),
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CLUTTER_INT_TO_FIXED (100),
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CLUTTER_INT_TO_FIXED (50),
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CLUTTER_INT_TO_FIXED (10),
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5);
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}
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}
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static void
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static void
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test_paint_polyl ()
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test_paint_polyl ()
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{
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{
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ClutterFixed poly_coords[] = {
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gfloat poly_coords[] = {
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CLUTTER_INT_TO_FIXED (-50),
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-50, -50,
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CLUTTER_INT_TO_FIXED (-50),
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+50, -30,
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CLUTTER_INT_TO_FIXED (+50),
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+30, +30,
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CLUTTER_INT_TO_FIXED (-30),
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-30, +40
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CLUTTER_INT_TO_FIXED (+30),
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CLUTTER_INT_TO_FIXED (+30),
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CLUTTER_INT_TO_FIXED (-30),
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CLUTTER_INT_TO_FIXED (+40)
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};
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};
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cogl_path_polyline (poly_coords, 4);
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cogl_path_polyline (poly_coords, 4);
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@ -57,14 +42,10 @@ static void
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test_paint_polyg ()
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test_paint_polyg ()
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{
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{
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gfloat poly_coords[] = {
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gfloat poly_coords[] = {
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CLUTTER_INT_TO_FIXED (-50),
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-50, -50,
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CLUTTER_INT_TO_FIXED (-50),
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+50, -30,
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CLUTTER_INT_TO_FIXED (+50),
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+30, +30,
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CLUTTER_INT_TO_FIXED (-30),
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-30, +40
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CLUTTER_INT_TO_FIXED (+30),
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CLUTTER_INT_TO_FIXED (+30),
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CLUTTER_INT_TO_FIXED (-30),
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CLUTTER_INT_TO_FIXED (+40)
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};
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};
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cogl_path_polygon (poly_coords, 4);
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cogl_path_polygon (poly_coords, 4);
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@ -73,23 +54,17 @@ test_paint_polyg ()
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static void
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static void
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test_paint_elp ()
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test_paint_elp ()
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{
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{
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cogl_path_ellipse (0, 0,
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cogl_path_ellipse (0, 0, 60, 40);
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CLUTTER_INT_TO_FIXED (60),
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CLUTTER_INT_TO_FIXED (40));
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}
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}
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static void
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static void
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test_paint_curve ()
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test_paint_curve ()
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{
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{
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cogl_path_move_to (CLUTTER_INT_TO_FIXED (-50),
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cogl_path_move_to (-50, +50);
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CLUTTER_INT_TO_FIXED (+50));
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cogl_path_curve_to (CLUTTER_INT_TO_FIXED (+100),
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cogl_path_curve_to (+100, -50,
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CLUTTER_INT_TO_FIXED (-50),
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-100, -50,
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CLUTTER_INT_TO_FIXED (-100),
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+50, +50);
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CLUTTER_INT_TO_FIXED (-50),
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CLUTTER_INT_TO_FIXED (+50),
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CLUTTER_INT_TO_FIXED (+50));
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}
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}
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static PaintFunc paint_func []=
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static PaintFunc paint_func []=
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@ -80,12 +80,7 @@ static void
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test_coglbox_paint(ClutterActor *self)
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test_coglbox_paint(ClutterActor *self)
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{
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{
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TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (self);
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TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (self);
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ClutterFixed texcoords[4] = {
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gfloat texcoords[4] = { 0.0, 0.0, 1.0, 1.0 };
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CLUTTER_FLOAT_TO_FIXED (0.0f),
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CLUTTER_FLOAT_TO_FIXED (0.0f),
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CLUTTER_FLOAT_TO_FIXED (1.0f),
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CLUTTER_FLOAT_TO_FIXED (1.0f)
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};
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priv = TEST_COGLBOX_GET_PRIVATE (self);
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priv = TEST_COGLBOX_GET_PRIVATE (self);
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@ -94,9 +89,7 @@ test_coglbox_paint(ClutterActor *self)
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cogl_push_matrix ();
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cogl_push_matrix ();
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cogl_set_source_texture (priv->cogl_tex_id[0]);
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cogl_set_source_texture (priv->cogl_tex_id[0]);
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cogl_rectangle_with_texture_coords (0, 0,
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cogl_rectangle_with_texture_coords (0, 0, 200, 213,
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CLUTTER_INT_TO_FIXED (200),
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CLUTTER_INT_TO_FIXED (213),
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texcoords[0], texcoords[1],
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texcoords[0], texcoords[1],
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texcoords[2], texcoords[3]);
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texcoords[2], texcoords[3]);
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@ -104,9 +97,7 @@ test_coglbox_paint(ClutterActor *self)
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cogl_push_matrix ();
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cogl_push_matrix ();
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cogl_translate (200, 0, 0);
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cogl_translate (200, 0, 0);
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cogl_set_source_texture (priv->cogl_tex_id[1]);
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cogl_set_source_texture (priv->cogl_tex_id[1]);
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cogl_rectangle_with_texture_coords (0, 0,
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cogl_rectangle_with_texture_coords (0, 0, 200, 213,
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CLUTTER_INT_TO_FIXED (200),
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CLUTTER_INT_TO_FIXED (213),
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texcoords[0], texcoords[1],
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texcoords[0], texcoords[1],
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texcoords[2], texcoords[3]);
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texcoords[2], texcoords[3]);
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@ -114,9 +105,7 @@ test_coglbox_paint(ClutterActor *self)
|
|||||||
cogl_push_matrix ();
|
cogl_push_matrix ();
|
||||||
cogl_translate (0, 200, 0);
|
cogl_translate (0, 200, 0);
|
||||||
cogl_set_source_texture (priv->cogl_tex_id[2]);
|
cogl_set_source_texture (priv->cogl_tex_id[2]);
|
||||||
cogl_rectangle_with_texture_coords (0, 0,
|
cogl_rectangle_with_texture_coords (0, 0, 200, 213,
|
||||||
CLUTTER_INT_TO_FIXED (200),
|
|
||||||
CLUTTER_INT_TO_FIXED (213),
|
|
||||||
texcoords[0], texcoords[1],
|
texcoords[0], texcoords[1],
|
||||||
texcoords[2], texcoords[3]);
|
texcoords[2], texcoords[3]);
|
||||||
|
|
||||||
@ -124,9 +113,7 @@ test_coglbox_paint(ClutterActor *self)
|
|||||||
cogl_push_matrix ();
|
cogl_push_matrix ();
|
||||||
cogl_translate (200, 200, 0);
|
cogl_translate (200, 200, 0);
|
||||||
cogl_set_source_texture (priv->cogl_tex_id[3]);
|
cogl_set_source_texture (priv->cogl_tex_id[3]);
|
||||||
cogl_rectangle_with_texture_coords (0, 0,
|
cogl_rectangle_with_texture_coords (0, 0, 200, 213,
|
||||||
CLUTTER_INT_TO_FIXED (200),
|
|
||||||
CLUTTER_INT_TO_FIXED (213),
|
|
||||||
texcoords[0], texcoords[1],
|
texcoords[0], texcoords[1],
|
||||||
texcoords[2], texcoords[3]);
|
texcoords[2], texcoords[3]);
|
||||||
|
|
||||||
|
@ -80,12 +80,7 @@ static void
|
|||||||
test_coglbox_paint(ClutterActor *self)
|
test_coglbox_paint(ClutterActor *self)
|
||||||
{
|
{
|
||||||
TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (self);
|
TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (self);
|
||||||
ClutterFixed texcoords[4] = {
|
gfloat texcoords[4] = { 0.3f, 0.3f, 0.7f, 0.7f };
|
||||||
CLUTTER_FLOAT_TO_FIXED (0.3f),
|
|
||||||
CLUTTER_FLOAT_TO_FIXED (0.3f),
|
|
||||||
CLUTTER_FLOAT_TO_FIXED (0.7f),
|
|
||||||
CLUTTER_FLOAT_TO_FIXED (0.7f)
|
|
||||||
};
|
|
||||||
|
|
||||||
priv = TEST_COGLBOX_GET_PRIVATE (self);
|
priv = TEST_COGLBOX_GET_PRIVATE (self);
|
||||||
|
|
||||||
@ -96,9 +91,7 @@ test_coglbox_paint(ClutterActor *self)
|
|||||||
|
|
||||||
cogl_translate (100,100,0);
|
cogl_translate (100,100,0);
|
||||||
cogl_set_source_texture (priv->cogl_handle);
|
cogl_set_source_texture (priv->cogl_handle);
|
||||||
cogl_rectangle_with_texture_coords (0, 0,
|
cogl_rectangle_with_texture_coords (0, 0, 200, 200,
|
||||||
CLUTTER_INT_TO_FIXED (200),
|
|
||||||
CLUTTER_INT_TO_FIXED (200),
|
|
||||||
texcoords[0], texcoords[1],
|
texcoords[0], texcoords[1],
|
||||||
texcoords[2], texcoords[3]);
|
texcoords[2], texcoords[3]);
|
||||||
|
|
||||||
|
@ -79,12 +79,7 @@ static void
|
|||||||
test_coglbox_paint(ClutterActor *self)
|
test_coglbox_paint(ClutterActor *self)
|
||||||
{
|
{
|
||||||
TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (self);
|
TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (self);
|
||||||
ClutterFixed texcoords[4] = {
|
gfloat texcoords[4] = { 0.0f, 0.0f, 1.0f, 1.0f };
|
||||||
CLUTTER_FLOAT_TO_FIXED (0.0f),
|
|
||||||
CLUTTER_FLOAT_TO_FIXED (0.0f),
|
|
||||||
CLUTTER_FLOAT_TO_FIXED (1.0f),
|
|
||||||
CLUTTER_FLOAT_TO_FIXED (1.0f)
|
|
||||||
};
|
|
||||||
|
|
||||||
priv = TEST_COGLBOX_GET_PRIVATE (self);
|
priv = TEST_COGLBOX_GET_PRIVATE (self);
|
||||||
|
|
||||||
@ -95,9 +90,7 @@ test_coglbox_paint(ClutterActor *self)
|
|||||||
|
|
||||||
cogl_translate (100, 100, 0);
|
cogl_translate (100, 100, 0);
|
||||||
cogl_set_source_texture (priv->cogl_tex_id[1]);
|
cogl_set_source_texture (priv->cogl_tex_id[1]);
|
||||||
cogl_rectangle_with_texture_coords (0, 0,
|
cogl_rectangle_with_texture_coords (0, 0, 200, 213,
|
||||||
CLUTTER_INT_TO_FIXED (200),
|
|
||||||
CLUTTER_INT_TO_FIXED (213),
|
|
||||||
texcoords[0], texcoords[1],
|
texcoords[0], texcoords[1],
|
||||||
texcoords[2], texcoords[3]);
|
texcoords[2], texcoords[3]);
|
||||||
|
|
||||||
|
@ -80,14 +80,14 @@ struct _TestCoglboxPrivate
|
|||||||
|
|
||||||
static void
|
static void
|
||||||
test_coglbox_fade_texture (CoglHandle tex_id,
|
test_coglbox_fade_texture (CoglHandle tex_id,
|
||||||
ClutterFixed x1,
|
gfloat x1,
|
||||||
ClutterFixed y1,
|
gfloat y1,
|
||||||
ClutterFixed x2,
|
gfloat x2,
|
||||||
ClutterFixed y2,
|
gfloat y2,
|
||||||
ClutterFixed tx1,
|
gfloat tx1,
|
||||||
ClutterFixed ty1,
|
gfloat ty1,
|
||||||
ClutterFixed tx2,
|
gfloat tx2,
|
||||||
ClutterFixed ty2)
|
gfloat ty2)
|
||||||
{
|
{
|
||||||
CoglTextureVertex vertices[4];
|
CoglTextureVertex vertices[4];
|
||||||
int i;
|
int i;
|
||||||
@ -130,14 +130,14 @@ test_coglbox_fade_texture (CoglHandle tex_id,
|
|||||||
|
|
||||||
static void
|
static void
|
||||||
test_coglbox_triangle_texture (CoglHandle tex_id,
|
test_coglbox_triangle_texture (CoglHandle tex_id,
|
||||||
ClutterFixed x,
|
gfloat x,
|
||||||
ClutterFixed y,
|
gfloat y,
|
||||||
ClutterFixed tx1,
|
gfloat tx1,
|
||||||
ClutterFixed ty1,
|
gfloat ty1,
|
||||||
ClutterFixed tx2,
|
gfloat tx2,
|
||||||
ClutterFixed ty2,
|
gfloat ty2,
|
||||||
ClutterFixed tx3,
|
gfloat tx3,
|
||||||
ClutterFixed ty3)
|
gfloat ty3)
|
||||||
{
|
{
|
||||||
CoglTextureVertex vertices[3];
|
CoglTextureVertex vertices[3];
|
||||||
int tex_width = cogl_texture_get_width (tex_id);
|
int tex_width = cogl_texture_get_width (tex_id);
|
||||||
@ -187,16 +187,13 @@ test_coglbox_paint (ClutterActor *self)
|
|||||||
|
|
||||||
/* Draw a hand and refect it */
|
/* Draw a hand and refect it */
|
||||||
cogl_set_source_texture (tex_handle);
|
cogl_set_source_texture (tex_handle);
|
||||||
cogl_rectangle_with_texture_coords (0, 0,
|
cogl_rectangle_with_texture_coords (0, 0, tex_width, tex_height,
|
||||||
CLUTTER_INT_TO_FIXED (tex_width),
|
0, 0, 1, 1);
|
||||||
CLUTTER_INT_TO_FIXED (tex_height),
|
|
||||||
0, 0, CFX_ONE, CFX_ONE);
|
|
||||||
test_coglbox_fade_texture (tex_handle,
|
test_coglbox_fade_texture (tex_handle,
|
||||||
0, CLUTTER_INT_TO_FIXED (tex_height),
|
0, tex_height,
|
||||||
CLUTTER_INT_TO_FIXED (tex_width),
|
tex_width, (tex_height * 3 / 2),
|
||||||
CLUTTER_INT_TO_FIXED (tex_height * 3 / 2),
|
0.0, 1.0,
|
||||||
0, CFX_ONE,
|
1.0, 0.5);
|
||||||
CFX_ONE, CFX_ONE / 2);
|
|
||||||
|
|
||||||
cogl_pop_matrix ();
|
cogl_pop_matrix ();
|
||||||
|
|
||||||
@ -209,13 +206,13 @@ test_coglbox_paint (ClutterActor *self)
|
|||||||
test_coglbox_triangle_texture (tex_handle,
|
test_coglbox_triangle_texture (tex_handle,
|
||||||
0, 0,
|
0, 0,
|
||||||
0, 0,
|
0, 0,
|
||||||
0, CFX_ONE,
|
0, 1,
|
||||||
CFX_ONE, CFX_ONE);
|
1, 1);
|
||||||
test_coglbox_triangle_texture (tex_handle,
|
test_coglbox_triangle_texture (tex_handle,
|
||||||
CLUTTER_INT_TO_FIXED (20), 0,
|
20, 0,
|
||||||
0, 0,
|
0, 0,
|
||||||
CFX_ONE, 0,
|
1, 0,
|
||||||
CFX_ONE, CFX_ONE);
|
1, 1);
|
||||||
|
|
||||||
cogl_pop_matrix ();
|
cogl_pop_matrix ();
|
||||||
}
|
}
|
||||||
|
@ -78,25 +78,20 @@ struct _TestCoglboxPrivate
|
|||||||
*--------------------------------------------------*/
|
*--------------------------------------------------*/
|
||||||
|
|
||||||
static void
|
static void
|
||||||
test_coglbox_paint(ClutterActor *self)
|
test_coglbox_paint (ClutterActor *self)
|
||||||
{
|
{
|
||||||
TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (self);
|
TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (self);
|
||||||
ClutterFixed texcoords[4] = {
|
gfloat texcoords[4] = { 0.0f, 0.0f, 1.0f, 1.0f };
|
||||||
CLUTTER_FLOAT_TO_FIXED (0.0f),
|
gfloat sin_frame, cos_frame;
|
||||||
CLUTTER_FLOAT_TO_FIXED (0.0f),
|
gfloat frac_frame;
|
||||||
CLUTTER_FLOAT_TO_FIXED (1.0f),
|
gint pingpong_frame;
|
||||||
CLUTTER_FLOAT_TO_FIXED (1.0f)
|
|
||||||
};
|
|
||||||
gint pingpong_frame;
|
|
||||||
ClutterFixed sin_frame, cos_frame;
|
|
||||||
ClutterFixed frac_frame;
|
|
||||||
gint t;
|
gint t;
|
||||||
sin_frame = clutter_sinx (priv->frame);
|
|
||||||
cos_frame = clutter_cosx (priv->frame);
|
sin_frame = sinf ((float) priv->frame);
|
||||||
|
cos_frame = cosf ((float) priv->frame);
|
||||||
|
|
||||||
pingpong_frame = (priv->frame <= 180 ? priv->frame : 360 - priv->frame);
|
pingpong_frame = (priv->frame <= 180 ? priv->frame : 360 - priv->frame);
|
||||||
frac_frame = (CLUTTER_INT_TO_FIXED (pingpong_frame) /
|
frac_frame = (float) pingpong_frame / 180.0;
|
||||||
CLUTTER_INT_TO_FIXED (180));
|
|
||||||
frac_frame += 0.5;
|
frac_frame += 0.5;
|
||||||
frac_frame *= 2;
|
frac_frame *= 2;
|
||||||
|
|
||||||
@ -118,9 +113,7 @@ test_coglbox_paint(ClutterActor *self)
|
|||||||
|
|
||||||
cogl_translate (100, 100, 0);
|
cogl_translate (100, 100, 0);
|
||||||
cogl_set_source_texture (priv->cogl_tex_id);
|
cogl_set_source_texture (priv->cogl_tex_id);
|
||||||
cogl_rectangle_with_texture_coords (0, 0,
|
cogl_rectangle_with_texture_coords (0, 0, 200, 213,
|
||||||
CLUTTER_INT_TO_FIXED (200),
|
|
||||||
CLUTTER_INT_TO_FIXED (213),
|
|
||||||
texcoords[0], texcoords[1],
|
texcoords[0], texcoords[1],
|
||||||
texcoords[2], texcoords[3]);
|
texcoords[2], texcoords[3]);
|
||||||
|
|
||||||
|
@ -17,9 +17,9 @@ on_entry_paint (ClutterActor *actor,
|
|||||||
|
|
||||||
cogl_set_source_color4ub (255, 255, 255, 255);
|
cogl_set_source_color4ub (255, 255, 255, 255);
|
||||||
cogl_path_round_rectangle (0, 0,
|
cogl_path_round_rectangle (0, 0,
|
||||||
CLUTTER_UNITS_TO_FIXED (width),
|
CLUTTER_UNITS_TO_FLOAT (width),
|
||||||
CLUTTER_UNITS_TO_FIXED (height),
|
CLUTTER_UNITS_TO_FLOAT (height),
|
||||||
(float)(4),
|
4.0,
|
||||||
COGL_ANGLE_FROM_DEG (1.0));
|
COGL_ANGLE_FROM_DEG (1.0));
|
||||||
cogl_path_stroke ();
|
cogl_path_stroke ();
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user