[cogl-fbo] Bring the gles code more in line with gl code
Over time the two cogl-fbo.c files have needlessly diverged as bug fixes or cleanups went into one version but not the other. This tries to bring them back in line with each other. It should actually be simple enough to move cogl-fbo.c to be a common file, and simply not build it for GLES 1.1, so maybe I'll follow up with such a patch soon.
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@ -152,6 +152,8 @@ cogl_set_draw_buffer (CoglBufferTarget target, CoglHandle offscreen)
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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_cogl_journal_flush ();
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g_assert (ctx->draw_buffer_stack != NULL);
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draw_buffer = ctx->draw_buffer_stack->data;
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@ -186,10 +188,16 @@ cogl_set_draw_buffer (CoglBufferTarget target, CoglHandle offscreen)
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}
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/* Setup new viewport and matrices */
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<<<<<<< HEAD:clutter/cogl/cogl/driver/gles/cogl-fbo.c
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GE( glViewport (0, 0, fbo->width, fbo->height) );
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_cogl_matrix_stack_translate (ctx->modelview_stack, -1.0f, -1.0f, 0.0f);
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_cogl_matrix_stack_scale (ctx->modelview_stack,
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2.0f / fbo->width, 2.0f / fbo->height, 1.0f);
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=======
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cogl_viewport (fbo->width, fbo->height);
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_cogl_current_matrix_translate (-1.0f, -1.0f, 0.0f);
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_cogl_current_matrix_scale (2.0f / fbo->width, 2.0f / fbo->height, 1.0f);
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>>>>>>> c3e471c... [cogl-fbo] Bring the gles code more in line with gl code:clutter/cogl/cogl/driver/gles/cogl-fbo.c
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/* Bind offscreen framebuffer object */
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GE( glBindFramebuffer (GL_FRAMEBUFFER, fbo->gl_handle) );
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