wayland/actor-surface: Intersect input/opaque region with surface region
As per specification > The compositor ignores the parts of the input region that > fall outside of the surface. > The compositor ignores the parts of the opaque region that > fall outside of the surface This fixes culling problems under certain conditions.
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@ -140,6 +140,7 @@ meta_wayland_actor_surface_real_sync_actor_state (MetaWaylandActorSurface *actor
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MetaShapedTexture *stex;
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double actor_scale;
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GList *l;
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cairo_rectangle_int_t surface_rect;
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surface_actor = priv->actor;
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stex = meta_surface_actor_get_texture (surface_actor);
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@ -147,6 +148,11 @@ meta_wayland_actor_surface_real_sync_actor_state (MetaWaylandActorSurface *actor
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actor_scale = meta_wayland_actor_surface_calculate_scale (actor_surface);
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clutter_actor_set_scale (CLUTTER_ACTOR (stex), actor_scale, actor_scale);
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surface_rect = (cairo_rectangle_int_t) {
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.width = meta_wayland_surface_get_width (surface),
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.height = meta_wayland_surface_get_height (surface),
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};
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if (surface->input_region)
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{
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cairo_region_t *scaled_input_region;
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@ -156,6 +162,7 @@ meta_wayland_actor_surface_real_sync_actor_state (MetaWaylandActorSurface *actor
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region_scale = (int) (surface->scale * actor_scale);
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scaled_input_region = meta_region_scale (surface->input_region,
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region_scale);
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cairo_region_intersect_rectangle (scaled_input_region, &surface_rect);
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meta_surface_actor_set_input_region (surface_actor, scaled_input_region);
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cairo_region_destroy (scaled_input_region);
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}
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@ -171,6 +178,7 @@ meta_wayland_actor_surface_real_sync_actor_state (MetaWaylandActorSurface *actor
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/* Wayland surface coordinate space -> stage coordinate space */
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scaled_opaque_region = meta_region_scale (surface->opaque_region,
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surface->scale);
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cairo_region_intersect_rectangle (scaled_opaque_region, &surface_rect);
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meta_surface_actor_set_opaque_region (surface_actor,
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scaled_opaque_region);
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cairo_region_destroy (scaled_opaque_region);
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