clutter/desaturate-effect: Switch to create_pipeline vfunc
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1355>
This commit is contained in:
parent
b3641e0833
commit
691d31748a
@ -111,16 +111,24 @@ G_DEFINE_TYPE (ClutterDesaturateEffect,
|
|||||||
clutter_desaturate_effect,
|
clutter_desaturate_effect,
|
||||||
CLUTTER_TYPE_OFFSCREEN_EFFECT);
|
CLUTTER_TYPE_OFFSCREEN_EFFECT);
|
||||||
|
|
||||||
|
static CoglPipeline *
|
||||||
|
clutter_desaturate_effect_create_pipeline (ClutterOffscreenEffect *effect,
|
||||||
|
CoglTexture *texture)
|
||||||
|
{
|
||||||
|
ClutterDesaturateEffect *desaturate_effect =
|
||||||
|
CLUTTER_DESATURATE_EFFECT (effect);
|
||||||
|
|
||||||
|
cogl_pipeline_set_layer_texture (desaturate_effect->pipeline, 0, texture);
|
||||||
|
|
||||||
|
return cogl_object_ref (desaturate_effect->pipeline);
|
||||||
|
}
|
||||||
|
|
||||||
static gboolean
|
static gboolean
|
||||||
clutter_desaturate_effect_pre_paint (ClutterEffect *effect,
|
clutter_desaturate_effect_pre_paint (ClutterEffect *effect,
|
||||||
ClutterPaintContext *paint_context)
|
ClutterPaintContext *paint_context)
|
||||||
{
|
{
|
||||||
ClutterDesaturateEffect *self = CLUTTER_DESATURATE_EFFECT (effect);
|
|
||||||
ClutterEffectClass *parent_class;
|
ClutterEffectClass *parent_class;
|
||||||
|
|
||||||
if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (effect)))
|
|
||||||
return FALSE;
|
|
||||||
|
|
||||||
if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
|
if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
|
||||||
{
|
{
|
||||||
/* if we don't have support for GLSL shaders then we
|
/* if we don't have support for GLSL shaders then we
|
||||||
@ -134,52 +142,7 @@ clutter_desaturate_effect_pre_paint (ClutterEffect *effect,
|
|||||||
}
|
}
|
||||||
|
|
||||||
parent_class = CLUTTER_EFFECT_CLASS (clutter_desaturate_effect_parent_class);
|
parent_class = CLUTTER_EFFECT_CLASS (clutter_desaturate_effect_parent_class);
|
||||||
if (parent_class->pre_paint (effect, paint_context))
|
return parent_class->pre_paint (effect, paint_context);
|
||||||
{
|
|
||||||
ClutterOffscreenEffect *offscreen_effect =
|
|
||||||
CLUTTER_OFFSCREEN_EFFECT (effect);
|
|
||||||
CoglHandle texture;
|
|
||||||
|
|
||||||
texture = clutter_offscreen_effect_get_texture (offscreen_effect);
|
|
||||||
self->tex_width = cogl_texture_get_width (texture);
|
|
||||||
self->tex_height = cogl_texture_get_height (texture);
|
|
||||||
|
|
||||||
cogl_pipeline_set_layer_texture (self->pipeline, 0, texture);
|
|
||||||
|
|
||||||
return TRUE;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
return FALSE;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void
|
|
||||||
clutter_desaturate_effect_paint_target (ClutterOffscreenEffect *effect,
|
|
||||||
ClutterPaintContext *paint_context)
|
|
||||||
{
|
|
||||||
ClutterDesaturateEffect *self = CLUTTER_DESATURATE_EFFECT (effect);
|
|
||||||
CoglFramebuffer *framebuffer =
|
|
||||||
clutter_paint_context_get_framebuffer (paint_context);
|
|
||||||
ClutterActor *actor;
|
|
||||||
CoglHandle texture;
|
|
||||||
guint8 paint_opacity;
|
|
||||||
|
|
||||||
texture = clutter_offscreen_effect_get_texture (effect);
|
|
||||||
cogl_pipeline_set_layer_texture (self->pipeline, 0, texture);
|
|
||||||
|
|
||||||
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
|
|
||||||
paint_opacity = clutter_actor_get_paint_opacity (actor);
|
|
||||||
|
|
||||||
cogl_pipeline_set_color4ub (self->pipeline,
|
|
||||||
paint_opacity,
|
|
||||||
paint_opacity,
|
|
||||||
paint_opacity,
|
|
||||||
paint_opacity);
|
|
||||||
|
|
||||||
cogl_framebuffer_draw_rectangle (framebuffer,
|
|
||||||
self->pipeline,
|
|
||||||
0, 0,
|
|
||||||
cogl_texture_get_width (texture),
|
|
||||||
cogl_texture_get_height (texture));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
@ -254,7 +217,7 @@ clutter_desaturate_effect_class_init (ClutterDesaturateEffectClass *klass)
|
|||||||
ClutterOffscreenEffectClass *offscreen_class;
|
ClutterOffscreenEffectClass *offscreen_class;
|
||||||
|
|
||||||
offscreen_class = CLUTTER_OFFSCREEN_EFFECT_CLASS (klass);
|
offscreen_class = CLUTTER_OFFSCREEN_EFFECT_CLASS (klass);
|
||||||
offscreen_class->paint_target = clutter_desaturate_effect_paint_target;
|
offscreen_class->create_pipeline = clutter_desaturate_effect_create_pipeline;
|
||||||
|
|
||||||
effect_class->pre_paint = clutter_desaturate_effect_pre_paint;
|
effect_class->pre_paint = clutter_desaturate_effect_pre_paint;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user