snippet: Add a hook for the layer texture coordinate transformation

This adds a hook called COGL_SNIPPET_HOOK_TEXTURE_COORD_TRANSFORM.
This can be used to alter the application of the layer user matrix to
a texture coordinate or it can bypass it altogether.

This is the first per-layer hook that affects the vertex shader state
so the patch includes the boilerplate needed to get that to work.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
This commit is contained in:
Neil Roberts
2011-11-28 19:58:15 +00:00
committed by Robert Bragg
parent b7e15929b6
commit 68b3643b25
11 changed files with 268 additions and 12 deletions

View File

@ -79,6 +79,7 @@ typedef enum
COGL_PIPELINE_LAYER_STATE_COMBINE_CONSTANT_INDEX,
COGL_PIPELINE_LAYER_STATE_USER_MATRIX_INDEX,
COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS_INDEX,
COGL_PIPELINE_LAYER_STATE_VERTEX_SNIPPETS_INDEX,
COGL_PIPELINE_LAYER_STATE_FRAGMENT_SNIPPETS_INDEX,
/* note: layers don't currently have any non-sparse state */
@ -117,6 +118,8 @@ typedef enum
COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS =
1L<<COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS_INDEX,
COGL_PIPELINE_LAYER_STATE_VERTEX_SNIPPETS =
1L<<COGL_PIPELINE_LAYER_STATE_VERTEX_SNIPPETS_INDEX,
COGL_PIPELINE_LAYER_STATE_FRAGMENT_SNIPPETS =
1L<<COGL_PIPELINE_LAYER_STATE_FRAGMENT_SNIPPETS_INDEX,
@ -139,15 +142,18 @@ typedef enum
COGL_PIPELINE_LAYER_STATE_COMBINE_CONSTANT | \
COGL_PIPELINE_LAYER_STATE_USER_MATRIX | \
COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS | \
COGL_PIPELINE_LAYER_STATE_VERTEX_SNIPPETS | \
COGL_PIPELINE_LAYER_STATE_FRAGMENT_SNIPPETS)
#define COGL_PIPELINE_LAYER_STATE_MULTI_PROPERTY \
(COGL_PIPELINE_LAYER_STATE_FILTERS | \
COGL_PIPELINE_LAYER_STATE_WRAP_MODES | \
COGL_PIPELINE_LAYER_STATE_COMBINE | \
COGL_PIPELINE_LAYER_STATE_VERTEX_SNIPPETS | \
COGL_PIPELINE_LAYER_STATE_FRAGMENT_SNIPPETS)
#define COGL_PIPELINE_LAYER_STATE_AFFECTS_VERTEX_CODEGEN 0
#define COGL_PIPELINE_LAYER_STATE_AFFECTS_VERTEX_CODEGEN \
COGL_PIPELINE_LAYER_STATE_VERTEX_SNIPPETS
typedef enum
{
@ -200,6 +206,7 @@ typedef struct
gboolean point_sprite_coords;
CoglPipelineSnippetList vertex_snippets;
CoglPipelineSnippetList fragment_snippets;
} CoglPipelineLayerBigState;